Suggestion to counter zergs and allow more group vs group fights
Hello everyone
Me and my friends notice that with the realm task, one frontier is filled for 60min until it turns to the next area, while this is a good idea to pack all in the same bag, the game is not designed for such heavy ammount of players thus it destroys the idea of stealth wars and group play.
an ideal fix would be to add extra realm points to the underpopulated frontier areas and by checking this you use the command /under .
Example : 400 players is currently in in emain and the surrounding hibernia frontiers during the hibernia invasing /defending. At this same moment there is 50 players in middgard frontier. By fighting in a underpopulated frontier like midgard you now gain xx% ammount of bonus realm points.
This will spread out people in certain regions. The system would be special ideal on prime times where overloading 1 frontier chokes all play styles but zerging.
kind regards
Saxo
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Draughts/item charges and cooldown issue
Hello
Me and my friends were discussing some alternative ideas for the charges and cooldowns
Draughts and item charges are bit of a chore to keep up constantly , and when you die after a good fight you have to wait again to even use the draught of combined forces etc.
Our suggestion is the following
Draught and charges duration is increased from 10min to 30min
Draught and charges reuse time is increased from 2 min to 6min
Draughts craft cost increased by xxx?
Draughts cooldown timer resets upon death
Item useage cooldown timer resets upon death.
Charged items like heart of legion 10/10 charges can now be upgraded to 20/20 charges by spending 20k Phoenix Feathers.
conclusion
by adding the increased duration and timer you as a person have to think carefully what you chose in your buff rotation , and at the same time it will, increasing the cost of the draught allows the gold sinkhole to continiue as before. By resetting draught and in general buff CD you avoid frustration as a player.
The item charges upgrade option is a QOL addition
Kind regards
Saxo
Hello everyone
Me and my friends notice that with the realm task, one frontier is filled for 60min until it turns to the next area, while this is a good idea to pack all in the same bag, the game is not designed for such heavy ammount of players thus it destroys the idea of stealth wars and group play.
an ideal fix would be to add extra realm points to the underpopulated frontier areas and by checking this you use the command /under .
Example : 400 players is currently in in emain and the surrounding hibernia frontiers during the hibernia invasing /defending. At this same moment there is 50 players in middgard frontier. By fighting in a underpopulated frontier like midgard you now gain xx% ammount of bonus realm points.
This will spread out people in certain regions. The system would be special ideal on prime times where overloading 1 frontier chokes all play styles but zerging.
kind regards
Saxo
__________________________________________________________________________________________________________________________________________________________________________
Draughts/item charges and cooldown issue
Hello
Me and my friends were discussing some alternative ideas for the charges and cooldowns
Draughts and item charges are bit of a chore to keep up constantly , and when you die after a good fight you have to wait again to even use the draught of combined forces etc.
Our suggestion is the following
Draught and charges duration is increased from 10min to 30min
Draught and charges reuse time is increased from 2 min to 6min
Draughts craft cost increased by xxx?
Draughts cooldown timer resets upon death
Item useage cooldown timer resets upon death.
Charged items like heart of legion 10/10 charges can now be upgraded to 20/20 charges by spending 20k Phoenix Feathers.
conclusion
by adding the increased duration and timer you as a person have to think carefully what you chose in your buff rotation , and at the same time it will, increasing the cost of the draught allows the gold sinkhole to continiue as before. By resetting draught and in general buff CD you avoid frustration as a player.
The item charges upgrade option is a QOL addition
Kind regards
Saxo