Recharger in PKs

Started 17 Mar 2019
by Falken
in Suggestions
Not sure why this wasn't done, but you could add a recharger in the frontier zone PK rather then forcing people to suffer through two loading zones to go there and back when you need to recharge.
Sun 17 Mar 2019 3:24 AM by Mauriac
and while we're at it just make buffs 20min across the board.... 10 min is sooooo 2001 and not QoL.
Mon 18 Mar 2019 4:52 AM by rubaduck
Wouldn't mind charged items lasting for that long, since self buffs on stats from classes that has self buffs lasts 20 but don't raise the timer on any of the crafted buffs. Having 20 minute buffs will hurt the crafters, which is not a QOL at all. If barrel buffs last twice as long as it does now, the requirement to produce them will be halved as long as the full timer is being used which again hurts the economy in the game.
Tue 19 Mar 2019 1:14 AM by Mauriac
rubaduck wrote:
Mon 18 Mar 2019 4:52 AM
Wouldn't mind charged items lasting for that long, since self buffs on stats from classes that has self buffs lasts 20 but don't raise the timer on any of the crafted buffs. Having 20 minute buffs will hurt the crafters, which is not a QOL at all. If barrel buffs last twice as long as it does now, the requirement to produce them will be halved as long as the full timer is being used which again hurts the economy in the game.

i don't really buy this argument. usage isn't going to get cut down a flat 50%. lots of people are going to die before the timer runs out. not to mention, you could simply compensate by increasing the cost to make them slightly. either way, barrels in the current state are sold nearly at cost. supply has exceeded demand for a long time. this isn't exactly going to change a whole lot. especially since many people make their own at this point anyway.
Tue 19 Mar 2019 5:21 AM by rubaduck
Mauriac wrote:
Tue 19 Mar 2019 1:14 AM
rubaduck wrote:
Mon 18 Mar 2019 4:52 AM
Wouldn't mind charged items lasting for that long, since self buffs on stats from classes that has self buffs lasts 20 but don't raise the timer on any of the crafted buffs. Having 20 minute buffs will hurt the crafters, which is not a QOL at all. If barrel buffs last twice as long as it does now, the requirement to produce them will be halved as long as the full timer is being used which again hurts the economy in the game.

i don't really buy this argument. usage isn't going to get cut down a flat 50%. lots of people are going to die before the timer runs out. not to mention, you could simply compensate by increasing the cost to make them slightly. either way, barrels in the current state are sold nearly at cost. supply has exceeded demand for a long time. this isn't exactly going to change a whole lot. especially since many people make their own at this point anyway.

The argument isn't up for sale either. Barrels lasting twice as longer will saturate the marked, in an even saturated marked.
Wed 20 Mar 2019 12:54 AM by Mauriac
rubaduck wrote:
Tue 19 Mar 2019 5:21 AM
Mauriac wrote:
Tue 19 Mar 2019 1:14 AM
rubaduck wrote:
Mon 18 Mar 2019 4:52 AM
Wouldn't mind charged items lasting for that long, since self buffs on stats from classes that has self buffs lasts 20 but don't raise the timer on any of the crafted buffs. Having 20 minute buffs will hurt the crafters, which is not a QOL at all. If barrel buffs last twice as long as it does now, the requirement to produce them will be halved as long as the full timer is being used which again hurts the economy in the game.

i don't really buy this argument. usage isn't going to get cut down a flat 50%. lots of people are going to die before the timer runs out. not to mention, you could simply compensate by increasing the cost to make them slightly. either way, barrels in the current state are sold nearly at cost. supply has exceeded demand for a long time. this isn't exactly going to change a whole lot. especially since many people make their own at this point anyway.

The argument isn't up for sale either. Barrels lasting twice as longer will saturate the marked, in an even saturated marked.

a mildly witty yet irrelevant comeback. the market is already saturated. and if we're going with youre logic why not turn it around and make the barrels last 5 minutes? is the point of the game to sell barrels or to have some QoL for rvr? is this realm vs realm or dark age of craftalot?
Wed 20 Mar 2019 5:27 AM by rubaduck
Mauriac wrote:
Wed 20 Mar 2019 12:54 AM
rubaduck wrote:
Tue 19 Mar 2019 5:21 AM
Mauriac wrote:
Tue 19 Mar 2019 1:14 AM
i don't really buy this argument. usage isn't going to get cut down a flat 50%. lots of people are going to die before the timer runs out. not to mention, you could simply compensate by increasing the cost to make them slightly. either way, barrels in the current state are sold nearly at cost. supply has exceeded demand for a long time. this isn't exactly going to change a whole lot. especially since many people make their own at this point anyway.

The argument isn't up for sale either. Barrels lasting twice as longer will saturate the marked, in an even saturated marked.

a mildly witty yet irrelevant comeback. the market is already saturated. and if we're going with youre logic why not turn it around and make the barrels last 5 minutes? is the point of the game to sell barrels or to have some QoL for rvr? is this realm vs realm or dark age of craftalot?

Touché, but I still just want 10 minute crafted buffs, while 20 min charged item buffs I have no problem with and I stand by it for no particular reason since my argument is apparently entirely irrelevant anyways.
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