Nerf disease duration to 30 seconds across the board

Started 8 Apr 2019
by tweedledee
in Suggestions
It's like... come on...
Mon 8 Apr 2019 9:59 PM by Quik
This has been brought up by other people in other threads...personally if I was a Dev I would move this complaint to the back of the line every time someone makes a new pointless thread about it.
Mon 8 Apr 2019 11:30 PM by Zzang
I agree, for what it does (50% healing recieved, no health regen, xx% str debuff and 15% slow) it's waaaaay to long duration. Also it has no immunity timer and sure, if you have a healer around it's easy enough to get rid off but if you are solo or small man with no cure it's such a drag.

And for those that defend the 2 minutes (or even more) duration, what the hell are you even arguing about? Why do you need so long duration on it? If you can't kill the target with disease in 30 secs you probably wont do it in 2 minutes.
Mon 8 Apr 2019 11:35 PM by Quik
Ok so I don't think ANY negative effect should have a duration longer then 30 seconds...ANY negative effect.

But again, bringing this up would just make me ignore it more if I was a dev even if I was planning on changing it.
Tue 9 Apr 2019 12:15 AM by rvn
Yes please address this, having to wait out 2minute diseases after fighting solo or in smallman is just tedious and not fun.
Tue 9 Apr 2019 12:38 AM by Bumbles
Quik wrote:
Mon 8 Apr 2019 11:35 PM
Ok so I don't think ANY negative effect should have a duration longer then 30 seconds...ANY negative effect.

But again, bringing this up would just make me ignore it more if I was a dev even if I was planning on changing it.

You're assuming that EVERY person on this board has read EVERY post and knows that a subject has been brought up before. Guy has a concern, and it's been vented. But hey congrats on showing the community that you are a douche. Oh and we are all glad you are not a Dev.
Tue 9 Apr 2019 12:54 AM by Riac
Bumbles wrote:
Tue 9 Apr 2019 12:38 AM
Quik wrote:
Mon 8 Apr 2019 11:35 PM
Ok so I don't think ANY negative effect should have a duration longer then 30 seconds...ANY negative effect.

But again, bringing this up would just make me ignore it more if I was a dev even if I was planning on changing it.

You're assuming that EVERY person on this board has read EVERY post and knows that a subject has been brought up before. Guy has a concern, and it's been vented. But hey congrats on showing the community that you are a douche. Oh and we are all glad you are not a Dev.

bumbles on here calling someone a douche, if thats not the pot calling the kettle black idk what is.
Tue 9 Apr 2019 1:24 AM by Quik
Bumbles wrote:
Tue 9 Apr 2019 12:38 AM
Quik wrote:
Mon 8 Apr 2019 11:35 PM
Ok so I don't think ANY negative effect should have a duration longer then 30 seconds...ANY negative effect.

But again, bringing this up would just make me ignore it more if I was a dev even if I was planning on changing it.

You're assuming that EVERY person on this board has read EVERY post and knows that a subject has been brought up before. Guy has a concern, and it's been vented. But hey congrats on showing the community that you are a douche. Oh and we are all glad you are not a Dev.

This forum has a very easy search system...it really isn't hard.

But hey, if you want people to irritate the dev's go ahead doesn't bother me, I find it funny honestly.
Tue 9 Apr 2019 1:59 AM by Bumbles
Riac wrote:
Tue 9 Apr 2019 12:54 AM
Bumbles wrote:
Tue 9 Apr 2019 12:38 AM
Quik wrote:
Mon 8 Apr 2019 11:35 PM
Ok so I don't think ANY negative effect should have a duration longer then 30 seconds...ANY negative effect.

But again, bringing this up would just make me ignore it more if I was a dev even if I was planning on changing it.

You're assuming that EVERY person on this board has read EVERY post and knows that a subject has been brought up before. Guy has a concern, and it's been vented. But hey congrats on showing the community that you are a douche. Oh and we are all glad you are not a Dev.

bumbles on here calling someone a douche, if thats not the pot calling the kettle black idk what is.

Look it's my fan boi! I'll send you my P.O. box and you can send a self addressed stamped envelope and I'll sign a photo for you to hang above your bed. BTW your Parents are ashamed that you haven't amounted to anything.
Tue 9 Apr 2019 3:10 AM by Riac
Bumbles wrote:
Tue 9 Apr 2019 1:59 AM
Riac wrote:
Tue 9 Apr 2019 12:54 AM
Bumbles wrote:
Tue 9 Apr 2019 12:38 AM
You're assuming that EVERY person on this board has read EVERY post and knows that a subject has been brought up before. Guy has a concern, and it's been vented. But hey congrats on showing the community that you are a douche. Oh and we are all glad you are not a Dev.

bumbles on here calling someone a douche, if thats not the pot calling the kettle black idk what is.

Look it's my fan boi! I'll send you my P.O. box and you can send a self addressed stamped envelope and I'll sign a photo for you to hang above your bed. BTW your Parents are ashamed that you haven't amounted to anything.

lol i guess im lucky the love is unconditional then.
Tue 9 Apr 2019 3:24 AM by Wasted_Content
Okay to start with, yes, it would be more effective if you just rezzed one of the other threads (hopefully one with a little less spam and fewer trolls as this one is attracting like flies to shit).

Second, yes please nerf disease. It's ridiculous. If you can't get it cured you're basically fucked. If you're diseased and you somehow manage to win a fight, you sit down and your hp DOESNT REGEN at all. It doesn't regen at a reduced rate - it simply doesn't regen. I sat at 15% after killing a stealther in Pennine earlier for a solid minute before I just got ran over without regenerating a single percent of health.

Pls fix.
Tue 9 Apr 2019 3:29 AM by Inkwell84
It ain’t broken
Tue 9 Apr 2019 4:43 AM by Fooj Fujiyama
disease immunity timers would be nice
Tue 9 Apr 2019 12:11 PM by dansari
Don't need disease immunity timers.. shaman, whose main rvr tool is disease, would get shafted. There's little point it needs to be 2min though. Maybe just nerf the disease poisons to 30s and call it a day.
Tue 9 Apr 2019 12:21 PM by stinsfire
And nerf nearsight to 30s as well while you are at it.
Tue 9 Apr 2019 2:09 PM by Amp_Phetamine
Two solutions are apparent:

1. Add an immunity timer to disease but don't alter the disease duration.

OR

2. Decrease the duration of all disease spells to 30s duration but give no immunity timer to it.

EZPZfreeRPZ
Tue 9 Apr 2019 2:17 PM by Sepplord
imo, those two solutions are very different in the "problem" that they fix

I am not even sure what problem an immunity timer would fix?
Tue 9 Apr 2019 2:38 PM by Amp_Phetamine
Sepplord wrote:
Tue 9 Apr 2019 2:17 PM
imo, those two solutions are very different in the "problem" that they fix

I am not even sure what problem an immunity timer would fix?

? well, think about it. Unless you have a cure disease available you'll wait out a 2-3 minute duration disease, which could subsequently be directly re-applied. There is no immunity timer. I'm not sure how it's not obvious...
Tue 9 Apr 2019 2:44 PM by Sepplord
Amp_Phetamine wrote:
Tue 9 Apr 2019 2:38 PM
Sepplord wrote:
Tue 9 Apr 2019 2:17 PM
imo, those two solutions are very different in the "problem" that they fix

I am not even sure what problem an immunity timer would fix?

? well, think about it. Unless you have a cure disease available you'll wait out a 2-3 minute duration disease, which could subsequently be directly re-applied. There is no immunity timer. I'm not sure how it's not obvious...

i thought the main complaint was that solos/smallmen ( after winning the fight ) were left with desease for several minutes like sitting ducks, that cannot even reg. From that PoV an immunity timer would not do much at all.

While an immunity timer would have huge impacts in grouped play, whereas a lowered duration would not change that much in comparison when groups are fighting.



PS: i did think about it. No need to give that tip
Tue 9 Apr 2019 2:47 PM by Amp_Phetamine
Sepplord wrote:
Tue 9 Apr 2019 2:44 PM
Amp_Phetamine wrote:
Tue 9 Apr 2019 2:38 PM
Sepplord wrote:
Tue 9 Apr 2019 2:17 PM
imo, those two solutions are very different in the "problem" that they fix

I am not even sure what problem an immunity timer would fix?

? well, think about it. Unless you have a cure disease available you'll wait out a 2-3 minute duration disease, which could subsequently be directly re-applied. There is no immunity timer. I'm not sure how it's not obvious...

i thought the main complaint was that solos/smallmen ( after winning the fight ) were left with desease for several minutes like sitting ducks, that cannot even reg. From that PoV an immunity timer would not do much at all.

While an immunity timer would have huge impacts in grouped play, whereas a lowered duration would not change that much in comparison when groups are fighting.

Ah, I see.

Yeah I was simply stating two solutions that could be implemented if deemed necessary, not necessarily addressing the solo/small man issue itself.

Personally, since I mainly solo, I'd prefer a 30s duration disease with no immunity timer attached. It'd be more convenient. I'm not really a big fan of altering disease to have an immunity timer while leaving the duration as is.
Wed 10 Apr 2019 3:24 AM by dansari
Again, I think that's why you drop poison-applied disease to 30s. The main issue is assassin disease. No need to touch other forms of diseases.
Wed 10 Apr 2019 3:49 AM by Cirath
I think 30s is too short for disease. One of its primary benefits is being a long duration snare for cc purpises and kiting. I think it is ok as is, but a reduction to 1-2 min duration (after resists) seems reasonable. Yes haveing to go sit somewhere for 3 minutes before you can regen health after a victorious fight with another assasin is annoying, but comes with the territory.
Wed 10 Apr 2019 4:06 AM by dansari
Cirath wrote:
Wed 10 Apr 2019 3:49 AM
I think 30s is too short for disease. One of its primary benefits is being a long duration snare for cc purpises and kiting. I think it is ok as is, but a reduction to 1-2 min duration (after resists) seems reasonable. Yes haveing to go sit somewhere for 3 minutes before you can regen health after a victorious fight with another assasin is annoying, but comes with the territory.

I mean, it doesn't have to be that way though. To me it sounds like this argument is conflating two things: snaring/heal debuffing in groups, and negating regen + limiting heal procs in 1v1s. Assassins aren't using disease to kite.
Wed 10 Apr 2019 4:25 AM by Riac
dansari wrote:
Wed 10 Apr 2019 4:06 AM
Cirath wrote:
Wed 10 Apr 2019 3:49 AM
I think 30s is too short for disease. One of its primary benefits is being a long duration snare for cc purpises and kiting. I think it is ok as is, but a reduction to 1-2 min duration (after resists) seems reasonable. Yes haveing to go sit somewhere for 3 minutes before you can regen health after a victorious fight with another assasin is annoying, but comes with the territory.

I mean, it doesn't have to be that way though. To me it sounds like this argument is conflating two things: snaring/heal debuffing in groups, and negating regen + limiting heal procs in 1v1s. Assassins aren't using disease to kite.

i do when fighting heavy tanks and think no one is coming. but i also think 2-3 min disease poisons is a bit much too, id be good w/ it at 1 min but 30 sec is too short.
2-3 mins just wastes so much of my charge time after a fight, i think you should be able to regen hp while sitting even if its at a reduced rate.
Wed 10 Apr 2019 4:47 AM by dansari
Riac wrote:
Wed 10 Apr 2019 4:25 AM
i do when fighting heavy tanks and think no one is coming. but i also think 2-3 min disease poisons is a bit much too, id be good w/ it at 1 min but 30 sec is too short.
2-3 mins just wastes so much of my charge time after a fight, i think you should be able to regen hp while sitting even if its at a reduced rate.

Do you play a NS? Why would you need to kite a heavy tank? The length is certainly something debatable. I'm more interested in seeing assassin diseases reduced rather than touching all diseases equally.
Wed 10 Apr 2019 4:50 AM by Riac
dansari wrote:
Wed 10 Apr 2019 4:47 AM
Riac wrote:
Wed 10 Apr 2019 4:25 AM
i do when fighting heavy tanks and think no one is coming. but i also think 2-3 min disease poisons is a bit much too, id be good w/ it at 1 min but 30 sec is too short.
2-3 mins just wastes so much of my charge time after a fight, i think you should be able to regen hp while sitting even if its at a reduced rate.

Do you play a NS? Why would you need to kite a heavy tank? The length is certainly something debatable. I'm more interested in seeing assassin diseases reduced rather than touching all diseases equally.

im an sb.... i was talking about disease POISONS.... and as for why i kite them around is because i dont wanna blow purge on his slam. hit him w/ bs 2, disease/sc/dot and run in a cirlce while lifebane ticks. most of the time there isnt time for this due to adds, but it makes it much easier then having to fight a heavy tank straight up.
Wed 10 Apr 2019 4:57 AM by dansari
Riac wrote:
Wed 10 Apr 2019 4:50 AM
im an sb.... i was talking about disease POISONS.... and as for why i kite them around is because i dont wanna blow purge on his slam. hit him w/ bs 2, disease/sc/dot and run in a cirlce while lifebane ticks. most of the time there isnt time for this due to adds, but it makes it much easier then having to fight a heavy tank straight up.

Fair point
Wed 10 Apr 2019 2:31 PM by Ardri
In a game where most everything is based around ~1min CC duration (before reductions) i've never understood why disease lasts 2-3minutes. Extremely annoying for solo/small man if you don't have cure. I'd be all for reducing it to a flat 1min.
Wed 10 Apr 2019 7:21 PM by cere2
Please yes.
30 sec - 1 min
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