At the current game patch and phoenix meta, I would like to point out some disadvantages to the Shadowblade, compared to the other assassins, especially with the custom changes made to the Nightshade and Infiltrator.
First a look at the different realms leather armor resist tables, clearly showing a disadvantage to both the shadowblade, and also a clear advantage to especially the nightshade.
Midgard Leather | Thrust Resistant | Crush Neutral | Slash Vulnerable
Hibernia Leather | Thrust Neutral |Crush Vulnerable | Slash Resistant
Albion Leather | Thrust Resistant | Crush Vulnerable | Slash Neutral
With the nightshade and infiltrator able to choose between Thrust or Slash damage lines, the Shadowblade is locked to Slash damage type, which obviously is a disadvantage already.
When looking at the races of the realm, it is clear that the norseman is a strong race for str required spec lines, such as slash. But with 70str/70con/50dex/50qui the briton infiltrator is not far behind with 60str/60con/60dex/60qui, making it easier for them to achieve cap swing speeds. The kobold, lurikeen, elf and saracen specifily share same primary in dex/qui, with the kobold being at the biggest disadvatange resistwise. F.x an Elf Nightshade would do more damage with a 1-handed slash PA on a Kobold Shadowblade, then visa versa with a 2-handed slash PA, due to race resist and armor resists.
The three assassins have different class specific benefits:
- Shadowblade has 2-handed weaponry
- Nightshade has magic line
- Infiltrator has more spec points ( 3706 vs. 3253 )
But as stated above, in the assassin meta, the 2-handed weaponry is not really a factor here, due to the armor resists. The output of the magic line or the higher WS of the nightshade or infiltrator, is a much bigger advantage.
The real reason the shadowblade is at a disadvantage here, is however the fact that Phoenix has added blade line evade stun to the Nightshade and Infiltrator, even though both already have access to direct evade stun in the thrust damage spec lines. In a simple control comparison, this makes an nearly even playingfield, giving the nightshade a major advantage with the 4s side stun, and all dex/qui primary races a higher chance to defend vs. the evade chain., i.e the lurikeen being a very strong race in the evade stun battle.
With all this in mind, it is obvious that the Shadowblade is indeed at a disadvantage. On Live servers, the assassin meta was not revamped for a very long time, and a lot earlier than the blade stun chain was added to the nightshade, the ability "Blunt" was given to the Shadowblade, allowing them to change their damage type to Crush for a period of time - putting them at atleast a damage type advantage against both infiltrator and nightshade. The lurikeen has 5% base crush and the briton 2% base crush, so the impact wouldnt be huge for the shadowblade in most cases.
I would suggest to add this ability to the Shadowblade to make the playingfield more even, since both NS and Infil have the evade stun chains. In every department except for base str/con on a norseman, the Lurikeen nightshade is at an advantage at this point in time.
Per patch 1.82: (02.16.06)
- Upon reaching level 10, Shadowblades will be granted the ability to turn their weapons to the side and inflict blunt damage for 30 seconds. (Re-usable every 5 minutes). This ability is found in the abilities list in the spells window.
First a look at the different realms leather armor resist tables, clearly showing a disadvantage to both the shadowblade, and also a clear advantage to especially the nightshade.
Midgard Leather | Thrust Resistant | Crush Neutral | Slash Vulnerable
Hibernia Leather | Thrust Neutral |Crush Vulnerable | Slash Resistant
Albion Leather | Thrust Resistant | Crush Vulnerable | Slash Neutral
With the nightshade and infiltrator able to choose between Thrust or Slash damage lines, the Shadowblade is locked to Slash damage type, which obviously is a disadvantage already.
When looking at the races of the realm, it is clear that the norseman is a strong race for str required spec lines, such as slash. But with 70str/70con/50dex/50qui the briton infiltrator is not far behind with 60str/60con/60dex/60qui, making it easier for them to achieve cap swing speeds. The kobold, lurikeen, elf and saracen specifily share same primary in dex/qui, with the kobold being at the biggest disadvatange resistwise. F.x an Elf Nightshade would do more damage with a 1-handed slash PA on a Kobold Shadowblade, then visa versa with a 2-handed slash PA, due to race resist and armor resists.
The three assassins have different class specific benefits:
- Shadowblade has 2-handed weaponry
- Nightshade has magic line
- Infiltrator has more spec points ( 3706 vs. 3253 )
But as stated above, in the assassin meta, the 2-handed weaponry is not really a factor here, due to the armor resists. The output of the magic line or the higher WS of the nightshade or infiltrator, is a much bigger advantage.
The real reason the shadowblade is at a disadvantage here, is however the fact that Phoenix has added blade line evade stun to the Nightshade and Infiltrator, even though both already have access to direct evade stun in the thrust damage spec lines. In a simple control comparison, this makes an nearly even playingfield, giving the nightshade a major advantage with the 4s side stun, and all dex/qui primary races a higher chance to defend vs. the evade chain., i.e the lurikeen being a very strong race in the evade stun battle.
With all this in mind, it is obvious that the Shadowblade is indeed at a disadvantage. On Live servers, the assassin meta was not revamped for a very long time, and a lot earlier than the blade stun chain was added to the nightshade, the ability "Blunt" was given to the Shadowblade, allowing them to change their damage type to Crush for a period of time - putting them at atleast a damage type advantage against both infiltrator and nightshade. The lurikeen has 5% base crush and the briton 2% base crush, so the impact wouldnt be huge for the shadowblade in most cases.
I would suggest to add this ability to the Shadowblade to make the playingfield more even, since both NS and Infil have the evade stun chains. In every department except for base str/con on a norseman, the Lurikeen nightshade is at an advantage at this point in time.
Per patch 1.82: (02.16.06)
- Upon reaching level 10, Shadowblades will be granted the ability to turn their weapons to the side and inflict blunt damage for 30 seconds. (Re-usable every 5 minutes). This ability is found in the abilities list in the spells window.