Something Needs to Change to Keep Players Interested

Started 16 Mar 2019
by defiasbandit
in Suggestions
I have found myself logging in less and less. This is for many reasons, but I know a lot of others feel the same way. The population has dipped a bit over the last few weeks.

Realm Tasks - Right now it is just a bunch of zerging around flags. Almost all the fighting is in the center zone or at Milegate. It is boring. Defending realm just teleports past more than half the Frontier, zergs around flags.. It's nonsense. It's been said so many times, but force realms to teleport to keeps they control instead of these flags. It's also better if the defending realm doesn't teleport, so they don't just teleport past 2 whole frontier zones.

Low Levels in Task Frontier - There are low level players that are just suiciding/afking in the tasks and climbing RR. Task RP should be for players that are level 40+.

Issues with New New RA - I am rank 6 Wizard and there is nothing fun to unlock anymore. It is just a bunch of passive stat increases that take a ton of RP to unlock. The main reason players RvR is to unlock RAs. Progression is everything. A lot of the active RAs on this server have been nerfed into the ground. There are no RR5 abilities here either. With the Old RA system you were more rewarded for continuing to rank up. It was more fun. If players aren't having fun unlocking RAs they pretty much won't RvR anymore.

Realm War Irrelevant - Relics don't matter here. Keeps don't really matter, because Darkness Falls farming is nothing special. You can farm XP mindlessly running around in the task zones right now instead. Sid, Galla, TG also give way easier feathers. Maybe there can be a second realm task in a different frontier that just involves fighting over keeps and relics. Award the realm that holds the most keeps during the task a big RP or Feather bonus. Add unique rewards to the keep lords so killing them is more fun.

Empty Non-task Frontiers There is little reason to be in non-task frontiers. The mob xp changes drove a lot of players out of xping in the frontiers. There are no quests or tasks for level 50s to do in the frontiers. Nothing really worth farming. Why not add collection tasks for gold rewards or faction rep you can farm. Right now it is just dead. You see fewer and fewer Xpers now as well.

Something needs to change to be honest.
Sat 16 Mar 2019 8:22 PM by rubaduck
The flag teleport I agree with is just a cheap way to get people out in to rvr. It kills incentive for keep defense when the obvious answer to teleporting should be laying at the keeps to make it more interesting. I hope they are working on it, as this is just one of those dummed down mechanics.

Stop the task for everyone below 40. It has come to the point where greys are running after groups just to get killed to get the xp / rp reward and RvR has never been about that. It literally kills the BG's. Please fix this, even if people go ballistic over it you salvage a lot of the RvR experience by denying it to any one sub 40. Or just make the tasks active for people levling up in BG's only until level 40 to populate those zones.

I don't really care much for the RA's. It's abilities I'm used with, and RR5 abilities are so wide and narrow that it's impossible to balance around all of them.

I want a relic task to give incentive to actually take them. Right now people are just trying to get the title which I don't really care for and the bonus is just more pve related bonuses with a slow ramp up for offensive. I really don't care much for the relic bonus either.

The task is active for every realm. The task can be in hibernia, but you can play in albion and still get flagged for the task. Not really much more to do about it in my opinion.
Sat 16 Mar 2019 8:50 PM by Shadowblade1
And just how many realm ranks have you fellas been gifted pre 40 due to task mechanics?

I'm not saying you're totally off base here. Keeps being the port are a great idea. Adding depth to relic ownership is a great idea. However, DF is a very good means of XP. Most mobs satisfy like, 4 kill tasks at once. Maybe give some solid examples of better options other than just saying flip the switch off sub 40 because you're now bored.

Darkness Falls - Maybe add soil/branch/snow drops depending on realm task invasion.

Flags - Turn flags into towers/outposts with a weaker version of Keep Lords. Possibly add XP, RP, or gold bonus whilst in the zone of the outpost, if owned.

Keeps - Make these port locations if owned. Increase RP and feather gain as further incentive to take them.

Just a few things I can think of.
Sat 16 Mar 2019 8:55 PM by defiasbandit
New tasks that are separate from the current task system. They can exist in different frontiers than the current task frontier.

Keep Task - Fight over Keeps in an entire Frontier. That is the whole task. Earn RP for holding and taking keeps during the task. The realm that holds the most keeps for the longest during the task earns a bonus RP reward. Scoreboard showing what realm controls each keep and for how long so you can tell who is winning.

Relic Task - Put relics back in relic keeps. New relic task that rotates between each frontier. Take Midgard relics. If your realm captures the Midgard relics you get the full 10% damage bonus until the next Relic Task. When a new task starts you lose the bonus, but keep the relics in your relic keep. Have 2-3 Relics tasks per day.
Sat 16 Mar 2019 9:19 PM by rubaduck
Shadowblade1 wrote:
Sat 16 Mar 2019 8:50 PM
And just how many realm ranks have you fellas been gifted pre 40 due to task mechanics?

I'm not saying you're totally off base here. Keeps being the port are a great idea. Adding depth to relic ownership is a great idea. However, DF is a very good means of XP. Most mobs satisfy like, 4 kill tasks at once. Maybe give some solid examples of better options other than just saying flip the switch off sub 40 because you're now bored.

Darkness Falls - Maybe add soil/branch/snow drops depending on realm task invasion.

Flags - Turn flags into towers/outposts with a weaker version of Keep Lords. Possibly add XP, RP, or gold bonus whilst in the zone of the outpost, if owned.

Keeps - Make these port locations if owned. Increase RP and feather gain as further incentive to take them.

Just a few things I can think of.

NONE! My Druid was RR 1L3 when I dinged 50 and started RVR and my Warden was 1L2. If I want to XP up I get groups and get it done ASAP, going out to RvR to get the task done and 0.4 xp every 15 minutes is a pure waste of time when the XP tasks yields so much more.

DF is and always will be a pve incentive or a stealth infested place to me. Don't care for it at all.

Flags are fine if they are just there for king-of-the-hill gameplay, but nothing more.
Sat 16 Mar 2019 9:20 PM by florin
Shadowblade1 wrote:
Sat 16 Mar 2019 8:50 PM
And just how many realm ranks have you fellas been gifted pre 40 due to task mechanics?

I'm not saying you're totally off base here. Keeps being the port are a great idea. Adding depth to relic ownership is a great idea. However, DF is a very good means of XP. Most mobs satisfy like, 4 kill tasks at once. Maybe give some solid examples of better options other than just saying flip the switch off sub 40 because you're now bored.

Darkness Falls - Maybe add soil/branch/snow drops depending on realm task invasion.

Flags - Turn flags into towers/outposts with a weaker version of Keep Lords. Possibly add XP, RP, or gold bonus whilst in the zone of the outpost, if owned.

Keeps - Make these port locations if owned. Increase RP and feather gain as further incentive to take them.

Just a few things I can think of.

There is an RR5 lvl 34 skald. This is disgusting - not only is he not providing value to the realm he is simply dying 20k times and getting rank while grey and worthless to anyone killing him. This is how easy it is to game this current system and I’m sure you as a shadowblade know that each kill you make takes work and risk and calculation.
Sat 16 Mar 2019 9:26 PM by gruenesschaf
florin wrote:
Sat 16 Mar 2019 9:20 PM
There is an RR5 lvl 34 skald. This is disgusting - not only is he not providing value to the realm he is simply dying 20k times and getting rank while grey and worthless to anyone killing him. This is how easy it is to game this current system and I’m sure you as a shadowblade know that each kill you make takes work and risk and calculation.

XP off and /played time on level 34 alone of 8 days
Sat 16 Mar 2019 9:29 PM by florin
gruenesschaf wrote:
Sat 16 Mar 2019 9:26 PM
florin wrote:
Sat 16 Mar 2019 9:20 PM
There is an RR5 lvl 34 skald. This is disgusting - not only is he not providing value to the realm he is simply dying 20k times and getting rank while grey and worthless to anyone killing him. This is how easy it is to game this current system and I’m sure you as a shadowblade know that each kill you make takes work and risk and calculation.

XP off and /played time on level 34 alone of 8 days

He will be the first rank 14 grey by July
Sat 16 Mar 2019 9:33 PM by Shadowblade1
rubaduck wrote:
Sat 16 Mar 2019 9:19 PM
Shadowblade1 wrote:
Sat 16 Mar 2019 8:50 PM
And just how many realm ranks have you fellas been gifted pre 40 due to task mechanics?

I'm not saying you're totally off base here. Keeps being the port are a great idea. Adding depth to relic ownership is a great idea. However, DF is a very good means of XP. Most mobs satisfy like, 4 kill tasks at once. Maybe give some solid examples of better options other than just saying flip the switch off sub 40 because you're now bored.

Darkness Falls - Maybe add soil/branch/snow drops depending on realm task invasion.

Flags - Turn flags into towers/outposts with a weaker version of Keep Lords. Possibly add XP, RP, or gold bonus whilst in the zone of the outpost, if owned.

Keeps - Make these port locations if owned. Increase RP and feather gain as further incentive to take them.

Just a few things I can think of.

NONE! My Druid was RR 1L3 when I dinged 50 and started RVR and my Warden was 1L2. If I want to XP up I get groups and get it done ASAP, going out to RvR to get the task done and 0.4 xp every 15 minutes is a pure waste of time when the XP tasks yields so much more.

DF is and always will be a pve incentive or a stealth infested place to me. Don't care for it at all.

Flags are fine if they are just there for king-of-the-hill gameplay, but nothing more.

We do not all play group friendly classes. The tasks as they are are very helpful. Maybe a comprimise would be to add a RR cap for levels. You cannot progress past 3L5 until 50, for example?
Sat 16 Mar 2019 9:49 PM by rubaduck
gruenesschaf wrote:
Sat 16 Mar 2019 9:26 PM
florin wrote:
Sat 16 Mar 2019 9:20 PM
There is an RR5 lvl 34 skald. This is disgusting - not only is he not providing value to the realm he is simply dying 20k times and getting rank while grey and worthless to anyone killing him. This is how easy it is to game this current system and I’m sure you as a shadowblade know that each kill you make takes work and risk and calculation.

XP off and /played time on level 34 alone of 8 days

I can respect the tenacious and tedious hard work this player has put in to achieve this, but is it a healthy kind of hard work for the pvp environment on the Phoenix server? This player, a level 34 which is below the threshold of enemy team to earn anything back for killing him, can follow everyone in RvR and just die and still get RP's while he himself is worth nothing as well as leech from the fights and gain RP's risk free. He loses nothing, he is not giving away any realm points but he still gains them.

I have nothing against the task system, I think the catch up mechanic is a good mechanic but it is not healthy for the sake of RvR and pvp that you can get rewarded for playing it while not rewarding the enemy teams just the same. For the skald in this particular example it's a win win situation while for enemy realms it is a lose lose situation. It is simply put, just not fair, regardless of how much time he has put in to it.
Sat 16 Mar 2019 11:02 PM by Bradekes
rubaduck wrote:
Sat 16 Mar 2019 9:49 PM
I can respect the tenacious and tedious hard work this player has put in to achieve this, but is it a healthy kind of hard work for the pvp environment on the Phoenix server? This player, a level 34 which is below the threshold of enemy team to earn anything back for killing him, can follow everyone in RvR and just die and still get RP's while he himself is worth nothing as well as leech from the fights and gain RP's risk free. He loses nothing, he is not giving away any realm points but he still gains them.

I have nothing against the task system, I think the catch up mechanic is a good mechanic but it is not healthy for the sake of RvR and pvp that you can get rewarded for playing it while not rewarding the enemy teams just the same. For the skald in this particular example it's a win win situation while for enemy realms it is a lose lose situation. It is simply put, just not fair, regardless of how much time he has put in to it.

Well this player is doing something to keep himself interested... maybe everyone needs to start making level 34 characters and doing big boy RvR it's the new twink seeings there are no good low level battle grounds with higher RR limits that would hold peoples interest, especially this guys... Also I get a hint of jealousy that this dudes lowbie has same RR as you :\

Some people just like twinks... WoW had a lot of twinks it is not a new idea... Who says all his RR is from tasks? I am sure he is out killing the greys that are running amok in RvR zone...
Sat 16 Mar 2019 11:25 PM by florin
Bradekes wrote:
Sat 16 Mar 2019 11:02 PM
rubaduck wrote:
Sat 16 Mar 2019 9:49 PM
I can respect the tenacious and tedious hard work this player has put in to achieve this, but is it a healthy kind of hard work for the pvp environment on the Phoenix server? This player, a level 34 which is below the threshold of enemy team to earn anything back for killing him, can follow everyone in RvR and just die and still get RP's while he himself is worth nothing as well as leech from the fights and gain RP's risk free. He loses nothing, he is not giving away any realm points but he still gains them.

I have nothing against the task system, I think the catch up mechanic is a good mechanic but it is not healthy for the sake of RvR and pvp that you can get rewarded for playing it while not rewarding the enemy teams just the same. For the skald in this particular example it's a win win situation while for enemy realms it is a lose lose situation. It is simply put, just not fair, regardless of how much time he has put in to it.

Well this player is doing something to keep himself interested... maybe everyone needs to start making level 34 characters and doing big boy RvR it's the new twink seeings there are no good low level battle grounds with higher RR limits that would hold peoples interest, especially this guys... Also I get a hint of jealousy that this dudes lowbie has same RR as you :\

Some people just like twinks... WoW had a lot of twinks it is not a new idea... Who says all his RR is from tasks? I am sure he is out killing the greys that are running amok in RvR zone...

It's not jealousy - I can't imagine how he enjoys the game as it he plays it. I wouldn't find satisfaction in it. Unless its like that Mid I reported (and was banned) the other day that scripted the walk from MPK to DC every few minutes. Took me a couple kills to realize he was running the same route so a timely garrote knocked him off his path. Its not the RR its the mockery he is making of the game..imagine - running around as a grey, no temp, no charges, no buffs, no farming investment in gear or pve to raid, craft or get feathers. Just run out there and die over TWENTY THOUSAND times and get the same rank as someone who did all the things mentioned to be competitive. I dont think that's jealousy, it's disappointment.
Sat 16 Mar 2019 11:26 PM by Ceen
rubaduck wrote:
Sat 16 Mar 2019 9:49 PM
gruenesschaf wrote:
Sat 16 Mar 2019 9:26 PM
florin wrote:
Sat 16 Mar 2019 9:20 PM
There is an RR5 lvl 34 skald. This is disgusting - not only is he not providing value to the realm he is simply dying 20k times and getting rank while grey and worthless to anyone killing him. This is how easy it is to game this current system and I’m sure you as a shadowblade know that each kill you make takes work and risk and calculation.

XP off and /played time on level 34 alone of 8 days

I can respect the tenacious and tedious hard work this player has put in to achieve this, but is it a healthy kind of hard work for the pvp environment on the Phoenix server? This player, a level 34 which is below the threshold of enemy team to earn anything back for killing him, can follow everyone in RvR and just die and still get RP's while he himself is worth nothing as well as leech from the fights and gain RP's risk free. He loses nothing, he is not giving away any realm points but he still gains them.
He is losing nothing? 8 days played in RvR on a lvl 50 char and he would have like 2.000.000-4.000.000 RP.
He lost 1.500.000+++ RP while trolling.
Sat 16 Mar 2019 11:57 PM by rubaduck
Bradekes wrote:
Sat 16 Mar 2019 11:02 PM
rubaduck wrote:
Sat 16 Mar 2019 9:49 PM
I can respect the tenacious and tedious hard work this player has put in to achieve this, but is it a healthy kind of hard work for the pvp environment on the Phoenix server? This player, a level 34 which is below the threshold of enemy team to earn anything back for killing him, can follow everyone in RvR and just die and still get RP's while he himself is worth nothing as well as leech from the fights and gain RP's risk free. He loses nothing, he is not giving away any realm points but he still gains them.

I have nothing against the task system, I think the catch up mechanic is a good mechanic but it is not healthy for the sake of RvR and pvp that you can get rewarded for playing it while not rewarding the enemy teams just the same. For the skald in this particular example it's a win win situation while for enemy realms it is a lose lose situation. It is simply put, just not fair, regardless of how much time he has put in to it.

Well this player is doing something to keep himself interested... maybe everyone needs to start making level 34 characters and doing big boy RvR it's the new twink seeings there are no good low level battle grounds with higher RR limits that would hold peoples interest, especially this guys... Also I get a hint of jealousy that this dudes lowbie has same RR as you :\

Some people just like twinks... WoW had a lot of twinks it is not a new idea... Who says all his RR is from tasks? I am sure he is out killing the greys that are running amok in RvR zone...

Wow you jumped to a weird conclusion there. Why would I be jealous of that? I am jealous that he has the time to do it of course and I wish I had more time to play RVR but I just don't. I'm in a fixed group, and I'm in a great alliance that gives me access to easy and good pugs so I can't complain with my own pace at all given the time I have to play the game. I wasn't even criticizing him, he has done a good job, really. What I am criticizing is the pick-up mechanic being able to be abused. Even so if he doesn't abuse the system, it is still possible to do it and people are doing it. It is a win-win situation for them, no risk only rewards, and no fair system should be that. High risk high reward is fine, but not this.

Twinks has been a thing since BG's in Daoc and I have no trouble with that. I am making a NS and will template it for Thidranki, it is fun but I love to play against equals or players just above my reach. It has nothing to with skill to me, only the excitement and the thrill of it. I haven't said he didn't got it only from tasks in RvR, but I also know he didn't get it from Caledonia either. I do however still stand for my argument that tasks should be rewarded to level 40 and above, or awarded to players playing BG's below 40. That would be the most fair system for the big boii RvR as well as making sure that the BG's are populated. Even for the /xp off players.
Sat 16 Mar 2019 11:58 PM by rubaduck
Ceen wrote:
Sat 16 Mar 2019 11:26 PM
rubaduck wrote:
Sat 16 Mar 2019 9:49 PM
gruenesschaf wrote:
Sat 16 Mar 2019 9:26 PM
XP off and /played time on level 34 alone of 8 days

I can respect the tenacious and tedious hard work this player has put in to achieve this, but is it a healthy kind of hard work for the pvp environment on the Phoenix server? This player, a level 34 which is below the threshold of enemy team to earn anything back for killing him, can follow everyone in RvR and just die and still get RP's while he himself is worth nothing as well as leech from the fights and gain RP's risk free. He loses nothing, he is not giving away any realm points but he still gains them.
He is losing nothing? 8 days played in RvR on a lvl 50 char and he would have like 2.000.000-4.000.000 RP.
He lost 1.500.000+++ RP while trolling.

I wouldn't calculate it as that. He is using the flawed pick-up mechanic to show that is flawed.
Sun 17 Mar 2019 12:18 AM by Luluko
florin wrote:
Sat 16 Mar 2019 9:20 PM
Shadowblade1 wrote:
Sat 16 Mar 2019 8:50 PM
And just how many realm ranks have you fellas been gifted pre 40 due to task mechanics?

I'm not saying you're totally off base here. Keeps being the port are a great idea. Adding depth to relic ownership is a great idea. However, DF is a very good means of XP. Most mobs satisfy like, 4 kill tasks at once. Maybe give some solid examples of better options other than just saying flip the switch off sub 40 because you're now bored.

Darkness Falls - Maybe add soil/branch/snow drops depending on realm task invasion.

Flags - Turn flags into towers/outposts with a weaker version of Keep Lords. Possibly add XP, RP, or gold bonus whilst in the zone of the outpost, if owned.

Keeps - Make these port locations if owned. Increase RP and feather gain as further incentive to take them.

Just a few things I can think of.

There is an RR5 lvl 34 skald. This is disgusting - not only is he not providing value to the realm he is simply dying 20k times and getting rank while grey and worthless to anyone killing him. This is how easy it is to game this current system and I’m sure you as a shadowblade know that each kill you make takes work and risk and calculation.
I am sure he is killing lots of people in xp zones like snowdownia tho which are usually grey to 50, I wouldnt say he is not providing value to the realm (who is btw? the people which rather raid other keeps than defending their own because they get claw/rp/title rewards? or all those fgs zerging lesser numbers?) I personally like the idea of a lvl 34 skald not giving the 50 zergs any rps while getting rps himself even tho he prlly is 2 hit by most lvl 50. Also the rp gain from task is reduced pretty hard after rr5 so dont be afraid that you get swarmed by high rr greys you actually need to kill a lot more people than doing task you only get like 2k rps /hour through the partizipation and you need to play a lot then to advance just with that.

Also I would never have thought I will see the day when lvl 50 cry for nerfs for greys in daoc lol.
Sun 17 Mar 2019 12:32 AM by florin
Luluko wrote:
Sun 17 Mar 2019 12:18 AM
florin wrote:
Sat 16 Mar 2019 9:20 PM
Shadowblade1 wrote:
Sat 16 Mar 2019 8:50 PM
And just how many realm ranks have you fellas been gifted pre 40 due to task mechanics?

I'm not saying you're totally off base here. Keeps being the port are a great idea. Adding depth to relic ownership is a great idea. However, DF is a very good means of XP. Most mobs satisfy like, 4 kill tasks at once. Maybe give some solid examples of better options other than just saying flip the switch off sub 40 because you're now bored.

Darkness Falls - Maybe add soil/branch/snow drops depending on realm task invasion.

Flags - Turn flags into towers/outposts with a weaker version of Keep Lords. Possibly add XP, RP, or gold bonus whilst in the zone of the outpost, if owned.

Keeps - Make these port locations if owned. Increase RP and feather gain as further incentive to take them.

Just a few things I can think of.

There is an RR5 lvl 34 skald. This is disgusting - not only is he not providing value to the realm he is simply dying 20k times and getting rank while grey and worthless to anyone killing him. This is how easy it is to game this current system and I’m sure you as a shadowblade know that each kill you make takes work and risk and calculation.
I am sure he is killing lots of people in xp zones like snowdownia tho which are usually grey to 50, I wouldnt say he is not providing value to the realm (who is btw? the people which rather raid other keeps than defending their own because they get claw/rp/title rewards? or all those fgs zerging lesser numbers?) I personally like the idea of a lvl 34 skald not giving the 50 zergs any rps while getting rps himself even tho he prlly is 2 hit by most lvl 50. Also the rp gain from task is reduced pretty hard after rr5 so dont be afraid that you get swarmed by high rr greys you actually need to kill a lot more people than doing task you only get like 2k rps /hour through the partizipation and you need to play a lot then to advance just with that.

Also I would never have thought I will see the day when lvl 50 cry for nerfs for greys in daoc lol.
The other day a grey minstrel mezzed a 50 in front of me. I perfed and killed the 50. So yes they can mez, disrupt, snare, debuff and dot (and break mez) all day long
Sun 17 Mar 2019 12:51 AM by Luluko
florin wrote:
Sun 17 Mar 2019 12:32 AM
Luluko wrote:
Sun 17 Mar 2019 12:18 AM
florin wrote:
Sat 16 Mar 2019 9:20 PM
There is an RR5 lvl 34 skald. This is disgusting - not only is he not providing value to the realm he is simply dying 20k times and getting rank while grey and worthless to anyone killing him. This is how easy it is to game this current system and I’m sure you as a shadowblade know that each kill you make takes work and risk and calculation.
I am sure he is killing lots of people in xp zones like snowdownia tho which are usually grey to 50, I wouldnt say he is not providing value to the realm (who is btw? the people which rather raid other keeps than defending their own because they get claw/rp/title rewards? or all those fgs zerging lesser numbers?) I personally like the idea of a lvl 34 skald not giving the 50 zergs any rps while getting rps himself even tho he prlly is 2 hit by most lvl 50. Also the rp gain from task is reduced pretty hard after rr5 so dont be afraid that you get swarmed by high rr greys you actually need to kill a lot more people than doing task you only get like 2k rps /hour through the partizipation and you need to play a lot then to advance just with that.

Also I would never have thought I will see the day when lvl 50 cry for nerfs for greys in daoc lol.
The other day a grey minstrel mezzed a 50 in front of me. I perfed and killed the 50. So yes they can mez, disrupt, snare, debuff and dot (and break mez) all day long
sure but they also die very fast and I admit they can get annoying but I still find it funny, I would rather lvl that way than having to go pve again I had like 50+ toons on live and my wrist/arm already ache when I play too much keyboard/mouse I wouldnt want to spend it pveing mobs if there is another way. I personally would rather annoy 50 get my bub xp+rps than dealing with temped fully buffed stealthers in battlegrounds camping xp spots. And you can die as fast as a lvl 50 aswell but greys arent even worth a kill credit for title and thats the beauty.

Would be cool to have custom dieing animations which play over your dead corpse, then as grey you just take middle finger and they will be so salty lol.
Sun 17 Mar 2019 1:17 AM by florin
Luluko wrote:
Sun 17 Mar 2019 12:51 AM
florin wrote:
Sun 17 Mar 2019 12:32 AM
Luluko wrote:
Sun 17 Mar 2019 12:18 AM
I am sure he is killing lots of people in xp zones like snowdownia tho which are usually grey to 50, I wouldnt say he is not providing value to the realm (who is btw? the people which rather raid other keeps than defending their own because they get claw/rp/title rewards? or all those fgs zerging lesser numbers?) I personally like the idea of a lvl 34 skald not giving the 50 zergs any rps while getting rps himself even tho he prlly is 2 hit by most lvl 50. Also the rp gain from task is reduced pretty hard after rr5 so dont be afraid that you get swarmed by high rr greys you actually need to kill a lot more people than doing task you only get like 2k rps /hour through the partizipation and you need to play a lot then to advance just with that.

Also I would never have thought I will see the day when lvl 50 cry for nerfs for greys in daoc lol.
The other day a grey minstrel mezzed a 50 in front of me. I perfed and killed the 50. So yes they can mez, disrupt, snare, debuff and dot (and break mez) all day long
sure but they also die very fast and I admit they can get annoying but I still find it funny, I would rather lvl that way than having to go pve again I had like 50+ toons on live and my wrist/arm already ache when I play too much keyboard/mouse I wouldnt want to spend it pveing mobs if there is another way. I personally would rather annoy 50 get my bub xp+rps than dealing with temped fully buffed stealthers in battlegrounds camping xp spots. And you can die as fast as a lvl 50 aswell but greys arent even worth a kill credit for title and thats the beauty.

Would be cool to have custom dieing animations which play over your dead corpse, then as grey you just take middle finger and they will be so salty lol.

Cool story -sounds like csgo
Sun 17 Mar 2019 2:36 PM by cuuchulain79
defiasbandit wrote:
Sat 16 Mar 2019 8:01 PM
I have found myself logging in less and less. This is for many reasons, but I know a lot of others feel the same way. The population has dipped a bit over the last few weeks.
...

Unfortunately, this is what happens in heavily incentivized games. Game developers and publishers use incentive rich, highly rewarding environments to keep players interested...and when the player plays through all the easy, rewarding content, the player is ready to buy the experience again, usually in the form of the new game, or possibly DLC.

With regards to what Phoenix has created...it's really up to them to continue to find new incentives to keep their population engaged.

IMHO, to see a long lived server, the staff would be wise to find a way to ween people off of the designed incentive, and get back to players creating their own content...that is the 3 way chaotic realm war that made DAoC such a long lived success with very little incentive or even new content.

We're already seeing the trend with numbers dropping. Players play through the lush easy rewarding environment before them...and begin to move on once incentives dry up.
Sun 17 Mar 2019 3:49 PM by Isavyr
cuuchulain79 wrote:
Sun 17 Mar 2019 2:36 PM
IMHO, to see a long lived server, the staff would be wise to find a way to ween people off of the designed incentive, and get back to players creating their own content...that is the 3 way chaotic realm war that made DAoC such a long lived success with very little incentive or even new content.

We're already seeing the trend with numbers dropping. Players play through the lush easy rewarding environment before them...and begin to move on once incentives dry up.

In other words, you advocate for 300 player population, whether you know it or not.

Everyone responds to incentives and that isn't a bad thing. Everyone wants to maximize their leisure/time. For some people, it doesn't matter how bad a game is, they will continue playing it either because that game is their niche and they either have high enjoyment/time with it, or are none the wiser that there are better options for them.

DAOC has a lot of problems, and to pretend it's a player issue that people lose interest is frankly ignorant. The server, whether intended or not, is largely serving one type of gametype. If that particular type (open-field zerg v zerg) isn't people's cup of tea, telling them they are sickly addicted to incentives, or need to find other games is perverse.
Sun 17 Mar 2019 4:47 PM by Mac
Staff can see the trends. I have confidence they will react with some needed changes. They've been very quick to make changes so far.

https://unixgeek.com/phoenix.html
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