Hello everyone, hello devs
There is a lot I could say about the state of archery in classic daoc and it's state on phoenix, but I want to adress a very phoenix specific problem.
At least two months ago I read the first thread where someone tested archery damage and damage increase relative to skill points invested and it has come out that archery damage basically caps at 35 archery. The damage increase after 35 is marginal and the difference between 35 and 50 critshot is something around 20 dmg which is absolutely laughable if you consider how many points you have to put into the archery line.
Multiple people have reported this and I can 100% remember that the dmg increase above 35 on classic live was way higher. Sniper specs often had 45-50 bow spec because these people wanted to max their bow dmg and didnt care about melee.
Please don't get me wrong. I am not saying that archery damage should have a linear increase in damage from current 35 archery spec. I am not commenting on archery damage in general in this thread because I have nothing to compare it against and can't remember how much damage you could do back in 1.65.
The thing is... basically every unter is 35 archery and 44+ spear now. The only efficient(*cough* *cough* ) archer spec is playing as high melee which kills all diversity.
If bow damage calculation is bugged in a way where it reaches its maximum at 35, then this could possibly be an unintended buff to them because you can now "softcap" your bow dmg at 35 and still be kinda decent at melee, but this is 100% not working as intended. I have even seen some people recommend 27 Archery in advice to new hunters and stating that it is not really worth putting points into archery. "You will still do nearly the same dmg at 27".
My hunter is not 50 yet and I will do my own tests when he is lvl 49 and compare 27 vs 35 vs 50 bow spec and give a report on this forum, but I have seen numerous forum posts and countless ingame advice of not speccing high archery because it is a waste of points.
So why did devs never adress this? An info would be nice.
IMPORTANT EDIT:
I have found this homepage: http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html
It sates the following:
Now lets calculate different bow specs based on this calculation. We will use the same numbers except we use 35+15 bow spec instead of 50+15. To achieve this we just have to recalculate the 2h damage bonus.
50+15 2h bonus:
1.1 + (0.005 x 65) = 1.425 --> ~254 dmg (see example calculation for result)
35+15 2h bonus:
1.1 + (0.005 x 50) = 1.35
16.0 * (2000 / 635 ) * 1.0 * ( 1 - .27 ) * ( ( 1 - .20 ) * (1 - .20) ) * 1.105 * 1.35 * 5.5 * 1.25 = 241,5
So 35+15 vs 50+15 should have a discrepancy of just 13 damage. The devs might be correct, but I can only confirm this once my hunter hits level 50. I will do tests with 27 vs 35 bow damage and check if the numbers are the same as this calculation, but I don't have time right now. Old archery was just not a good design it seems which lead to new archery being introduced.
There is a lot I could say about the state of archery in classic daoc and it's state on phoenix, but I want to adress a very phoenix specific problem.
At least two months ago I read the first thread where someone tested archery damage and damage increase relative to skill points invested and it has come out that archery damage basically caps at 35 archery. The damage increase after 35 is marginal and the difference between 35 and 50 critshot is something around 20 dmg which is absolutely laughable if you consider how many points you have to put into the archery line.
Multiple people have reported this and I can 100% remember that the dmg increase above 35 on classic live was way higher. Sniper specs often had 45-50 bow spec because these people wanted to max their bow dmg and didnt care about melee.
Please don't get me wrong. I am not saying that archery damage should have a linear increase in damage from current 35 archery spec. I am not commenting on archery damage in general in this thread because I have nothing to compare it against and can't remember how much damage you could do back in 1.65.
The thing is... basically every unter is 35 archery and 44+ spear now. The only efficient(*cough* *cough* ) archer spec is playing as high melee which kills all diversity.
If bow damage calculation is bugged in a way where it reaches its maximum at 35, then this could possibly be an unintended buff to them because you can now "softcap" your bow dmg at 35 and still be kinda decent at melee, but this is 100% not working as intended. I have even seen some people recommend 27 Archery in advice to new hunters and stating that it is not really worth putting points into archery. "You will still do nearly the same dmg at 27".
My hunter is not 50 yet and I will do my own tests when he is lvl 49 and compare 27 vs 35 vs 50 bow spec and give a report on this forum, but I have seen numerous forum posts and countless ingame advice of not speccing high archery because it is a waste of points.
So why did devs never adress this? An info would be nice.
IMPORTANT EDIT:
I have found this homepage: http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html
It sates the following:
To calculate the effects of relics, base character resists and realm abilitys that add resists you would perform the following calculation:
Effective DPS * (your WS/target AF) * (relic bonus) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * 2h weapon bonus * SPD * Arrow Bonus
Example:
Attacker has 2000 weaponskill, 65 composite bow spec, a 5.5 speed bow with 16.0 effective dps, using blunt footed flight broadhead arrows, has no relics, and is attacking a chain using target with 635 af, 20 character resist, 20 RA resist.
16.0 * (2000 / 635 ) * 1.0 * ( 1 - .27 ) * ( ( 1 - .20 ) * (1 - .20) ) * 1.105 * 1.425 * 5.5 * 1.25 = 254.8759937
Now lets calculate different bow specs based on this calculation. We will use the same numbers except we use 35+15 bow spec instead of 50+15. To achieve this we just have to recalculate the 2h damage bonus.
50+15 2h bonus:
1.1 + (0.005 x 65) = 1.425 --> ~254 dmg (see example calculation for result)
35+15 2h bonus:
1.1 + (0.005 x 50) = 1.35
16.0 * (2000 / 635 ) * 1.0 * ( 1 - .27 ) * ( ( 1 - .20 ) * (1 - .20) ) * 1.105 * 1.35 * 5.5 * 1.25 = 241,5
So 35+15 vs 50+15 should have a discrepancy of just 13 damage. The devs might be correct, but I can only confirm this once my hunter hits level 50. I will do tests with 27 vs 35 bow damage and check if the numbers are the same as this calculation, but I don't have time right now. Old archery was just not a good design it seems which lead to new archery being introduced.