Spellturn ability/skill

Started 20 Mar 2019
by kmark101
in Suggestions
This skill would be similar to bladeturn and would make the character 100% resist the first spell casted on him.

I believe currently casters have a serious advantage over melee. It's at the point that some caster groups are completely unbeatable without Speed of Sound (but then they also have it, so they can run awy... so either loss for melee or casters run away, can't win). Due to bladeturn the first melee swing always misses, be it a slam or style. If the same rule would apply for casters then it would be a more balanced scenario.

Maybe it would be "or" with bladeturn, so a character could have either bladeturn or spellturn up at the same time, but not both.
Wed 20 Mar 2019 5:50 PM by k3mra
I think that would be a bit op or to weak

The first cc would always be blocked or to counter that you could use a aoe debuff.
If it goes away then you are hit by a debuff it would be to weak and if it could block cc it would be op for melee groups
Wed 20 Mar 2019 5:56 PM by kmark101
k3mra wrote:
Wed 20 Mar 2019 5:50 PM
I think that would be a bit op or to weak

The first cc would always be blocked or to counter that you could use a aoe debuff.
If it goes away then you are hit by a debuff it would be to weak and if it could block cc it would be op for melee groups

Same as bladeturn, if it blocks a 2.4 weapon random swing its too weak, when it blocks a key slam its too op.
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