grey con mushrooms shouldnt rupt

Started 31 Mar 2019
by dreenk317
in Suggestions
I dont know if its possible, but grey con mushrooms should not rupt in RvR. a lvl 15 Animist is insanely strong in a milegate fight in rvr because he is often ignored, yet can summon shrooms that will rupt everyone around them. Just witnessed a 2fgh vs 2fgm milegate fight be overpowered by a single grey con animist that managed to drop mushrooms across the wall into the midgard support, allowing the hib force to push through the milegate.
Sun 31 Mar 2019 7:19 PM by waffel
You’re telling us a grey con animist managed to get line of sight of his ground target and drop enough shrooms with his grey-con-cast speed AND the kids neither bothered to kill the animist OR the shrooms, and the shrooms managed to be in such numbers that the casters that didn’t move out of their 1000 range were all interrupted by their 4 second cast speed?

Lol
Sun 31 Mar 2019 9:19 PM by Sepplord
People are trying far too hard to avoid killing greys ("so they take longer to get taskcredit" is one thing i hear) that the greys start being stronger than they are
Sun 31 Mar 2019 11:40 PM by Quik
waffel wrote:
Sun 31 Mar 2019 7:19 PM
You’re telling us a grey con animist managed to get line of sight of his ground target and drop enough shrooms with his grey-con-cast speed AND the kids neither bothered to kill the animist OR the shrooms, and the shrooms managed to be in such numbers that the casters that didn’t move out of their 1000 range were all interrupted by their 4 second cast speed?

Lol

I had this EXACT same thought and I am still laughing...

I am REALLY trying to feel some sort of empathy for the OP here but...wow...LOL
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