Since launch I am playing a minstrel and I am really unhappy with the damage of charmed pets.
In the picture you can see my testing with the pets (All testing without AF buff):
To mention is that those attacks are all unstyled attacks. Styles of pets do more damage but there aren't that many around.
In my opinion the damage is too low on high level pets and it doesn't really worth it to take one besides higher HP and resist rate.
I know the advantages of having a pet and it could be justified to take more damage if you release the pet because you can break mezz, snare and root with it but I think there is a change or an adjustment needed to make the minstrel more viable in 1v1.
At least the adjustment that the Pet is doing the same damage on the enemy like on your own after releasing would be fair. A slightly increase of the damage output at all would be needed to make taking a higher pet worth it too.
Best regards
Leroy
In the picture you can see my testing with the pets (All testing without AF buff):
To mention is that those attacks are all unstyled attacks. Styles of pets do more damage but there aren't that many around.
In my opinion the damage is too low on high level pets and it doesn't really worth it to take one besides higher HP and resist rate.
I know the advantages of having a pet and it could be justified to take more damage if you release the pet because you can break mezz, snare and root with it but I think there is a change or an adjustment needed to make the minstrel more viable in 1v1.
At least the adjustment that the Pet is doing the same damage on the enemy like on your own after releasing would be fair. A slightly increase of the damage output at all would be needed to make taking a higher pet worth it too.
Best regards
Leroy