Animists summon pets needs to die after their master is dead

Started 7 Apr 2019
by Slarsen2
in Suggestions
Hello everyone

Its pretty simple, when the Animist die hes summoned pets should deactivate. Imagin killing a bonedancer and the skeletons would still fight ? or a cabalist ruby pet still keep nuking after the caba is dead.

It's super frustrating to kill a Animst in fair fight only to be mass blasted by pets after the player is already dead.
Mon 8 Apr 2019 1:10 AM by Sharky04
Ok, but make them movable like bonedancers pets.
Mon 8 Apr 2019 2:52 AM by dansari
Sharky04 wrote:
Mon 8 Apr 2019 1:10 AM
Ok, but make them movable like bonedancers pets.

Ok but he can only spawn two caster pets that get interrupted and he has to actively tell them what to attack and they can be killed by killing the very vulnerable melee commander. See how stupid this comparison makes you sound? Animist pets should die when the player dies, at the very least.
Mon 8 Apr 2019 4:06 AM by waffel
Nope, not classic. Animist don’t RvR anyway and if you die to one it’s your own noob fault.
Mon 8 Apr 2019 4:35 AM by AngelRose
You do realize there are plenty of things on this server that is not classic?

weird response
Mon 8 Apr 2019 7:28 AM by Slarsen2
Fedorov, Animists encouters happens in so many contexts in this game that your reply is invalid and half stupid
Mon 8 Apr 2019 11:57 AM by Sharky04
Just AE mezz the shrooms, game over. Nothing to do without shrooms. No instant lifetap.

P.s. Bonedancer commanders are not vulnerable. Very hard to kill because of high hp.
Mon 8 Apr 2019 12:35 PM by Zzang
I would settle for them losing potency if their owner dies or goes out of range

50% of normal damage and root duration maybe?
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