Which Berserker spec is better?

Started 1 Feb 2019
by DinoTriz
in Midgard
I'm trying to decide between two different specs on my Berserker.

Spec 1
Hammer - 44
Left Axe - 50
Parry - 37

Spec 2
Hammer - 50
Left Axe - 50
Parry - 28

Would taking Hammer to 50 be worth it? Does it raise your WS?

I don't see myself using the level 50 style tbh.

Is Parry not that important?
Fri 1 Feb 2019 8:17 PM by Ardri
RR4: 50LA, 38 hammer/sword (composite 52 weapon for phoenix), 20 parry (0.5% chance to parry per lvl, i.e. 10% chance this spec)

Always use LA snowsquall 3x chain for most damage. Always use hammer to backs/side snare. Swap weapons to get bonus/neutral damage on every target. Memorize the damage tables https://darkageofcamelot.com/content/armor-resist-tables

At each higher RR, lower hammer/sword and raise parry. Unless you plan on using a style in said base weapon line.
Fri 1 Feb 2019 9:29 PM by sinadin
Ardri wrote:
Fri 1 Feb 2019 8:17 PM
(composite 52 weapon for phoenix)


why 52?

thank you
Fri 1 Feb 2019 10:17 PM by Ardri
sinadin wrote:
Fri 1 Feb 2019 9:29 PM
Ardri wrote:
Fri 1 Feb 2019 8:17 PM
(composite 52 weapon for phoenix)


why 52?

thank you

Because that's what the devs said maxes out base weapon damage. Previously i always thought it was 51, but apparently not here.
Tue 5 Feb 2019 4:04 PM by Arikus
Ardri wrote:
Fri 1 Feb 2019 8:17 PM
Swap weapons to get bonus/neutral damage on every target. Memorize the damage tables https://darkageofcamelot.com/content/armor-resist-tables

And watch the resistances, on live it was not uncommon that a paladin or armsman wore chain instead of plate for the crush resistance. The 20% difference is much better than the small amount of extra absorb.
Wed 13 Mar 2019 11:38 AM by mello
DinoTriz wrote:
Fri 1 Feb 2019 4:09 PM
I'm trying to decide between two different specs on my Berserker.

Spec 1
Hammer - 44
Left Axe - 50
Parry - 37

Spec 2
Hammer - 50
Left Axe - 50
Parry - 28

Would taking Hammer to 50 be worth it? Does it raise your WS?

I don't see myself using the level 50 style tbh.

Is Parry not that important?


mate, at the end which spec did you choose?

Currently I'm
50 LA
39 hammer
39 sword
16 parry

but I dont like this spec because I am not still able to switch hammer/sword depending to the target, so I am wondering to respec sword and go full parry

50 LA
39 hammer
42 parry

what do you think guys? i'm rr4

thank you
Wed 13 Mar 2019 11:43 AM by DinoTriz
mello wrote:
Wed 13 Mar 2019 11:38 AM
mate, at the end which spec did you choose?

Currently I'm
50 LA
39 hammer/sword
16 parry

but I dont like this spec because I am not still able to switch hammer/sword depending to the target, so I am wondering to respec sword and go full parry

50 LA
39 hammer/sword
42 parry

what do you think guys? i'm rr4

thank you

I ended up doing the 50/50/28 spec.

I do plan on going hammer/sword in the future, but I just kind of went with the boilerplate spec.

If I soloed more, then I would consider more parry, but I find myself chasing down casters for most of my play.
Wed 13 Mar 2019 11:47 AM by mello
DinoTriz wrote:
Wed 13 Mar 2019 11:43 AM
mello wrote:
Wed 13 Mar 2019 11:38 AM
mate, at the end which spec did you choose?

Currently I'm
50 LA
39 hammer/sword
16 parry

but I dont like this spec because I am not still able to switch hammer/sword depending to the target, so I am wondering to respec sword and go full parry

50 LA
39 hammer/sword
42 parry

what do you think guys? i'm rr4

thank you

I ended up doing the 50/50/28 spec.

I do plan on going hammer/sword in the future, but I just kind of went with the boilerplate spec.

If I soloed more, then I would consider more parry, but I find myself chasing down casters for most of my play.


why 50 in hammer? level 44 & 50 hammer styles are useless..... do i miss something?

related to hammer, I just use conquer to back snare the targets

I play in groups like you
Wed 13 Mar 2019 11:55 AM by DinoTriz
mello wrote:
Wed 13 Mar 2019 11:47 AM
DinoTriz wrote:
Wed 13 Mar 2019 11:43 AM
mello wrote:
Wed 13 Mar 2019 11:38 AM
mate, at the end which spec did you choose?

Currently I'm
50 LA
39 hammer/sword
16 parry

but I dont like this spec because I am not still able to switch hammer/sword depending to the target, so I am wondering to respec sword and go full parry

50 LA
39 hammer/sword
42 parry

what do you think guys? i'm rr4

thank you

I ended up doing the 50/50/28 spec.

I do plan on going hammer/sword in the future, but I just kind of went with the boilerplate spec.

If I soloed more, then I would consider more parry, but I find myself chasing down casters for most of my play.


why 50 in hammer? level 44 & 50 hammer styles are useless..... do i miss something?

related to hammer, I just use conquer to back snare the targets

I play in groups like you

I guess more WS and defense penetration.

However, I don't know how much you get past 50 and I don't know if it's worth more than the parry you can get by speccing differently.

I essentially got lazy, gave up on research, and just ended up at my current spec.
Wed 13 Mar 2019 1:09 PM by mello
guys, which pots do you consider a must have for zerk in pvp?

and in terms of charges?
Wed 13 Mar 2019 3:17 PM by Sepplord
endureg is absolute must have on every single character that RvRs (imo)

if you always rvr in setgrps that's it from a budget POV

Other things i would recommend:
Potion of instant healing
Hastepotions (for when you don't have an aug)
Combined forces (for smallmanning)
Str/Con Charge (for smallmanning or if your shaman can't give you)
DMG-charges (for range interrupt)
SpecAF charge (for when you don't have a more important charge to use on the timer)
DMG-Add charge (see SpecAF)


Afaik, that's mostly it


PS: just remembered the Nosdoden-bracer with the 20%Haste-charge is berserker only, but since this is for a berserker you could also use that Haste-charge instead of potion if you want to prio DPS
Wed 13 Mar 2019 4:32 PM by kmark101
On this server as a melee character your biggest enemy is the awful miss rates. Hence all melee classes should have 50 weapon spec line at all times. You are essentially gimping yourself if you stop at lower, regardless the rest of your spec.
Wed 13 Mar 2019 4:38 PM by Ashenspire
kmark101 wrote:
Wed 13 Mar 2019 4:32 PM
On this server as a melee character your biggest enemy is the awful miss rates. Hence all melee classes should have 50 weapon spec line at all times. You are essentially gimping yourself if you stop at lower, regardless the rest of your spec.

Weaponskill/spec don't affect miss rates. Miss rates are exactly where they should be. Dont spread misinformation.
Fri 15 Mar 2019 2:59 PM by mello
Sepplord wrote:
Wed 13 Mar 2019 3:17 PM
Other things i would recommend:
Potion of instant healing
Hastepotions (for when you don't have an aug)
Combined forces (for smallmanning)
Str/Con Charge (for smallmanning or if your shaman can't give you)
DMG-charges (for range interrupt)
SpecAF charge (for when you don't have a more important charge to use on the timer)
DMG-Add charge (see SpecAF)

Afaik, that's mostly it

PS: just remembered the Nosdoden-bracer with the 20%Haste-charge is berserker only, but since this is for a berserker you could also use that Haste-charge instead of potion if you want to prio DPS


Thank you very much! really interesting

I use pots str/cos and dex/qui when sham miss, and of course istant endu/healinc and end regen. And AF from the epic vest.

So from your list I miss basically 2 things:
- 20%Haste-charge: I am already templated, how can I use Nosdoden bracer? I have to wear it or I can use it like the epic vest?
- DMG-charges (for range interrupt). Do you know a real example of item tu use for this purpose? I checked all the 2hands but w/o success....

thank to all of you guys
Fri 15 Mar 2019 4:00 PM by Sepplord
mello wrote:
Fri 15 Mar 2019 2:59 PM
Sepplord wrote:
Wed 13 Mar 2019 3:17 PM
Other things i would recommend:
Potion of instant healing
Hastepotions (for when you don't have an aug)
Combined forces (for smallmanning)
Str/Con Charge (for smallmanning or if your shaman can't give you)
DMG-charges (for range interrupt)
SpecAF charge (for when you don't have a more important charge to use on the timer)
DMG-Add charge (see SpecAF)

Afaik, that's mostly it

PS: just remembered the Nosdoden-bracer with the 20%Haste-charge is berserker only, but since this is for a berserker you could also use that Haste-charge instead of potion if you want to prio DPS


Thank you very much! really interesting

I use pots str/cos and dex/qui when sham miss, and of course istant endu/healinc and end regen. And AF from the epic vest.

So from your list I miss basically 2 things:
- 20%Haste-charge: I am already templated, how can I use Nosdoden bracer? I have to wear it or I can use it like the epic vest?
- DMG-charges (for range interrupt). Do you know a real example of item tu use for this purpose? I checked all the 2hands but w/o success....

thank to all of you guys

The nosdodenbracer can be used from inventory (all defensive charges can), only Offensive ones have to be equipped.

Regarding DD-charge an alchemist can craft it, and you can put it on a cheap Grey MP weapons from a weaponcrafter (MP so you have 10charges). Chos e something that can go into your 2handslot and you wont even need to switch


Edit: I forgot that you might be zwing the 2handslot for alternative dmg-type. In that Case use a switch-macro to swap in the chargeweapon and use the charge
Sun 17 Mar 2019 12:02 AM by Estat
DinoTriz wrote:
Wed 13 Mar 2019 11:55 AM
I guess more WS and defense penetration.

However, I don't know how much you get past 50 and I don't know if it's worth more than the parry you can get by speccing differently.

I essentially got lazy, gave up on research, and just ended up at my current spec.
you get absolutely no additional WS and defense penetration if your skill is above 52

only benefit is more style damage on conquer
Sat 23 Mar 2019 7:53 PM by Pedòr
Hy guys, for a duo spec what you suggest?

Going the "usual" LA50, hammer and axe 38 or maybe only one weapon to 38 and the rest to parry?

Thanks!
Tue 9 Apr 2019 11:36 AM by Tillbeast
Old post but a few questions concerning zerker spec and template

Currently 50 hammer 50 left axe 28 parry. 50 left axe will always be 50 but can I save room on template by only giving templates 2 points in to put it at composite 52 or do I need to give it the full +11.

Is speccing 50/50 weapon/la and 28 parry better than 50la 39wpn and 42 parry. With +2 to skills from realm rank my template will hit composite 52 and are the level 44 styles worth it over the extra points (42) in parry. Also what level does parry cap out? Is it 52 like weapon or should I just maximise it to 42 (or 28 for 50/50 spec) +11 template +realm rank bonus?

Currently hammer but I heard sword is an optional although any main hand would have to be player crafted to give perfect stats/resists/skills. Whats the reason for choosing sword over hammer? Is it the str/con debuff feather item if it is I will prob stick to hammer as template is already expensive so changing for a specific item would be very expensive. If it is just for specific styles I could easily swap weapon types.

What is the ideal main hand and off hand weapon speeds to use. Currently planning on using a Player Crafted 4.1 Hammer as there are no decent feather items and my left axe will be the 4.2 steinvor frenzied axe. Is that too slow? Do I need to use a quicker left axe?

Thank you for any advice
Tue 9 Apr 2019 11:59 AM by dudis
I dont remember exactly how it works, but you want to have the slowest possible mainhand and the fastest possible offhand on a zerker/SB.

Reason for that is that your mainhand will swing faster if you have a quick offhand, while maintaining its damage if i remember correctly. This is only true for Left Axe, not DW or CD.

The reason people spec sword and hammer is that different damage types deal increased/reduced damage on different armor-types. Check this link:
https://darkageofcamelot.com/content/armor-resist-tables

If you dont expect you'll switch weapons for every target according to that table, just go 50 hammer for the slightly better damage while using your utility/snare styles or if you want to go zerkmode 2h for the laughs.
Tue 9 Apr 2019 1:57 PM by Scout123
dudis wrote:
Tue 9 Apr 2019 11:59 AM
Reason for that is that your mainhand will swing faster if you have a quick offhand, while maintaining its damage if i remember correctly. This is only true for Left Axe, not DW or CD.

Do you have a source for this? I know I've read through the different swing speed calculations for la/CD/dw on an old daoc fan site, but can't find it.
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