We cannot bomb through walls and doors. Ok. Then please fix it that certain pets (bd, theurg, hunter) just move through walls and doors and attack everyone behind.
gruenesschaf wrote: ↑Thu 14 Mar 2019 4:37 PMPets going through doors is something that is unlikely to get fixed until quite a bit later. The path finding we are using currently is entirely static / built up front and doors just don't exist in it and adding those would be a really major effort, quite a while back people asked for NF and we said even if we wanted to, which we didn't, it would take at least 4 months to implement it, the vast majority of it would be for redoing pathfinding to handle the dynamic keep layout changes wrt pathing / line of sight.
As a half way mark we made our line of sight handling know about keep status and manually added the doors into it which should prevent aggro and casts from happening through doors (mobs not having a second los check is still an intended thing though, hence if a mob ever starts to cast it will finish it even if you are inside by then) but it's just a rather hacky solution at this time and not working in all cases / from all angles.
Also if you see mobs freely move through walls that means the path finding for what ever reason got disabled, that's usually because it sometimes just crashes (that was btw the reason we had rare complete server crashes until the end of january when we separated path finding out into its own process) and it can sometimes take a while for it to restart. There is one other case where mobs will go through (thin) walls, even with path finding enabled and that is if you are already in melee range, then they ignore all structures and just follow you.
gruenesschaf wrote: ↑Thu 14 Mar 2019 4:37 PMPets going through doors is something that is unlikely to get fixed until quite a bit later. The path finding we are using currently is entirely static / built up front and doors just don't exist in it and adding those would be a really major effort, quite a while back people asked for NF and we said even if we wanted to, which we didn't, it would take at least 4 months to implement it, the vast majority of it would be for redoing pathfinding to handle the dynamic keep layout changes wrt pathing / line of sight.
As a half way mark we made our line of sight handling know about keep status and manually added the doors into it which should prevent aggro and casts from happening through doors (mobs not having a second los check is still an intended thing though, hence if a mob ever starts to cast it will finish it even if you are inside by then) but it's just a rather hacky solution at this time and not working in all cases / from all angles.
Also if you see mobs freely move through walls that means the path finding for what ever reason got disabled, that's usually because it sometimes just crashes (that was btw the reason we had rare complete server crashes until the end of january when we separated path finding out into its own process) and it can sometimes take a while for it to restart. There is one other case where mobs will go through (thin) walls, even with path finding enabled and that is if you are already in melee range, then they ignore all structures and just follow you.
Connavar wrote: ↑Sat 16 Mar 2019 12:14 AMWhat about giving all closed doors a damage aura with 0 range and anything which passes get killed by it? The pets would move through and die instantly. Problem solved.
yea the same way chanter pets, druids pets, menty pets do ALL the time!Luluko wrote: ↑Fri 15 Mar 2019 10:41 AMI had cab caster pet nuke my lvl 36 rm for 170 through the amg wall and died ofc would be nice if that got fixed
Theurg pets OMG can't believe you are comparing your pets with theurg pets, thuerg pets have 1 target and are easy to kill, your pets can lock down an entire area and switch targets instantly.Connavar wrote: ↑Thu 21 Mar 2019 6:27 PMYes i complain about the pets and they are many pets in rvr.
Shrooms? They are tricky when you are alone and you don't see them until you are near them. Against groups? A joke since the damage is split. When you are alone just don't run near them.
I use my animist only for farming but the shrooms have 1k range. 15 shrooms per animist, 30 in an area. Several animists are blocking each other. The theurgs for example don't have this problem.
The problem with the LOS i don't know. I cannot test it as a hib. When LOS doesn't matter after the first cast then it must be changed.
Return to RvR or the latest topics