PVE leveling slowed due to players with 50s

Started 12 Mar 2019
by worldknown
in PvE
Has this been anyone else’s experience? I sat last night at 7 prime time trying to create a group and could only find 1 armsman total on from level 19-26. The same went for a cabalist and mercenary.

I fear that as more and more people get 50 the difficulty in finding lower level groups will increase. For class types other than AOE Bombs & Healers it will be extremely daunting to level up
Tue 12 Mar 2019 8:37 PM by Falken
Good thing they have made soloing very friendly with mob type bonuses, eggs and xp item turn ins. You can't cry about xp being slow on this server, never ever.
Tue 12 Mar 2019 9:10 PM by illike
Falken wrote:
Tue 12 Mar 2019 8:37 PM
Good thing they have made soloing very friendly with mob type bonuses, eggs and xp item turn ins. You can't cry about xp being slow on this server, never ever.

Agreed. I usually prefer to level solo, and (like most of us) don't have the free time I did when I played this game 2003-2008. No complaints about leveling speed, even solo.

That's just me though
Tue 12 Mar 2019 9:21 PM by FFpheonix
Levels 1-25 is hard to find a group because solo'ing is easy and people who do get groups level to 30+ very quickly. I actually made 40-44.5 in about 3 hours last time due to exp items and a Guild group.
Tue 12 Mar 2019 10:37 PM by Frieza
im actually noticing the same, lvl 30 cab and i could only get 1 lvl 19 friar during my prime time. I know this was a one off and maybe due to other reasons, but i want to make questions about the exp rate to help people, as i think with knowledge will come more expers and more efficient exp. I note it appears you cant PL anymore (which i dont think is a good idea, but anyway):

1. Is there big group bonuses i.e. the more i group, ill get exponentially better exp? if so what lvl ranges should i be going for i.e. +/- 8 levels? This appears to happen when the lvl 19 friar joined me (im lvl 30) however it couldve been a mix of more mobs at a higher lvl, im not sure.


2. Is there still bonuses for having unique classes i.e. arms (and only one, as i believe having 2 hurt the group?)?


3. IS there any tricks you know with exping that potentially no one else knows about yet? Ill start with one:

You used to be able to body pull on a mins and bring the mobs to a cabbie for the aoe dot so they were all bunched and then run them off with a second dot being the
killing blow (i dont think this makes much sense on this server)
Tue 12 Mar 2019 10:57 PM by antiflagdan
I was a shoe-in for groups being a wiz (fire solo, ice grouped). Every time that I grouped, I regretted it because it took a long time for the group to be put together and get to the spots we needed, and the group would occasionally wipe. The xp was just never worth it. Between rvr task xp, eggs, xp item turn ins... soloing is just better imo. Getting a group together seems not worth it time-wise. The XP can be solid, but it was just easier and pretty damn efficient to solo.
Tue 12 Mar 2019 11:31 PM by waffel
Best bet is to make a farm class to 50. Then pay for a PL
Wed 13 Mar 2019 1:18 AM by Joc
I've been able to level to 42.5 in about 13 hours played completely solo. Given that was a character that is good at XP. I know it would be more frustrating on something like a cleric, healer, etc. I did an NS solo also and a champ in roughly 36 hours played each. I've found that rotating collection tasks up till 35 and again till 50 but also rotating kill task locations is the best way when you can't find a group. The wiki has a list that you can follow right to 50 with a small lul from 18-21
Wed 13 Mar 2019 4:55 AM by worldknown
I would just add that i think some increased consideration needs to be given to classes that are your less desireable group classes.
Sun 17 Mar 2019 8:18 PM by Mura
I mean, there is a class diversity bonus of 5% per unique class, so clearly it makes sense to group the Shadowblade over the 5th SM.
Mon 18 Mar 2019 2:59 AM by worldknown
Mura wrote:
Sun 17 Mar 2019 8:18 PM
I mean, there is a class diversity bonus of 5% per unique class, so clearly it makes sense to group the Shadowblade over the 5th SM.

You cant be serious with that statement. 99 out of 100 groups would take the additional SM. If the additional SM allows you to kill even 15% faster then you've got a 3x return from what the shadowblade would have provided.

edit: i have to add that this game is suppose to be catered to all types of players, including "casual" players. Getting to level 50 in 1 day and 20 hours doesnt cater to the "casual" gamer because the grind doesn't stop there. From there you need to then participate in Raids which are an hour to an hour and half for each item of clothing. So all in all you are looking at 3 days played to get fully geared. Please explain to me how that is in any way shape or form geared towards a casual gamer?
Mon 18 Mar 2019 8:05 AM by Dindelion
worldknown wrote: edit: i have to add that this game is suppose to be catered to all types of players, including "casual" players. Getting to level 50 in 1 day and 20 hours doesnt cater to the "casual" gamer because the grind doesn't stop there. From there you need to then participate in Raids which are an hour to an hour and half for each item of clothing. So all in all you are looking at 3 days played to get fully geared. Please explain to me how that is in any way shape or form geared towards a casual gamer?

That's the main issue when arguing with people who think the xp is fine or even too fast. They claim to be casual yet are playing 8h a day lol. When I read some people saying it's fine to have 48h of /played to be 50, well that's not casual to me, I don't even know if most casuals can play that much in a month.
I mean, you can think requiring that amount of hours to be 50 is what it should be, that's up to you, but you can't say this appeal to casuals at the same time. Playing more than 50h only to level up and gear up for RvR is a huge mountain to climb for the person having 1h per day of gaming. And I hope that casual guy likes his class in the end, because rerolling is not fun when you have little time.
Mon 18 Mar 2019 3:22 PM by Mura
worldknown wrote:
Mon 18 Mar 2019 2:59 AM
Mura wrote:
Sun 17 Mar 2019 8:18 PM
I mean, there is a class diversity bonus of 5% per unique class, so clearly it makes sense to group the Shadowblade over the 5th SM.

You cant be serious with that statement. 99 out of 100 groups would take the additional SM. If the additional SM allows you to kill even 15% faster then you've got a 3x return from what the shadowblade would have provided.

edit: i have to add that this game is suppose to be catered to all types of players, including "casual" players. Getting to level 50 in 1 day and 20 hours doesnt cater to the "casual" gamer because the grind doesn't stop there. From there you need to then participate in Raids which are an hour to an hour and half for each item of clothing. So all in all you are looking at 3 days played to get fully geared. Please explain to me how that is in any way shape or form geared towards a casual gamer?

I know sarcasm doesn't always come across well in text, but I thought I way laying it on thick enough there.

That's the whole point of it though, I have not once seen a group consider a non-essential-to-pbaoe-group class because of the diversity bonus.

The only time I've ever seen classes like stealthers and non-shield melee is in melee only groups or completely disorganized "we'll take anybody who can fog up a mirror" groups.
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