there is NO REASON to keep it that way.. shrooms are fine with dmg etc.. just this LoS.
Fix it and everything will be fine.
Fix it and everything will be fine.
Cirath wrote: ↑Tue 26 Mar 2019 12:50 PMBecause shrooms operate the same way as every other pet and mob in the game do and always have, i. e. there is no second LOS check. What this means is that as soon as a shroom (or other npc/pet) gets LOS on you and begins a cast, that spell will finish casting even if you move and break LOS. The npc/pet will not cast any subsequent spells unless you give it LOS again. This is how it has worked since 2001. There is nothing broken about it. There are already a bunch of custom nerfs to shrooms here (unshroomable zones at milegates, severely reduced shroomcaps in an area, etc.). At some point you just need to figure out how to deal with them through actually playing the game instead of starting another GoNerfMe campaign on the forums...
Menfany wrote: ↑Tue 26 Mar 2019 5:24 PMCirath wrote: ↑Tue 26 Mar 2019 12:50 PMBecause shrooms operate the same way as every other pet and mob in the game do and always have, i. e. there is no second LOS check. What this means is that as soon as a shroom (or other npc/pet) gets LOS on you and begins a cast, that spell will finish casting even if you move and break LOS. The npc/pet will not cast any subsequent spells unless you give it LOS again. This is how it has worked since 2001. There is nothing broken about it. There are already a bunch of custom nerfs to shrooms here (unshroomable zones at milegates, severely reduced shroomcaps in an area, etc.). At some point you just need to figure out how to deal with them through actually playing the game instead of starting another GoNerfMe campaign on the forums...
So plz explain to me how a shroom can continue casting on me after i left his LoS behind a wall... not moving for 2min and still casting on me?
waffel wrote: ↑Wed 27 Mar 2019 1:31 AMEvery time I see an animist laying shrooms in RvR they’re face down eating dirt a few minutes later. Yeah maybe they killed some noob skald zooming through before dying, but sooner or later someone capable of staying 1100 range away roasts them.
waffel wrote: ↑Wed 27 Mar 2019 1:31 AMEvery time I see an animist laying shrooms in RvR they’re face down eating dirt a few minutes later. Yeah maybe they killed some noob skald zooming through before dying, but sooner or later someone capable of staying 1100 range away roasts them.
Menfany wrote: ↑Wed 27 Mar 2019 6:02 PMwaffel wrote: ↑Wed 27 Mar 2019 1:31 AMEvery time I see an animist laying shrooms in RvR they’re face down eating dirt a few minutes later. Yeah maybe they killed some noob skald zooming through before dying, but sooner or later someone capable of staying 1100 range away roasts them.
But yet.. is there any reason why the shrooms cast on while the animist already down?
dansari wrote: ↑Wed 27 Mar 2019 8:01 PMMenfany wrote: ↑Wed 27 Mar 2019 6:02 PMwaffel wrote: ↑Wed 27 Mar 2019 1:31 AMEvery time I see an animist laying shrooms in RvR they’re face down eating dirt a few minutes later. Yeah maybe they killed some noob skald zooming through before dying, but sooner or later someone capable of staying 1100 range away roasts them.
But yet.. is there any reason why the shrooms cast on while the animist already down?
"Because it's how it's always been"
Really wish they would die when the master does and stop casting if the master is too far away.. then make them better at mobile combat so they're not a one trick.
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