animist release clump suggestion

Started 14 Jul 2018
by Prometheus
in Suggestions
can you please consider giving animist's the release clump ability, there's been a lot of times when groups have moved on and it takes some time to individually release 1 shroom at a time.
Tue 17 Jul 2018 3:27 PM by Seigmoraig
plz don't make animist easier to play there are enough already. I mean if we can't have group pom, this shouldn't be a thing either
Tue 17 Jul 2018 7:07 PM by Quik
Yeah I vote no.
Wed 18 Jul 2018 7:56 AM by Prometheus
group pom and release clump are in totally different categories, maybe i'm missing something but it seems like in most cases if an animist releases their shrooms it would make them more vulnerable, making an animist a lot easier to kill since shrooms out of the equation?
Wed 18 Jul 2018 1:45 PM by Seigmoraig
Prometheus wrote:
Wed 18 Jul 2018 7:56 AM
group pom and release clump are in totally different categories, maybe i'm missing something but it seems like in most cases if an animist releases their shrooms it would make them more vulnerable, making an animist a lot easier to kill since shrooms out of the equation?

By your own post you said this would be useful when the animist and his group moves to a new location. By your own logic, a release stack button would not make him easier to kill since he has already moved away from his stack.

The reference to group PoM is a QoL change to add a group version of a single target spell so it's very similar mechanically.
Wed 18 Jul 2018 9:33 PM by Prometheus
Well I guess they are somewhat similar in regards to time spent releasing shrooms, didn't think releasing all shrooms at once affected game balance.
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