is melee range gonna be fixed anytime soon ? @phoenix team

Started 11 Mar 2019
by merry75
in Suggestions
tested on live , melee range is 125 units not 256 units....

nothing fun about hitting slam right after you qc root a melee target because of this melee freeshard range .

it is not like tanks are already quite op on this server... (don't get me started on the stats debuff formula that are completely wrong...)


thank you
Mon 11 Mar 2019 8:23 AM by keen
merry75 wrote:
Mon 11 Mar 2019 8:19 AM
tested on live , melee range is 125 units not 256 units....
It's 256 units of both targets are moving.
On live and on phoenix.
Cheers
Mon 11 Mar 2019 9:11 AM by merry75
125 on live cheers.
Mon 11 Mar 2019 9:38 AM by gruenesschaf
Test it on live with both moving, just /duel, face each other at 200 range and draw weapons, nothing will happen, now strafe left/right on both chars and keep strafing and you will both hit each other up to 256ish
Tue 12 Mar 2019 8:19 PM by defiasbandit
gruenesschaf wrote:
Mon 11 Mar 2019 9:38 AM
Test it on live with both moving, just /duel, face each other at 200 range and draw weapons, nothing will happen, now strafe left/right on both chars and keep strafing and you will both hit each other up to 256ish


Sit in root on live and test the melee range against a target running away from you.

Melee weapons here are practically doing ranged attacks while the melee player is stationary.

Like come on. There is no way it was like this on live back in 1.65. It comes across like a bug here and there have been many posts about it.
Thu 14 Mar 2019 5:43 PM by Turtle006
defiasbandit wrote:
Tue 12 Mar 2019 8:19 PM
gruenesschaf wrote:
Mon 11 Mar 2019 9:38 AM
Test it on live with both moving, just /duel, face each other at 200 range and draw weapons, nothing will happen, now strafe left/right on both chars and keep strafing and you will both hit each other up to 256ish


Sit in root on live and test the melee range against a target running away from you.

Melee weapons here are practically doing ranged attacks while the melee player is stationary.

Like come on. There is no way it was like this on live back in 1.65. It comes across like a bug here and there have been many posts about it.

I wonder if the client is reading a rooted player as moving and giving the extra melee range due to that? Maybe that is a fix that can be done? (I am 2 maybes deep here though)
Thu 14 Mar 2019 5:45 PM by Bradekes
Rooted players are moving.... It's 99%snare not 100%.. It also gradually goes down in % near the end of the root...
Thu 14 Mar 2019 5:57 PM by gruenesschaf
defiasbandit wrote:
Tue 12 Mar 2019 8:19 PM
Sit in root on live and test the melee range against a target running away from you.

Melee weapons here are practically doing ranged attacks while the melee player is stationary.

Like come on. There is no way it was like this on live back in 1.65. It comes across like a bug here and there have been many posts about it.




The one in the back is a rooted warden, the one in the front is a druid, the ground target is 250 away from the druid. If the druid stands still nothing happens, if the druid moves (by strafing left / right) he is hit as seen in the image.
Thu 14 Mar 2019 6:02 PM by defiasbandit
gruenesschaf wrote:
Thu 14 Mar 2019 5:57 PM
defiasbandit wrote:
Tue 12 Mar 2019 8:19 PM
Sit in root on live and test the melee range against a target running away from you.

Melee weapons here are practically doing ranged attacks while the melee player is stationary.

Like come on. There is no way it was like this on live back in 1.65. It comes across like a bug here and there have been many posts about it.




The one in the back is a rooted warden, the one in the front is a druid, the ground target is 250 away from the druid. If the druid stands still nothing happens, if the druid moves (by strafing left / right) he is hit as seen in the image.


Are you saying a rooted target can always move?

But then why do you get hit by the rooted target on Phoenix if you are running away in a straight line from the rooted target.

You root the target turn and run forward without strafing and get attacked at some absurd range.

Because any type of forward or side to side movement counts?
Thu 14 Mar 2019 6:02 PM by keen
defiasbandit wrote:
Tue 12 Mar 2019 8:19 PM
Sit in root on live and test the melee range against a target running away from you.
Melee weapons here are practically doing ranged attacks while the melee player is stationary.
Like come on. There is no way it was like this on live back in 1.65. It comes across like a bug here and there have been many posts about it.
just stop commenting on daoc mechanics if you didnt login on pendragon before.
Thu 14 Mar 2019 6:06 PM by Amp_Phetamine
I'm still collecting resources to determine if Defias is a troll or not, I'm most definitely leaning towards troll, but incredibly rarely he makes a valid sentence. Just not here.
Thu 14 Mar 2019 6:08 PM by Roto23
merry75 wrote:
Mon 11 Mar 2019 8:19 AM
tested on live , melee range is 125 units not 256 units....

nothing fun about hitting slam right after you qc root a melee target because of this melee freeshard range .

it is not like tanks are already quite op on this server... (don't get me started on the stats debuff formula that are completely wrong...)


thank you

melee needs a boost not a nerf
Thu 14 Mar 2019 6:11 PM by Amp_Phetamine
Roto23 wrote:
Thu 14 Mar 2019 6:08 PM
merry75 wrote:
Mon 11 Mar 2019 8:19 AM
tested on live , melee range is 125 units not 256 units....

nothing fun about hitting slam right after you qc root a melee target because of this melee freeshard range .

it is not like tanks are already quite op on this server... (don't get me started on the stats debuff formula that are completely wrong...)


thank you

melee needs a boost not a nerf
Thu 14 Mar 2019 6:13 PM by Ashenspire
defiasbandit wrote:
Thu 14 Mar 2019 6:02 PM
Are you saying a rooted target can always move?

Roots are a 99.9% speed reduction. You still move when rooted.
Thu 14 Mar 2019 6:17 PM by defiasbandit
What a gimmick.
What a joke.
Thu 14 Mar 2019 6:18 PM by Seige
Amp_Phetamine wrote:
Thu 14 Mar 2019 6:06 PM
I'm still collecting resources to determine if Defias is a troll or not, I'm most definitely leaning towards troll, but incredibly rarely he makes a valid sentence. Just not here.

I wouldn't say Troll. Tragically misinformed? Newb?
Wish we had a downvote option.
Thu 14 Mar 2019 6:20 PM by defiasbandit
Seige wrote:
Thu 14 Mar 2019 6:18 PM
Amp_Phetamine wrote:
Thu 14 Mar 2019 6:06 PM
I'm still collecting resources to determine if Defias is a troll or not, I'm most definitely leaning towards troll, but incredibly rarely he makes a valid sentence. Just not here.

I wouldn't say Troll. Tragically misinformed? Newb?
Wish we had a downvote option.

What am I misinformed about? Just how dumb alot of stuff in DAOC is? How this is a custom server promoting custom changes.
Thu 14 Mar 2019 6:42 PM by Amp_Phetamine
defiasbandit wrote:
Thu 14 Mar 2019 6:20 PM
Seige wrote:
Thu 14 Mar 2019 6:18 PM
Amp_Phetamine wrote:
Thu 14 Mar 2019 6:06 PM
I'm still collecting resources to determine if Defias is a troll or not, I'm most definitely leaning towards troll, but incredibly rarely he makes a valid sentence. Just not here.

I wouldn't say Troll. Tragically misinformed? Newb?
Wish we had a downvote option.

What am I misinformed about? Just how dumb alot of stuff in DAOC is? How this is a custom server promoting custom changes.

Well, to be fair, isn't your profile picture from WoW?
Thu 14 Mar 2019 6:43 PM by Ashenspire
defiasbandit wrote:
Thu 14 Mar 2019 6:20 PM
Seige wrote:
Thu 14 Mar 2019 6:18 PM
Amp_Phetamine wrote:
Thu 14 Mar 2019 6:06 PM
I'm still collecting resources to determine if Defias is a troll or not, I'm most definitely leaning towards troll, but incredibly rarely he makes a valid sentence. Just not here.

I wouldn't say Troll. Tragically misinformed? Newb?
Wish we had a downvote option.

What am I misinformed about? Just how dumb alot of stuff in DAOC is? How this is a custom server promoting custom changes.

You are misinformed about a ton of the underlying mechanics behind how the game works.

It's one thing for it to be a custom server where you can slap an ability here or there, or change numbers.

Fundamentally changing how an ability works is a terrible idea. Especially because you think something is a "gimmick."
Thu 14 Mar 2019 6:53 PM by defiasbandit
Ashenspire wrote:
Thu 14 Mar 2019 6:43 PM
defiasbandit wrote:
Thu 14 Mar 2019 6:20 PM
Seige wrote:
Thu 14 Mar 2019 6:18 PM
I wouldn't say Troll. Tragically misinformed? Newb?
Wish we had a downvote option.

What am I misinformed about? Just how dumb alot of stuff in DAOC is? How this is a custom server promoting custom changes.

You are misinformed about a ton of the underlying mechanics behind how the game works.

It's one thing for it to be a custom server where you can slap an ability here or there, or change numbers.

Fundamentally changing how an ability works is a terrible idea. Especially because you think something is a "gimmick."

Really? This is a custom server. Where custom changes are made to abilities from Live and Classic.
Thu 14 Mar 2019 6:55 PM by defiasbandit
Amp_Phetamine wrote:
Thu 14 Mar 2019 6:42 PM
defiasbandit wrote:
Thu 14 Mar 2019 6:20 PM
Seige wrote:
Thu 14 Mar 2019 6:18 PM
I wouldn't say Troll. Tragically misinformed? Newb?
Wish we had a downvote option.

What am I misinformed about? Just how dumb alot of stuff in DAOC is? How this is a custom server promoting custom changes.

Well, to be fair, isn't your profile picture from WoW?

Yeah, the game that killed DAOC. You know since DAOC mechanics were just infallible. Go check out Uthgard.
Thu 14 Mar 2019 7:20 PM by The Skies Asunder
I didn't do any testing on Pendragon, so this is anecdotal at best, and therefore clearly not evidence. To me though, the melee range here on Phoenix certanly feels absolutely massive when compared to how I remember it being during the many years I spent on Live.
Thu 14 Mar 2019 7:35 PM by Amp_Phetamine
defiasbandit wrote:
Thu 14 Mar 2019 6:55 PM
Amp_Phetamine wrote:
Thu 14 Mar 2019 6:42 PM
defiasbandit wrote:
Thu 14 Mar 2019 6:20 PM
What am I misinformed about? Just how dumb alot of stuff in DAOC is? How this is a custom server promoting custom changes.

Well, to be fair, isn't your profile picture from WoW?

Yeah, the game that killed DAOC. You know since DAOC mechanics were just infallible. Go check out Uthgard.

I believe you're confused
Thu 14 Mar 2019 7:43 PM by defiasbandit
Amp_Phetamine wrote:
Thu 14 Mar 2019 7:35 PM
defiasbandit wrote:
Thu 14 Mar 2019 6:55 PM
Amp_Phetamine wrote:
Thu 14 Mar 2019 6:42 PM
Well, to be fair, isn't your profile picture from WoW?

Yeah, the game that killed DAOC. You know since DAOC mechanics were just infallible. Go check out Uthgard.

I believe you're confused

About what
Thu 14 Mar 2019 9:15 PM by keen
The Skies Asunder wrote:
Thu 14 Mar 2019 7:20 PM
I didn't do any testing on Pendragon, so this is anecdotal at best, and therefore clearly not evidence. To me though, the melee range here on Phoenix certanly feels absolutely massive when compared to how I remember it being during the many years I spent on Live.
these are flawed memories, it was never changed and has always been like it is implmented on phoenix.
Thu 14 Mar 2019 9:30 PM by Ceen
The Skies Asunder wrote:
Thu 14 Mar 2019 7:20 PM
I didn't do any testing on Pendragon, so this is anecdotal at best, and therefore clearly not evidence. To me though, the melee range here on Phoenix certanly feels absolutely massive when compared to how I remember it being during the many years I spent on Live.
I also thought my Warhammer 40 k figures were painted awesomely the years I spent painting them while I was a teenager. Well I had a look recently, I should have sticked to my flawed memories
Thu 14 Mar 2019 10:08 PM by The Skies Asunder
keen wrote:
Thu 14 Mar 2019 9:15 PM
The Skies Asunder wrote:
Thu 14 Mar 2019 7:20 PM
I didn't do any testing on Pendragon, so this is anecdotal at best, and therefore clearly not evidence. To me though, the melee range here on Phoenix certanly feels absolutely massive when compared to how I remember it being during the many years I spent on Live.
these are flawed memories, it was never changed and has always been like it is implmented on phoenix.

I assumed so, since the Devs obviously tested it, I am not sure why it feels so weird to me on Phoenix. If it was never changed on Live, then there is probably no reason to change it now I suppose.
Thu 14 Mar 2019 10:16 PM by defiasbandit
It's a conspiracy.

So we can end this thread. 1% movement speed from being root counts as the rooted target moving? Therefore a rooted target can attack a moving target at 250+ range?
Fri 15 Mar 2019 12:04 AM by gruenesschaf
In case it was not clear, the picture I posted is from pendragon. I actually tested the claim wrt root because there might have been the possibility that there actually is a check with rooted / snared targets and a reduced range but testing turned out for that to not be the case.
Fri 15 Mar 2019 12:14 AM by Bradekes
Gotta give gruenes credit! He actually went out of his way to prove someone elses claim that it is broken when it's not... Even after he already explained how it works.. Y'all noobs need to stop spreading false claims...
Fri 15 Mar 2019 12:41 AM by defiasbandit
I just don't understand why root is a 99% slow. This allows a melee target to hit the caster at max range while rooted as the caster runs away. Bizzare, but thank you for testing it.
Fri 15 Mar 2019 1:42 AM by Bradekes
defiasbandit wrote:
Fri 15 Mar 2019 12:41 AM
I just don't understand why root is a 99% slow. This allows a melee target to hit the caster at max range while rooted as the caster runs away. Bizzare, but thank you for testing it.

Just imagine a dude falling over with his feet tied and swings at you from a prone state.. i dunno use your imagination!!!
Fri 15 Mar 2019 3:08 AM by dansari
But roots have always been a 99% snare with a gradual decrease..
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