Add damage buff - How does it work?

Started 13 Mar 2019
by pzeub
in Tavern
Hi all,

I was looking some stuff around archers and I was wondering if we know how those buffs are working?

In fact, it's a dps based buff with magical resistance.

Do I have to understand that if the add damage buff is 8.25 dps at 5L; then it does 50% of damage more for unstyled swing?
Or is it even better and it would just add 50% damage?

Looking foward to reading your answers!
Wed 13 Mar 2019 11:54 PM by Padatoo
I had same question regarding how the DamageADD and DamageShield work without LA and combined with LA - there's some weird math ,which includes random variance,behind both.Also numbers didnt quite add up (4,2 damageShield and 11,3 dps charge hit for about the same).
Here's a link to the answered post >.<
https://forum.playphoenix.online/viewtopic.php?f=38&t=6386
Thu 14 Mar 2019 8:44 AM by pzeub
To be honest it doesn't answer my question at all but I can't find anything on how this works. I would guess it's completly bugged so nobody has really an answer to it.
Thu 14 Mar 2019 9:15 AM by Thalyn
Ok, I will answer to you. I really struggled to find the answer, and found it only recently, after many attempts of asking in advice channel that were never answered, as probably a lot of people don’t have a clue to how it is working. DAOC, i think, is a quite complex game in its mechanisms, but it would benefit (I think) from having clear explanations, and more clarity and even transparency about the game mechanics, from the devs themselves (phoenix and/or Mythic and Broadsword), by providing informations (i.e, maths and formulas) about how mechanics work.

So to answer your question, what is confusing is that it is not a dps that stacks on top of your weapon dps and that is taken into the damage calculation formula (i.e, multiplied by the damage modifier). It is in fact a  « dps » (in parentheses as this word is badly used in DAOC, but here it is a real dps for once) that is just separated from your weapon dps but that stacks on top of it. So if you have a add damage of 11 dps (i.e, damage per second) and that you swing every 3 seconds, you will do a 33 damage bonus every swing, so every 3 seconds.
Thu 14 Mar 2019 9:32 AM by Sepplord
Thalyn wrote:
Thu 14 Mar 2019 9:15 AM
Ok, I will answer to you. I really struggled to find the answer, and found it only recently, after many attempts of asking in advice channel that were never answered, as probably a lot of people don’t have a clue to how it is working. DAOC, i think, is a quite complex game in its mechanisms, but it would benefit (I think) from having clear explanations, and more clarity and even transparency about the game mechanics, from the devs themselves (phoenix and/or Mythic and Broadsword), by providing informations (i.e, maths and formulas) about how mechanics work.

So to answer your question, what is confusing is that it is not a dps that stacks on top of your weapon dps and that is taken into the damage calculation formula (i.e, multiplied by the damage modifier). It is in fact a  « dps » (in parentheses as this word is badly used in DAOC, but here it is a real dps for once) that is just separated from your weapon dps but that stacks on top of it. So if you have a add damage of 11 dps (i.e, damage per second) and that you swing every 3 seconds, you will do a 33 damage bonus every swing, so every 3 seconds.

How does it work though with LA/DW/CD?
And why are multiple DAs not stacked additively?
and why does a dmg shield with 4DPS do similar dmg to an attacker as the attackers 11,3DA?

Your explanation sounds plausible and is probably part of the truth, but i believe there are a lot more details to the ways of DMG-Adds and -Shields
Thu 14 Mar 2019 9:41 AM by Thalyn
Thalyn wrote:
Thu 14 Mar 2019 9:15 AM
So to answer your question, what is confusing is that it is not a dps that stacks on top of your weapon dps and that is taken into the damage calculation formula (i.e, multiplied by the damage modifier). It is in fact a  « dps » (in parentheses as this word is badly used in DAOC, but here it is a real dps for once) that is just separated from your weapon dps but that stacks on top of it. So if you have a add damage of 11 dps (i.e, damage per second) and that you swing every 3 seconds, you will do a 33 damage bonus every swing, so every 3 seconds.

And that’s where I wrote something completly wrong, Im sorry for that. It takes into account the weapon speed and not your swing speed, so if you have a weapon speed of let’s say, 5.0 seconds, and that you swing every 3.0 seconds, you would do: 11*5.0 = 55 added damage, BUT every swing, so every 3.0 seconds
Thu 14 Mar 2019 10:36 AM by pzeub
Very interesting, thank you very much for your appreciated answer!
Thu 14 Mar 2019 11:31 AM by Padatoo
Thalyn wrote:
Thu 14 Mar 2019 9:41 AM
Thalyn wrote:
Thu 14 Mar 2019 9:15 AM
So to answer your question, what is confusing is that it is not a dps that stacks on top of your weapon dps and that is taken into the damage calculation formula (i.e, multiplied by the damage modifier). It is in fact a  « dps » (in parentheses as this word is badly used in DAOC, but here it is a real dps for once) that is just separated from your weapon dps but that stacks on top of it. So if you have a add damage of 11 dps (i.e, damage per second) and that you swing every 3 seconds, you will do a 33 damage bonus every swing, so every 3 seconds.

And that’s where I wrote something completly wrong, Im sorry for that. It takes into account the weapon speed and not your swing speed, so if you have a weapon speed of let’s say, 5.0 seconds, and that you swing every 3.0 seconds, you would do: 11*5.0 = 55 added damage, BUT every swing, so every 3.0 seconds

I never seen it hit that high with 2h
Thu 14 Mar 2019 11:56 AM by pzeub
Padatoo wrote:
Thu 14 Mar 2019 11:31 AM
Thalyn wrote:
Thu 14 Mar 2019 9:41 AM
And that’s where I wrote something completly wrong, Im sorry for that. It takes into account the weapon speed and not your swing speed, so if you have a weapon speed of let’s say, 5.0 seconds, and that you swing every 3.0 seconds, you would do: 11*5.0 = 55 added damage, BUT every swing, so every 3.0 seconds

I never seen it hit that high with 2h

Yes but you have to take into account the resists + af + abs I guess
Thu 14 Mar 2019 12:50 PM by Thalyn
Thalyn wrote:
Thu 14 Mar 2019 9:41 AM
Thalyn wrote:
Thu 14 Mar 2019 9:15 AM
And that’s where I wrote something completly wrong, Im sorry for that. It takes into account the weapon speed and not your swing speed, so if you have a weapon speed of let’s say, 5.0 seconds, and that you swing every 3.0 seconds, you would do: 11*5.0 = 55 added damage, BUT every swing, so every 3.0 seconds

Ok, that correction was wrong, ignore it. Sorry guys Im just learning like you do. Just tested on dummies and the damage add varies with your swing speed, so it is function of your SWING SPEED, the faster the less damage per swing. So for an add damage of 11.0 and a 3.0 swing speed it should do: 11*3 = 33.

I don’t think there is any resist, damage add has no damage type as far as it seems, however it varies for the exact same attack and the exact same damage, so it is affected by some random factor.

In my experiment it went from 33 to 48 with some pot dex buffs and haste. And from 50 to 68 or something without buffs.
Thu 14 Mar 2019 1:08 PM by Padatoo
Thalyn wrote:
Thu 14 Mar 2019 12:50 PM
Thalyn wrote:
Thu 14 Mar 2019 9:41 AM
Thalyn wrote:
Thu 14 Mar 2019 9:15 AM
And that’s where I wrote something completly wrong, Im sorry for that. It takes into account the weapon speed and not your swing speed, so if you have a weapon speed of let’s say, 5.0 seconds, and that you swing every 3.0 seconds, you would do: 11*5.0 = 55 added damage, BUT every swing, so every 3.0 seconds

Ok, that correction was wrong, ignore it. Sorry guys Im just learning like you do. Just tested on dummies and the damage add varies with your swing speed, so it is function of your SWING SPEED, the faster the less damage per swing. So for an add damage of 11.0 and a 3.0 swing speed it should do: 11*3 = 33.

I don’t think there is any resist, damage add has no damage type as far as it seems, however it varies for the exact same attack and the exact same damage, so it is affected by some random factor.

In my experiment it went from 33 to 48 with some pot dex buffs and haste. And from 50 to 68 or something without buffs.

Which brings us back to the initial question - what is the formula?
Why do dmgShield 4,2 and dmgADD 11,3 hit for nearly the same sometimes?
Just random variance on both,or is there a difference between them?
Thu 14 Mar 2019 1:31 PM by Thalyn
Padatoo wrote:
Thu 14 Mar 2019 1:08 PM
Which brings us back to the initial question - what is the formula?
Why do dmgShield 4,2 and dmgADD 11,3 hit for nearly the same sometimes?
Just random variance on both,or is there a difference between them?

I don’t know about damage shields, but if it is a dps based, is it not linked to the swing speed or weapon speed of the ennemy, so in the screenshot, axe is maybe what, 3.0 speed, or maybe even 4.0, so 4.2*4 with some random variations? We see from 18 to 25, maybe that? I don’t know.
Thu 14 Mar 2019 2:34 PM by Padatoo
4,2 mh / 2,4 oh (rog)
Mon 18 Mar 2019 12:47 PM by dudis
There seem to be something that makes Dmg Add deal more dmg then you miss/fumble, although it doesnt happen every time.

Dmg Add is based on your weapon speed, although im not entirely sure about the formula and if it takes quickness, haste and celerity into consideration. That should be rather easy to test, but im at work atm

Dmg Shield is based on the attackers weapon speed.
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