Getting realm points for more things than doing damage

Started 3 Apr 2019
by Zzang
in Suggestions
Let's face it, we probably wont change how players desire for realm points on their toons more than they want to take one for the team. In the current RvR situation you see so much of dodging, running away, chickening out and all the likes just for the prospect of a few more realm points. (or to deny someone else of them)

I think it would be great to have a system where those who contribute in other ways than simply doing damage to a target could get a reward for it, that way you maybe could get more people actually trying to win instead of just leeching damage.

I understand that these things could be hard to implement, nevertheless I'm going to suggest them anyway.

1. Give realm points for taking damage in heavily outnumbered situations. (shared with group)
How many times do we not see tanks standing back in zerg vs zerg fights? Afraid to run in, afraid to lose out on some RPs if they die and dont have a group to do some damage. Giving a reward for those who charge into enemy lines and take damage would make tank classes more fun to play and fights less dodgy. If you get a situation where people stand and fight in losing battles then more fun for everyone.

2. Bonus RPs for long duration CC / interrupts. (also shared with group)
For every sorc I have seen spamming lifedrain on a single target instead of lull/mezz spam in a zerg vs zerg fight I do feel we need something that rewards those who do what's good for the team, not just maximize their own RP-gain. A small reward for putting mezz/stun/root on targets that last for longer than let's say 5 seconds would maybe encourage people to do just that. Even interrupts should count as participation.

3. Make SoS and Vanish give a "coward" debuff if you use it and don't attack or cast offensive spells in 30 seconds after it's ended.
Too many times you see groups, no matter the size use Speed of Sound simply as an escape mechanism, not to reposition or charge into the enemy but simply as a way to escape dying. (even if it means taking longer time than just releasing and heading out again). To mark those who use it to simply run away it should give a debuff similar to ress sickness but less severe, 10% less effectiveness for 5 minutes would seem fair.

Edit: To clarify, these bonus RPs would only come to effect IF the enemy players die, to prevent suicidal behaviour but promote going in with the prospect of dying for the greater good.
Wed 3 Apr 2019 11:10 PM by Riac
Zzang wrote:
Wed 3 Apr 2019 10:42 PM
Let's face it, we probably wont change how players desire for realm points on their toons more than they want to take one for the team. In the current RvR situation you see so much of dodging, running away, chickening out and all the likes just for the prospect of a few more realm points. (or to deny someone else of them)

I think it would be great to have a system where those who contribute in other ways than simply doing damage to a target could get a reward for it, that way you maybe could get more people actually trying to win instead of just leeching damage.

I understand that these things could be hard to implement, nevertheless I'm going to suggest them anyway.

1. Give realm points for taking damage in heavily outnumbered situations. (shared with group)
How many times do we not see tanks standing back in zerg vs zerg fights? Afraid to run in, afraid to lose out on some RPs if they die and dont have a group to do some damage. Giving a reward for those who charge into enemy lines and take damage would make tank classes more fun to play and fights less dodgy. If you get a situation where people stand and fight in losing battles then more fun for everyone.

2. Bonus RPs for long duration CC / interrupts. (also shared with group)
For every sorc I have seen spamming lifedrain on a single target instead of lull/mezz spam in a zerg vs zerg fight I do feel we need something that rewards those who do what's good for the team, not just maximize their own RP-gain. A small reward for putting mezz/stun/root on targets that last for longer than let's say 5 seconds would maybe encourage people to do just that. Even interrupts should count as participation.

3. Make SoS give a "coward" debuff if you use it and don't attack or cast offensive spells in 30 seconds after it's ended.
Too many times you see groups, no matter the size use Speed of Sound simply as an escape mechanism, not to reposition or charge into the enemy but simply as a way to escape dying. (even if it means taking longer time than just releasing and heading out again). To mark those who use it to simply run away it should give a debuff similar to ress sickness, if maybe not so severe.

Wants more welfare rps, I'm against that and wish they'd just turn all that shit off but other ppl like so it's w/e. But that third one about the coward debug for sos is awful.
Thu 4 Apr 2019 7:09 AM by Zzang
Riac wrote:
Wed 3 Apr 2019 11:10 PM
Wants more welfare rps, I'm against that and wish they'd just turn all that shit off but other ppl like so it's w/e. But that third one about the coward debug for sos is awful.

How is that welfare RPs though? If you have a tank group that charges into enemy zerg and die first but enables your own realm to get some kills, shouldn't you be rewarded? If you spend your time interrupting and CCing players in a fight instead of just nuking the nearest target, shouldn't you be rewarded?

Right now it favors the players who just sit back and nuke nearest target without any concern of turning the fight in the realm's favor, it is realm points after all, not damage points.

And I forgot to include Vanish in the coward debuff section.
Thu 4 Apr 2019 9:46 AM by waffel
Wow that’s a lot of bad ideas. Just wow.
Thu 4 Apr 2019 4:25 PM by Riac
Zzang wrote:
Thu 4 Apr 2019 7:09 AM
Riac wrote:
Wed 3 Apr 2019 11:10 PM
Wants more welfare rps, I'm against that and wish they'd just turn all that shit off but other ppl like so it's w/e. But that third one about the coward debug for sos is awful.

How is that welfare RPs though? If you have a tank group that charges into enemy zerg and die first but enables your own realm to get some kills, shouldn't you be rewarded? If you spend your time interrupting and CCing players in a fight instead of just nuking the nearest target, shouldn't you be rewarded?

Right now it favors the players who just sit back and nuke nearest target without any concern of turning the fight in the realm's favor, it is realm points after all, not damage points.

And I forgot to include Vanish in the coward debuff section.

no you shuldnt be rewarded for running into the zerg and losing, youre wanting a participation trophy. the greys shouldnt be rewarded for this either.

considering vanish already has a coward debuff like you described im not seeing how youre adding anything new. you just have a lack of understanding on how the game works and get butthurt when ppl deny you rps.
Thu 4 Apr 2019 10:16 PM by Zzang
Riac wrote:
Thu 4 Apr 2019 4:25 PM
no you shuldnt be rewarded for running into the zerg and losing, youre wanting a participation trophy. the greys shouldnt be rewarded for this either.

considering vanish already has a coward debuff like you described im not seeing how youre adding anything new. you just have a lack of understanding on how the game works and get butthurt when ppl deny you rps.


I edited the post to clarify that you would only gain RPs if the enemies died which was my intention from the start but I didn't make that very clear. Just like doing damage only gives RPs when the enemy dies, other types of participation should too.

Vanish only has a disarm debuff afaik which is to not make it OP, but I'm fine with them denying me RPs, my main concern is the current state of Zerg RvR where people turn and run at the very notion that they might die. It would be so much more fun to play if people actually stood their ground instead of turning tail every time they get outnumbered. Many times it's not even a lost fight, people run and suddenly there is no resistance which means the attackers have a nice picknick.

Thanks for your constructive criticism tho, much appreciated
This topic is locked and you can't reply.

Return to Suggestions or the latest topics