Thanks for all the input so far, i managed to build a good group and we cleared the instance slightly under 3hours. (YAY) Thanks everyone for the encouragement and help i got here/ingame
We were:
Warrior, heal, heal, shammy, skald, zerk, svg, svg
The first boss and the trash from start until the second boss were the hardest imo. After that everything was considerably easier, but it's not like we didn't wipe a lot still...finding out the mechanics always costs one try since ironing out a completel fuckup isn't usually possible). All in All the Boss-mechanics were fun (especially the later ones) and thought out, and more than i would have expected from DAoC (ofcourse still much more basic than WoW-instances...but that wouldn't be a fair comparison
). I definitely wouldn't want to PUG it, and even with a high-dmg group like ours some encounters felt as if we just barely finished fast enough before getting overwhelmed (the dmg-race-bosses with addspawns).
Boss1 is overtuned imo and should be a bit easier or make that one the endboss
Maybe having fixed staff-spawns would be better, sometimes we would have to move every few seconds and sometimes it would let us beat on the boss for a long time.
The endboss is also mainly a DPS-check...i believe having DPS-check bosses is a good thing at the start of a dungeon, so groups that don't have required DPS to kill a boss don't waste time getting there.
Rewards were "ok", as a one time thing to get credit and therefor acces to the respeccs is definitely worth.
Besides getting encountercredit imo the rewards are a tad low for the effort/attention that is required.
Biggest complaint (but that might be incorrect, just my feeling) is how beneficial RR is. The powerleveldifference between a low-RR char and a high-RR char in DAoC is really huge and therefor content like this is either overtuned for the average playerbase or completly trivialized for the high-End RvR-people. Requiring people to respecc from RvR to PvE and back is ofcourse also a feather/BP-sink but it excludes quite a bunch of the playerbase too (or makes it much harder for them). Maybe in a future instance (it sounded as if you have more plans) everyone could have set-stats when porting in. Equip/RR doesn't have an effect. That would also make it easier (imo) to achieve a certain difficulty.
All in All: i had a blast and everyone who has not done the instance should look into it. Don't get discouraged too fast...the start is the hardest