Wolf or sloth ?

Started 13 Mar 2019
by Bobbahunter
in Suggestions
I love playing my hunter and my pet.
I feel my pet is lacking a little compared to caster pets. It has no range which a wolf shouldn’t. But you can sprint 2 seconds and it’s useless. It cannot interrupt unless it gets to you.
Is it too much to ask for a snare proc that can go off or rabid disease or it can latch on and root someone for a couple seconds. It is sooooo easy For people to run the other way and most of the time my pet has zero impact in fights unless it’s melee but then the procs wouldn’t really help. With no RR5 entwining snakes I have no way to slow anyone down or get away from anyone .

Thanks. No shield slam or diseases or snares.
Wed 13 Mar 2019 4:14 PM by Amp_Phetamine
Hunter pet is a tricky balance. For years hunters were arguably the most powerful archer because their pet was given access to pin/snare styles, disease and a stun iirc. Essentially it was nearly impossible to close distance on a hunter.

Here their pet is still effective in terms of interrupt but it certainly isn't the OP kite tool it was on Live.
Wed 13 Mar 2019 4:22 PM by inoeth
Amp_Phetamine wrote:
Wed 13 Mar 2019 4:14 PM
Hunter pet is a tricky balance. For years hunters were arguably the most powerful archer because their pet was given access to pin/snare styles, disease and a stun iirc. Essentially it was nearly impossible to close distance on a hunter.

Here their pet is still effective in terms of interrupt but it certainly isn't the OP kite tool it was on Live.

why are all of your claims so wrong? cant you read? the pet is so slow you can just run away from it ... it does interrupt shit
Wed 13 Mar 2019 4:26 PM by Amp_Phetamine
inoeth wrote:
Wed 13 Mar 2019 4:22 PM
Amp_Phetamine wrote:
Wed 13 Mar 2019 4:14 PM
Hunter pet is a tricky balance. For years hunters were arguably the most powerful archer because their pet was given access to pin/snare styles, disease and a stun iirc. Essentially it was nearly impossible to close distance on a hunter.

Here their pet is still effective in terms of interrupt but it certainly isn't the OP kite tool it was on Live.

why are all of your claims so wrong? cant you read? the pet is so slow you can just run away from it ... it does interrupt shit

What part of my statement is incorrect?
That hunter pets are difficult to balance because on Live they had to go through multiple patches of tweaking? - This is correct.
That they were over powered for years as the best bow archer because their pets had 3-4 different forms of movement speed decreases? - This is correct.
That it was nearly impossible to close distance against a hunter? - This is correct.
That their pet is still effective in terms of interrupting but isn't as over powered as they are/were on Live? - This is correct.

If you would like instructions on how to better play a ranged character I'd be more than willing to assist you.
Wed 13 Mar 2019 4:52 PM by inoeth
Amp_Phetamine wrote:
Wed 13 Mar 2019 4:26 PM
inoeth wrote:
Wed 13 Mar 2019 4:22 PM
Amp_Phetamine wrote:
Wed 13 Mar 2019 4:14 PM
Hunter pet is a tricky balance. For years hunters were arguably the most powerful archer because their pet was given access to pin/snare styles, disease and a stun iirc. Essentially it was nearly impossible to close distance on a hunter.

Here their pet is still effective in terms of interrupt but it certainly isn't the OP kite tool it was on Live.

why are all of your claims so wrong? cant you read? the pet is so slow you can just run away from it ... it does interrupt shit

What part of my statement is incorrect?
1) That hunter pets are difficult to balance because on Live they had to go through multiple patches of tweaking? - This is correct.
2) That they were over powered for years as the best bow archer because their pets had 3-4 different forms of movement speed decreases? - This is correct.
3) That it was nearly impossible to close distance against a hunter? - This is correct.
4) That their pet is still effective in terms of interrupting but isn't as over powered as they are/were on Live? - This is correct.

If you would like instructions on how to better play a ranged character I'd be more than willing to assist you.

1) mythic tended to implement things in an op way. so this is not hunter pet specificly and does not have to do with difficulties of balance them. for example warlocks/valkyries .... imo that was their way to get back some players (subscriptions) and i knew alot ppl who actually restarted daoc for those classes. also i dont know what changes you are talking about ... in the time i played live and the pet buff came, there was just a slight change afterwards: they made the hunter unstealth as soon as the pet attacks... and that stayed like this for very long. not sure if they changed something past 1.1105
2) the pets where strong but not op, they had desease and garotte but that also had to proc first to be effective...
3) see 2) if it didnt proc on first hit the chances where very high enemys could get close to you also they have been tools to increase speed or snare from toa items and stuff
4) see above post

i dont need your advice. in theory the pet is able to interupt but since you can simply CC or outrun the pet you must meet very dumb ppl to actually get that working....
Wed 13 Mar 2019 7:11 PM by defiasbandit
I read this thinking hunters could choose between a wolf or sloth pet.
Wed 13 Mar 2019 7:18 PM by Roto23
Bobbahunter wrote:
Wed 13 Mar 2019 3:57 PM
I love playing my hunter and my pet.
I feel my pet is lacking a little compared to caster pets. It has no range which a wolf shouldn’t. But you can sprint 2 seconds and it’s useless. It cannot interrupt unless it gets to you.
Is it too much to ask for a snare proc that can go off or rabid disease or it can latch on and root someone for a couple seconds. It is sooooo easy For people to run the other way and most of the time my pet has zero impact in fights unless it’s melee but then the procs wouldn’t really help. With no RR5 entwining snakes I have no way to slow anyone down or get away from anyone .

Thanks. No shield slam or diseases or snares.

You should choose sloth
Thu 14 Mar 2019 7:11 AM by Sepplord
inoeth wrote:
Wed 13 Mar 2019 4:22 PM
Amp_Phetamine wrote:
Wed 13 Mar 2019 4:14 PM
Hunter pet is a tricky balance. For years hunters were arguably the most powerful archer because their pet was given access to pin/snare styles, disease and a stun iirc. Essentially it was nearly impossible to close distance on a hunter.

Here their pet is still effective in terms of interrupt but it certainly isn't the OP kite tool it was on Live.

why are all of your claims so wrong? cant you read? the pet is so slow you can just run away from it ... it does interrupt shit

forcing someone to run away doesn't interrupt them?


And before you get angry at me again, i also think that the BC line of hunters needs a little bit of help. i personally think it could get a bit oif speed increase. Adding CC would probably be too strong
Thu 14 Mar 2019 7:40 AM by inoeth
Sepplord wrote:
Thu 14 Mar 2019 7:11 AM
inoeth wrote:
Wed 13 Mar 2019 4:22 PM
Amp_Phetamine wrote:
Wed 13 Mar 2019 4:14 PM
Hunter pet is a tricky balance. For years hunters were arguably the most powerful archer because their pet was given access to pin/snare styles, disease and a stun iirc. Essentially it was nearly impossible to close distance on a hunter.

Here their pet is still effective in terms of interrupt but it certainly isn't the OP kite tool it was on Live.

why are all of your claims so wrong? cant you read? the pet is so slow you can just run away from it ... it does interrupt shit

forcing someone to run away doesn't interrupt them?


And before you get angry at me again, i also think that the BC line of hunters needs a little bit of help. i personally think it could get a bit oif speed increase. Adding CC would probably be too strong

you got a point there but this is not going to help you anyway in real rvr situations.
yes a sprint ability would help very much. im not sure if "CC" would be op, actually i think it would be worth testing this in classic enviroment.
Thu 14 Mar 2019 1:21 PM by Amp_Phetamine
I personally wouldn't be against adding a snare/pin style or a low duration disease on maybe the LAST BC pet or a low duration disease on the second to last and a snare/pin (garrote-like) with the disease on the final pet.

That way a sufficient number of points would have to be invested in beast craft making higher level hybrid specs with the high level beast craft pet features very difficult.

I would say add the OF Charge ability (CC vulnerable) but I'm still working on getting Charge reviewed in another thread.
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