Dodger

Started 16 Mar 2019
by Mauriac
in Suggestions
not suggesting it needs to be added but simply curious why every other class gets some form of defensive augmentation and sneaks do not?

casters get PD and AoM
melee get Mastery of blocking/parry and AoM

Sneaks have AoM but no dodger? just wondering why
Sun 17 Mar 2019 9:00 PM by Mavella
I tend to agree with this and before people say "oh you have capped evade with buffs anyway" I hardly see anything higher than 35% against buffed and equal level/buffed opponents. A way to increase passive defenses would be welcome given the dual wield defense pen and envenom nerfs.
Mon 18 Mar 2019 2:23 AM by Mauriac
yeah because i've seen scouts with over 40% block chance + 11% evade chance... that's a 51% chance to take zero damage. factor in when they cross guard each other and ugh. Not to mention other classes that can spec for block and have a very high defense. Would be nice to be able to augment that slightly. Now other classes like friars would be brutal with high dodger but then again assassins cant kill them anyway so no difference from this end at least lol.
Mon 18 Mar 2019 7:47 AM by Milchschnidde
Mauriac wrote:
Mon 18 Mar 2019 2:23 AM
yeah because i've seen scouts with over 40% block chance + 11% evade chance... that's a 51% chance to take zero damage. factor in when they cross guard each other and ugh. Not to mention other classes that can spec for block and have a very high defense. Would be nice to be able to augment that slightly. Now other classes like friars would be brutal with high dodger but then again assassins cant kill them anyway so no difference from this end at least lol.

Thats simply how it does not work the system asks if the atack was blocked, if not then it rolls the dice for 11%evade chance....
The block chance is also determined by the chance to hit from enemy, so if the enemy has very low weapon skills he will barely hit something.
There is also a basic chance to miss. but that is also calculated before the system ask the collision with the enemy so...

Atacker is performing style xy, he fumbled to hit i guess its something around 5% or so--- then if the atack would hit -->
Blocker is trying to block -----> he faild, blocker is trying to evade ---> he faild now atacker hits blocker.....
i guess its somehow Parry >Block>Evade ? but i am not shure about priority i only know evade is the last layer.
So all the defensive layer do not stack and are calculated separatly the chance in total of course to evoid beeing hit is some higher.
But it does not stack up-
Mon 18 Mar 2019 8:25 AM by Druth
Mauriac wrote:
Mon 18 Mar 2019 2:23 AM
yeah because i've seen scouts with over 40% block chance + 11% evade chance... that's a 51% chance to take zero damage. factor in when they cross guard each other and ugh. Not to mention other classes that can spec for block and have a very high defense. Would be nice to be able to augment that slightly. Now other classes like friars would be brutal with high dodger but then again assassins cant kill them anyway so no difference from this end at least lol.

A skill the scout has to spec high in, and at the same time doing feeble damage with their 1-hander.
Vs. a skill that is not specced in while doing dual wield damage.

And I think you'll find there is a reason why archers, including scouts, are not played a lot. Despite their (lol) OP block rate.
Mon 18 Mar 2019 12:05 PM by Crash Tan
I wish my VW had access to Dodger. As a hybrid he needs all the defense he can get
Mon 18 Mar 2019 12:30 PM by jelzinga_EU
Milchschnidde wrote:
Mon 18 Mar 2019 7:47 AM
Mauriac wrote:
Mon 18 Mar 2019 2:23 AM
yeah because i've seen scouts with over 40% block chance + 11% evade chance... that's a 51% chance to take zero damage. factor in when they cross guard each other and ugh. Not to mention other classes that can spec for block and have a very high defense. Would be nice to be able to augment that slightly. Now other classes like friars would be brutal with high dodger but then again assassins cant kill them anyway so no difference from this end at least lol.

Thats simply how it does not work the system asks if the atack was blocked, if not then it rolls the dice for 11%evade chance....
The block chance is also determined by the chance to hit from enemy, so if the enemy has very low weapon skills he will barely hit something.
There is also a basic chance to miss. but that is also calculated before the system ask the collision with the enemy so...

Atacker is performing style xy, he fumbled to hit i guess its something around 5% or so--- then if the atack would hit -->
Blocker is trying to block -----> he faild, blocker is trying to evade ---> he faild now atacker hits blocker.....
i guess its somehow Parry >Block>Evade ? but i am not shure about priority i only know evade is the last layer.
So all the defensive layer do not stack and are calculated separatly the chance in total of course to evoid beeing hit is some higher.
But it does not stack up-

Aye it is different. Is the defense-check a single combat-roll check (like in WoW) or multiple (like in DAOC) rolls.

Assuming only a 40% block and 11% evade the odds in DAOC would be simply calculating the chance to do land a hit --> (1-0.11) *(1-0.40) = 0.89 * 0.60 => 0.534 = 53.4% chance to do get hit so a 46.7% (rather than 51%) chance not to get hit.
Mon 18 Mar 2019 4:24 PM by Expfighter
Crash Tan wrote:
Mon 18 Mar 2019 12:05 PM
I wish my VW had access to Dodger. As a hybrid he needs all the defense he can get

VW's need nothing except a HUGE damage /nerf!
Mon 18 Mar 2019 5:20 PM by Foofmonger
Expfighter wrote:
Mon 18 Mar 2019 4:24 PM
Crash Tan wrote:
Mon 18 Mar 2019 12:05 PM
I wish my VW had access to Dodger. As a hybrid he needs all the defense he can get

VW's need nothing except a HUGE damage /nerf!

Uhh what? What's with the trolling.
Mon 18 Mar 2019 6:23 PM by Expfighter
Foofmonger wrote:
Mon 18 Mar 2019 5:20 PM
Expfighter wrote:
Mon 18 Mar 2019 4:24 PM
Crash Tan wrote:
Mon 18 Mar 2019 12:05 PM
I wish my VW had access to Dodger. As a hybrid he needs all the defense he can get

VW's need nothing except a HUGE damage /nerf!

Uhh what? What's with the trolling.

Not trolling 1 bit, vw's hit harder than most other hybrids including a reaver, and they wear cloth, have poisons, debuffs and a lt!

they need a HUGE /nerf
Mon 18 Mar 2019 6:30 PM by Foofmonger
Expfighter wrote:
Mon 18 Mar 2019 6:23 PM
Foofmonger wrote:
Mon 18 Mar 2019 5:20 PM
Expfighter wrote:
Mon 18 Mar 2019 4:24 PM
VW's need nothing except a HUGE damage /nerf!

Uhh what? What's with the trolling.

Not trolling 1 bit, vw's hit harder than most other hybrids including a reaver, and they wear cloth, have poisons, debuffs and a lt!

they need a HUGE /nerf

I remember being a noob too. How's learning DAOC for the first time going for you?
Mon 18 Mar 2019 6:46 PM by Expfighter
Foofmonger wrote:
Mon 18 Mar 2019 6:30 PM
Expfighter wrote:
Mon 18 Mar 2019 6:23 PM
Foofmonger wrote:
Mon 18 Mar 2019 5:20 PM
Uhh what? What's with the trolling.

Not trolling 1 bit, vw's hit harder than most other hybrids including a reaver, and they wear cloth, have poisons, debuffs and a lt!

they need a HUGE /nerf

I remember being a noob too. How's learning DAOC for the first time going for you?

lol you are hilarious, played 17 years, i have been on the receiving end of 700 dmg a hit vw hits many times!

the troll is you!
Mon 18 Mar 2019 6:54 PM by Foofmonger
Expfighter wrote:
Mon 18 Mar 2019 6:46 PM
Foofmonger wrote:
Mon 18 Mar 2019 6:30 PM
Expfighter wrote:
Mon 18 Mar 2019 6:23 PM
Not trolling 1 bit, vw's hit harder than most other hybrids including a reaver, and they wear cloth, have poisons, debuffs and a lt!

they need a HUGE /nerf

I remember being a noob too. How's learning DAOC for the first time going for you?

lol you are hilarious, played 17 years, i have been on the receiving end of 700 dmg a hit vw hits many times!

the troll is you!

Except, you are the troll. Apparently, during the last 17 years you never took the 5 minutes it takes to actually go to a charplan and see what a VW can actually do, or take the 10 seconds necessary to do a basic analysis of how the class works.

So you want to get down to business then? I am happy to explain to you why you have absolutely no idea what you are talking about, although I suspect that if you haven't figured it out after 17 years there is no combination of words I can post here that will make it through to your brain.

1. VW's do hit harder then many other hybrids, including Reavers. Makes sense when one of the classes uses a 5.7 2h weapon and the other one uses a 1h Flex weapon and shield... How hard someone hits does not equate to the amount of damage they can put out over a period of time. This is why we have concepts like "DPS" and "sustained DPS".

2. VW's do wear cloth. You are acting like cloth armor is some kind of benefit here? Because that's ridiculous.

3. Where are VW's poisons? Can you please show me where they are/exist? Because they don't.

4. Where are VW's debuffs? Can you please show me where they are/exist? Because they don't.

5. Yes, as a Hybrid VW's get one LT nuke as part of their kit. This is also known as "what makes the class a hybrid".

So let's recap for you.

Out of the 5 points you "attempted to make"

2/5 - Had no basis in reality and made no major point (2 handed weapons hit harder then 1h + shield, and cloth armor is a benefit over heavy armor).
2/5 - Were just completely wrong and indicate you do not know what you are talking about (VW's do not get poisons or debuffs).
1/5 - Was accurate, but has basically no bearing on the argument you are trying to make (yes, the VW gets a lifetap, this is the only accurate thing you mentioned in your post, and it's relevant to the class being "OP" is laughable).

Anyway, as above, just stop trolling, it's not a good look. I'll see you on the battlefield hitting you for 700! Tootles.
Mon 18 Mar 2019 7:17 PM by Expfighter
Foofmonger wrote:
Mon 18 Mar 2019 6:54 PM
Expfighter wrote:
Mon 18 Mar 2019 6:46 PM
Foofmonger wrote:
Mon 18 Mar 2019 6:30 PM
I remember being a noob too. How's learning DAOC for the first time going for you?

lol you are hilarious, played 17 years, i have been on the receiving end of 700 dmg a hit vw hits many times!

the troll is you!

Except, you are the troll. Apparently, during the last 17 years you never took the 5 minutes it takes to actually go to a charplan and see what a VW can actually do, or take the 10 seconds necessary to do a basic analysis of how the class works.

So you want to get down to business then? I am happy to explain to you why you have absolutely no idea what you are talking about, although I suspect that if you haven't figured it out after 17 years there is no combination of words I can post here that will make it through to your brain.

1. VW's do hit harder then many other hybrids, including Reavers. Makes sense when one of the classes uses a 5.7 2h weapon and the other one uses a 1h Flex weapon and shield... How hard someone hits does not equate to the amount of damage they can put out over a period of time. This is why we have concepts like "DPS" and "sustained DPS".

2. VW's do wear cloth. You are acting like cloth armor is some kind of benefit here? Because that's ridiculous.

3. Where are VW's poisons? Can you please show me where they are/exist? Because they don't.

4. Where are VW's debuffs? Can you please show me where they are/exist? Because they don't.

5. Yes, as a Hybrid VW's get one LT nuke as part of their kit. This is also known as "what makes the class a hybrid".

So let's recap for you.

Out of the 5 points you "attempted to make"

2/5 - Had no basis in reality and made no major point (2 handed weapons hit harder then 1h + shield, and cloth armor is a benefit over heavy armor).
2/5 - Were just completely wrong and indicate you do not know what you are talking about (VW's do not get poisons or debuffs).
1/5 - Was accurate, but has basically no bearing on the argument you are trying to make (yes, the VW gets a lifetap, this is the only accurate thing you mentioned in your post, and it's relevant to the class being "OP" is laughable).

Anyway, as above, just stop trolling, it's not a good look. I'll see you on the battlefield hitting you for 700! Tootles.

wow for someone who thinks they HAVE a clue, you do NOT! i had a valewalker here on beta and have 2 on live right now!

everyone of your points is INVALID, please stop defending your BS toon here!

damage over time is a POISON, you are WRONG!
Disease is a DEBUFF, you are WRONG
Snare?

YOU don't know your OWN class.
Mon 18 Mar 2019 7:45 PM by Roto23
Mauriac wrote:
Sat 16 Mar 2019 3:29 AM
not suggesting it needs to be added but simply curious why every other class gets some form ofdefensive augmentation and sneaks do not?

casters get PD and AoM
melee get Mastery of blocking/parry and AoM

Sneaks have AoM but no dodger? just wondering why

Vanish is a pretty good defensive RA
Mon 18 Mar 2019 8:00 PM by Foofmonger
Expfighter wrote:
Mon 18 Mar 2019 7:17 PM
wow for someone who thinks they HAVE a clue, you do NOT! i had a valewalker here on beta and have 2 on live right now!

everyone of your points is INVALID, please stop defending your BS toon here!

damage over time is a POISON, you are WRONG!
Disease is a DEBUFF, you are WRONG
Snare?

YOU don't know your OWN class.

It took you 17 years and you still don't even know the basics. This is just sad bro.

This is what poisons are: http://apothecary.daoc-sites.info/reference_poisons.php

Dots are not poisons, they are damage over time effects. While there are dot poisons, that doesn't make all dots poisons.

Disease is "technically" a minor str debuff and a heal debuff, So there is some technicality there, but generally they aren't classified as hard debuffs (such as str/con or dex/qui). Also a single disease proc, even if we count that as a debuff, doesn't mean the VW has "debuffs" in the plural. It has maybe 1, depending on whether or not you classify the disease proc as a debuff.

Snares are not debuffs, they are CC.

Please note that I am not "defending" anything here, I simply asked you not to troll, and you got even more adamant and nonsensical in your trolling attempts.
Mon 18 Mar 2019 8:07 PM by Ashman
dodger is old ra

aom is not

trade purge5 for dodger? fine with me
Mon 18 Mar 2019 9:23 PM by MyCatKevin
Foofmonger wrote:
Mon 18 Mar 2019 8:00 PM
Expfighter wrote:
Mon 18 Mar 2019 7:17 PM
wow for someone who thinks they HAVE a clue, you do NOT! i had a valewalker here on beta and have 2 on live right now!

everyone of your points is INVALID, please stop defending your BS toon here!

damage over time is a POISON, you are WRONG!
Disease is a DEBUFF, you are WRONG
Snare?

YOU don't know your OWN class.

It took you 17 years and you still don't even know the basics. This is just sad bro.

This is what poisons are: http://apothecary.daoc-sites.info/reference_poisons.php

Dots are not poisons, they are damage over time effects. While there are dot poisons, that doesn't make all dots poisons.

Disease is "technically" a minor str debuff and a heal debuff, So there is some technicality there, but generally they aren't classified as hard debuffs (such as str/con or dex/qui). Also a single disease proc, even if we count that as a debuff, doesn't mean the VW has "debuffs" in the plural. It has maybe 1, depending on whether or not you classify the disease proc as a debuff.

Snares are not debuffs, they are CC.

Please note that I am not "defending" anything here, I simply asked you not to troll, and you got even more adamant and nonsensical in your trolling attempts.

I mean to the point of the valewalker DoT, the spell names all reference poison - with the level 42 dot literally calling it a poison by name. So I think that's more of a technically correct.

VW's also get a slash resist debuff off their parry style.

But also VWs don't need a nerf.
Mon 18 Mar 2019 9:59 PM by cortexqc
Ashman wrote:
Mon 18 Mar 2019 8:07 PM
dodger is old ra

aom is not

trade purge5 for dodger? fine with me

the problem is not just about old RA vs new RA
the problem is certain class with 1.65 gameplay and skills line have big benefit/buff with new RA model.
others are nerfed in there gameplay with new RA cause they don't have new skills line devs added with new RA model.
VW for exemple have scythe line completely revamped to be less dependent of dodge.
Archer too with new archery line.
Friar too.

New Ra model is not fully compatible with good balance on 1.65 skills line.

there is 2 solutions to balance :
-1 Make phoenix RA model a "custom RA between old and new"
-2 Make little changes on some class skills line.
Tue 19 Mar 2019 1:04 AM by Mauriac
Roto23 wrote:
Mon 18 Mar 2019 7:45 PM
Mauriac wrote:
Sat 16 Mar 2019 3:29 AM
not suggesting it needs to be added but simply curious why every other class gets some form ofdefensive augmentation and sneaks do not?

casters get PD and AoM
melee get Mastery of blocking/parry and AoM

Sneaks have AoM but no dodger? just wondering why

Vanish is a pretty good defensive RA

as opposed to IP? SoS? BoF? Static Tempest?

Are you seriously comparing an active on a 15 min CD to passives (that also tend to be backed up by different actives)?
Tue 19 Mar 2019 1:10 AM by Mauriac
Ashman wrote:
Mon 18 Mar 2019 8:07 PM
dodger is old ra

aom is not

trade purge5 for dodger? fine with me

this an argument? sure, why don't you trade all your abilities for smite.....
Tue 19 Mar 2019 2:16 PM by Yokahu
cortexqc wrote:
Mon 18 Mar 2019 9:59 PM
Ashman wrote:
Mon 18 Mar 2019 8:07 PM
dodger is old ra

aom is not

trade purge5 for dodger? fine with me

the problem is not just about old RA vs new RA
the problem is certain class with 1.65 gameplay and skills line have big benefit/buff with new RA model.
others are nerfed in there gameplay with new RA cause they don't have new skills line devs added with new RA model.
VW for exemple have scythe line completely revamped to be less dependent of dodge.
Archer too with new archery line.
Friar too.

New Ra model is not fully compatible with good balance on 1.65 skills line.

there is 2 solutions to balance :
-1 Make phoenix RA model a "custom RA between old and new"
-2 Make little changes on some class skills line.

This
Sat 6 Apr 2019 1:05 PM by Mauriac
Still not sure why there is no dodger. Literally everyone else has a way to increase their defense except classes whose only defense is evade.
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