lifebane and weaponswitch

Started 16 Jul 2018
by aso
in Ask the Team
i remember on uth 1 most stealthers used
full inventory of poisoned weapons with lifebane and switch after every hit because every hit then did a dot tick, so basicly every hit gave you a dd

will it be here the same, or can you reapply a poison only if the effect is over?
Mon 16 Jul 2018 7:11 AM by relvinian
Good question.


Pretty hard to beat a guy with a golf bag of poisoned weapons.

Also, what about poison bots, can u poison weapons for another toon?
Mon 16 Jul 2018 4:41 PM by Tyton
Was also this way on Genesis.

Poison is a DOT. All DOTs start over when reapplied/recasted no? (shaman, ment, sorc, etc)
Mon 16 Jul 2018 6:11 PM by elflord
(Pretty hard to beat a guy with a golf bag of poisoned weapons.)

Now ever assassin needs a caddy. "Hand me the poisoned 9-iron".
Mon 16 Jul 2018 6:34 PM by Quik
elflord wrote:
Mon 16 Jul 2018 6:11 PM
(Pretty hard to beat a guy with a golf bag of poisoned weapons.)

Now ever assassin needs a caddy. "Hand me the poisoned 9-iron".

That's fine but what if your caddy starts arguing with you on which poisoned club to use?
Mon 16 Jul 2018 8:45 PM by aso
elflord wrote:
Mon 16 Jul 2018 6:11 PM
(Pretty hard to beat a guy with a golf bag of poisoned weapons.)

Now ever assassin needs a caddy. "Hand me the poisoned 9-iron".

Tue 17 Jul 2018 1:22 PM by Sethor
Maybe it makes sense to add a check for active poisons. If poison is actively ticking on a player, the attempt to apply a poison of equal or lower level leads to a resist.
Tue 17 Jul 2018 1:38 PM by Tyton
I don't think it would be balanced to nerf how poison DOTs are applied and not change it for other DOTs. Might be working as intended as it is.
Tue 17 Jul 2018 7:09 PM by Quik
Tyton wrote:
Tue 17 Jul 2018 1:38 PM
I don't think it would be balanced to nerf how poison DOTs are applied and not change it for other DOTs. Might be working as intended as it is.

I have no problem with this...

I do think it is a bit dumb that you can so easily switch to another weapon for another poison dot so quickly though...
Tue 17 Jul 2018 8:04 PM by Tyton
But likewise any DOT caster can also just recast DOT quickly too.
Tue 17 Jul 2018 8:05 PM by relvinian
Purge vs assassins won't be all that useful then and it is on a 30 minute timer
Tue 17 Jul 2018 8:17 PM by Quik
True, but they have a limited amount of casts and can cast one DoT...correct me if I am wrong but stealthers with DW can apply 2 separate dots...change weapons and apply them again or do 2 different dots?
Tue 17 Jul 2018 8:24 PM by Sethor
Tyton wrote:
Tue 17 Jul 2018 8:04 PM
But likewise any DOT caster can also just recast DOT quickly too.

No, DoT casters can not reapply DoTs in the same manner.

The assassin may simply switch to another weapon to reapply the DoT whereas the caster class must be out of melee range and has to deal with a casting time.

Another solution to this issue would be to disable item switching while in combat.
Tue 17 Jul 2018 8:27 PM by Quik
Sethor wrote:
Tue 17 Jul 2018 8:24 PM
Tyton wrote:
Tue 17 Jul 2018 8:04 PM
But likewise any DOT caster can also just recast DOT quickly too.

No, DoT casters can not reapply DoTs in the same manner.

The assassin may simply switch to another weapon to reapply the DoT whereas the caster class must be out of melee range and has to deal with a casting time.

Another solution to this issue would be to disable item switching while in combat.
[/quote]


That is something that should be automatic. I always thought a 2h warrior going into combat and using shield slam to disable and then switching to 2h to do massive dmg was a complete and utter horrible way to abuse the system.

Once combat starts you should have to stay with your weapons you pulled out, OR have to take a period of time (5 seconds?) to change weapons. Every class should have this restriction.
Tue 17 Jul 2018 8:30 PM by Tyton
Of course not in the same manner lol... don't think that needs to be said.

But I'm just stating that all dots start over regardless of if they are applied via melee or cast/range. (i.e. shaman DOT begins new tick if recasted before first wears off)
Correct me if I'm wrong - what I've always noticed.
Tue 17 Jul 2018 8:35 PM by heardstheword
The same DoT doesn't stack, right?

So is the issue that a stealther can reapply a DoT?
Tue 17 Jul 2018 8:39 PM by Tyton
heardstheword wrote:
Tue 17 Jul 2018 8:35 PM
The same DoT doesn't stack, right?

So is the issue that a stealther can reapply a DoT?

It's not stacking for me atm, just appears to reapply AKA start again. I for one don't see it as an issue.
Tue 17 Jul 2018 8:51 PM by Aincrad
Me either. I do not think it should stack and should work like other DoTs do (reapplying restarts the dot)

I also do not think applying poisons to another players weapons should work either. That would be very lame if that worked.
Wed 18 Jul 2018 5:59 AM by l00ri
I think reapplying a DoT should stay, switching Weapons via macro should not.

If one can handle a lot of Weapon-Switching while fighting an Enemy and pay for a lot of weapons/spellcrafting/procs to do it he should get a benefit out of it.
Wed 18 Jul 2018 6:05 AM by Ceen
Tyton wrote:
Tue 17 Jul 2018 8:39 PM
heardstheword wrote:
Tue 17 Jul 2018 8:35 PM
The same DoT doesn't stack, right?

So is the issue that a stealther can reapply a DoT?

It's not stacking for me atm, just appears to reapply AKA start again. I for one don't see it as an issue.

They don't do it for the timer, but the damage boost.
The swing speed is faster than the tick rate -> damage increase.
Wed 18 Jul 2018 12:29 PM by Tyton
Ceen wrote:
Wed 18 Jul 2018 6:05 AM
They don't do it for the timer, but the damage boost.
The swing speed is faster than the tick rate -> damage increase.

Yes, I know.
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