Valewalker

Started 10 Mar 2019
by sique
in Ask the Team
Is the team considering changing vw styles? The 3 and 4 part chains are very difficult to pull off outside of a pve environment and the returns are not worth the annoyance, which limits the utility of the class to be more of a peeler. Other classes can perform this role, so outside of being able to cast when rooted the class doesn't have a lot of flavor and can be shut down easily. The addition of castable disease, pbaoe disease, shortening chains, etc. made the class a lot better (the most recent addition of DG --> snow blade so that you don't break CC with blizzard blade was a great change on live).
Sun 10 Mar 2019 4:53 PM by Expfighter
NO, NO, and HELL no on diseases!

VW's actually need the scythe styles damage cut in half, they are a cloth wearer and HIT like a tank!

/rude
Sun 10 Mar 2019 6:36 PM by Milchschnidde
Expfighter wrote:
Sun 10 Mar 2019 4:53 PM
NO, NO, and HELL no on diseases!

VW's actually need the scythe styles damage cut in half, they are a cloth wearer and HIT like a tank!

/rude

Most of the damage comes from sideeffects of the procs. They have a higher miss chance even with 50 on scythe. You miss a lot as VW even in PVE.
On some mobs (orange), my miss rate is somehow 18-20% if those after evade/parry styles wouldnt have an increased chance to hit you wouldnt hit anything.

I Personal would suggest the level 50 spec lifetap from live server.

As for Styles pls add the Grasping root + confligration combo from live server, would make it a viable combo since the VW has actual no anytime combo or skill that has any effect other then taunt....

so the VW has to choose between beeing more melee or more caster. He lacks of Party support skills -> any other suggestion is welcome but thats the main trouble of the VW - (the reaver and thane are able to at least guard and slam for party member), the VW has only a backstyle stun which is only 8 sec.
The lifetap isnt that bad but has no synergy to any other caster setups and even any void eldritch setup with a body debuff train with arbo animist wont fit in because lifetap is energy and arbo bombers are body...
Sun 10 Mar 2019 9:42 PM by The Skies Asunder
I am on board with updating the styles for VW. The current ones are basically useless after the second style in the chain.
Tue 12 Mar 2019 3:36 PM by nixxo87
The Skies Asunder wrote:
Sun 10 Mar 2019 9:42 PM
I am on board with updating the styles for VW. The current ones are basically useless after the second style in the chain.

so you gonna give friars heal styles then?
Tue 12 Mar 2019 8:27 PM by The Skies Asunder
nixxo87 wrote:
Tue 12 Mar 2019 3:36 PM
The Skies Asunder wrote:
Sun 10 Mar 2019 9:42 PM
I am on board with updating the styles for VW. The current ones are basically useless after the second style in the chain.

so you gonna give friars heal styles then?

I would be fine with that also actually. It becomes a slippery slope at some point, but where can we actually draw the line? Personally I think 1.83 - 1.89 or so was the best class balance for the live servers, before everything became completely homogenized as live is now, but also after things had been updated a decent amount. There were things I, of course, didn't like during that time also, but can't complain about everything.
Tue 12 Mar 2019 9:27 PM by Magesty
As I read through threads like this one I often like to think about what the people writing these suggestions are like in real life. How do they navigate their day to day? If they were sitting next to me at the bar would I notice them? As I stare at the bar top and spin my half-finished pint around on its coaster would I hear them mouth breathing next to me, completely oblivious to the world around them? Or perhaps what I experience so often here is a selective ignorance, and the utter lack of cognitive depth only applies to certain aspects of their life. Maybe they are more like the people I see every day on my commute; they move through the world and navigate their life with the best intentions, but as soon as their brain settles on Dark Age of Camelot it begins to smooth out. Their thought processes slow to an ambling pace and their salivary glands kick into overdrive.

It may be best to picture an anthropomorphized horse. One that can type and play DAoC with its hooves (explains a lot, Hibs). It can play well enough to add on fights and "troll" in advice chat, but it is still a horse with many of the same limitations. Why of all animals would they be a horse, you might be wondering? It's because you'd have to have fucking blinders on to make a suggestion like adding the Conflagration chain from live to Phoenix.

Is the game state here anywhere near what it was on live when conflagration was added? No, it's not. Health pools are much lower and almost all of the classes are fairly close to their 1.65 power level and have mostly the abilities and limitations they had at that time. It's 1920, we're at the racetrack with our shitty Hudson Super Sixes just trying to have a good time, and blinders here wants to teleport his 2018 Bugatti from the future to take a big dump on all of us.

Did Mythic (EA, whatever) make intelligent design decisions around the time period they altered VW styles? No, they did not. They tried modify a bunch of sports cars with a thirty thousand pound excavator. Instead of, I don't know, approaching things with nuance they did the exact opposite and haphazardly handed out arbitrary, high damage proc styles to every hybrid they could. They ignored class design and subtlety and instead said: "Fuck it, let's make every hybrid more like Reavers. Valkyries are under performing? Should we maybe improve their unique spear line and make interesting changes that reflect the design and lore of the class? Nah, give them a 50 back style in sword with a Leviathan proc on it. Do it to Thanes, too."

Now, as with almost everything Mythic ended up changing throughout the course of the game's life they had the right idea. It's just their execution of that idea, with the possible exception of NF, was often laughable and barely thought out. It's like they were suffering from some Olympian curse and had ability to see all the things wrong with the game, but when they attempted to enact change all they could muster were plodding movements and swirling thoughts.

When looking at making balance changes to a given class it is important to first establish the role that class plays in the game as a whole. A significant population on these forums often seeks to fit every single class into the "8man" box, and literally every one of their suggestions focus on that and eschews all other facets of the game. Obviously this is an issue because, when it comes to melee especially, the most specialized classes are going to perform the best in 8v8. Period. Outside of specific set ups you don't really want a hybrid that is sorta good at melee and sorta good at casting/healing. You want a durable bastard who is going to get in there and do the most melee DPS as consistently as possible. So what you'll find people suggesting is ways to make a class like the VW "outclass" something like a BM or Hero at a role they simply do better by design.

Now, I do think a game with better overall design would have mechanics in place that encourage class inclusion instead of redundancy and exclusivity, but we are dealing with DAoC from 2001, and you have to consider all changes made in a scope that includes solo, small man, and zerg gameplay.

So, with the Valewalker we are looking at a class that can perform very well in solo and small man, but largely relies on cheesing out positional styles to do so. Thematically it is a hybrid caster/fighter that relies on big, slow 2H scythes and POSITIONAL styles (read: not strong anytimes/frontals). Right off the bat DD proc styles that encourage use of the fastest available weapons don't make sense for the class. It is glaringly obvious, but alas, Mythic made it a core component. 3+ chain styles don't make sense either as, again, we are dealing with a class designed to use slow weapons and burdened with lowish weaponskill. Blizzard blade should be changed to a two style chain and the DD (such unfortunate design) should be reduced in value accordingly to something like 40-50% strength. Conflagration shouldn't be a fourth in chain after evade. That makes no sense and gives the VW no reason to spec that far. It should probably be a follow up to the back style with something that doesn't encourage spamming at max swing speed like a champion weapon style AF debuff. The evade and parry chain should be reworked to employ similar effects that aren't rewarded by swing speed like debuffs and damage adds.

Unfortunately we are working with such a flawed canvas that a total style revamp would be needed to give the class any level of coherency. It boggles my mind that Mythic chose to lean on DD procs instead of growth rates or effects that you can scale properly. Effects that encourage the user to use those slow weapons and not spam the same side chain over and over again. You can still have the cool, appealing spell effects and the satisfaction of a powerful style that make people want to buy expansions, you just need to be rid of the cancerous DD aspect of it.

The Arborial line is also a mess in the same way that the Friar's Enhance spec line and the Reaver's SR line are. Like the Friar you have to spec into it to even be able to play the class at all (less of an "issue" here as the VW has literally no other spec options) and like the Reaver it is filled with unsatisfying and rather lame spells (why doesn't the Reaver instant DoT steal life? Why is the proc buff so pathetically weak? Why does Leviathan even exist?). I don't really understand why power was never shifted over to Arborial and Soul Rending respectively, or why those lines weren't at least made to feel more dynamic. Again, fixing this properly would require a real overhaul, and perhaps even an addition spell line. The little spreadheal LT Mythic added was a step in the right direction for sure, but still fairly misguided.

Hopefully the devs evaluate the class's performance and determine if it is in fact in need of improvement (remember, it doesn't need to be included in 8mans to be a viable class). If they do determine it is under performing in some way and prefer a hands off style approach they make granular changes to the Scythe line. Improve the to hit chance if it is a problem, increase a few growth rates. Ideally for Valewalker players a more hands on approach would be taken and we'd see the whole style tree altered to give it at least some level of coherency rather than a lazily slapped-on DD proc-fueled power spike. Once the changes are made they can see how they take effect and stay willing to further alter things quickly and dynamically until the class is in a good place again.
Wed 13 Mar 2019 1:59 PM by Foofmonger
Magesty wrote:
Tue 12 Mar 2019 9:27 PM
Conflagration shouldn't be a fourth in chain after evade. That makes no sense and gives the VW no reason to spec that far. It should probably be a follow up to the back style with something that doesn't encourage spamming at max swing speed like a champion weapon style AF debuff. The evade and parry chain should be reworked to employ similar effects that aren't rewarded by swing speed like debuffs and damage adds.

Great post overall! I agree with the vast majority of points made here, although I personally don't hate the DD procs (the VW/Reaver are the original "DD" proc classes no?, either way it would be nice if the DD's scaled with attack speed, but I digress).

To the point you made that I quoted above, changing conflag to a backsnare follow up to damaging grasp would be my #1 desired change on the VW. This would allow for two viable specs (max haste/disease proc vs backsnare), and allow the VW to fulfill a peeler role more reliably (although still not as well as the rest of Hybernias melee who have slam/snares/stoicism). As long as the backsnare had some kind of decent duration, it wouldn't encourage the use or fast (or slow actually) weapons.

That being said, VW's aren't really in that bad of a place compared to the rest of the classes in 1.65. They could use something, but as noted the class has some design flaws and would effectively need a "re-work" which would probably bring it so far out of line with classic DAOC that the devs would never do it. I'd be happy with some growth rate or ws increases, whatever really.

Also VWs are plenty viable in 8 mans. They may not be optimal in every comp, but they work very nicely in melee and hybrid groups (they have issues in caster groups due to their poor peeling ability vs other melee).
Wed 13 Mar 2019 2:25 PM by MacPrior
It is just another post "Make a Class a play overpowered and I ll enjoy the game".
Boys, please, be realistic.

VW is the hybrid with highest Weapon Ability from all other hybrids in the game. His absorb buff brings him in the row with the plate wearing tanks, He has very nice abilities, powerful styles, interesting magic skills and brings lot of fun!

And generally, each class change will break a total balance of the game. So, enjoy your toon and have a fun.
Wed 13 Mar 2019 2:42 PM by Foofmonger
MacPrior wrote:
Wed 13 Mar 2019 2:25 PM
It is just another post "Make a Class a play overpowered and I ll enjoy the game".
Boys, please, be realistic.

VW is the hybrid with highest Weapon Ability from all other hybrids in the game. His absorb buff brings him in the row with the plate wearing tanks, He has very nice abilities, powerful styles, interesting magic skills and brings lot of fun!

And generally, each class change will break a total balance of the game. So, enjoy your toon and have a fun.

I think our last two posts were realistic, but yours is a bit over-generalized and over-simplified. Also the 3 sentence posts in VW discussions that say "plate absorb, nukes, high damage", are a trope that we usually make fun of because they are 99% coming from players who are absolutely clueless about how these things function in reality.

1. VW is not the hybrid with the highest WA in the game, because phoenix has made custom changes to bring the other hybrids up to VWs WA levels.
2. Absorb buff does not = plate wearing tanks. It gives similar absorb to plate, but the VW themselves wear cloth armor and sit at sub-600 AF fully buffed. Regardless, they have similar defenses to something like chain/scale.
3. Nice abilities/powerful styles/interseting magic = just nonsense. You could say the same about any class these are super-duper generalizations.

It is true that some people on this thread are not being realistic in asking for ridiculous buffs, but you also fit into the camp of "not realistic" because you clearly don't even know what you are writing.

And no, class changes dont break the total balance of the game... have you even looked at the custom changes phoenix has done thus far? It's like you don't even know you are playing on a modified freeshard.
Wed 13 Mar 2019 5:29 PM by MacPrior
Foofmonger wrote:
Wed 13 Mar 2019 2:42 PM
1. VW is not the hybrid with the highest WA in the game, because phoenix has made custom changes to bring the other hybrids up to VWs WA levels.

Where is this information from? Perhaps it was so in any phase of Beta, but Phoenix Wiki says, the are only 2 classes was uped in WA upto VW - a Paladin and a Friar.
Wed 13 Mar 2019 5:43 PM by Ashenspire
And they were bright up to the Valewalker table.

VW needs the Grasping Roots/Conflagration combo and they'd be absolutely perfect.

To the guy complaining about 20% miss rates on Oranges... That's exactly what you should expect when using a style with no to hit bonus. That's not a Valewalker problem. It's how the game was designed.

It's why Amethyst Slash is considered so powerful in Albion. If it breaks through defenses it's almost impossible to miss with it.
Wed 13 Mar 2019 7:37 PM by Pirhana7
sique wrote:
Sun 10 Mar 2019 1:18 AM
Is the team considering changing vw styles? The 3 and 4 part chains are very difficult to pull off outside of a pve environment and the returns are not worth the annoyance, which limits the utility of the class to be more of a peeler. Other classes can perform this role, so outside of being able to cast when rooted the class doesn't have a lot of flavor and can be shut down easily. The addition of castable disease, pbaoe disease, shortening chains, etc. made the class a lot better (the most recent addition of DG --> snow blade so that you don't break CC with blizzard blade was a great change on live).

I am going to have to disagree with you, I like the current (old styles) I have played VWs from the beginning to 10 years down the road. VWs are very a strong class and always have been. While their casting is just okay their melee ability is far better than what a hybrid should have. Their melee damage and defense is far stronger than most pure tanks. On top that they have 2 interrupts, one being a snare so no one can get away form you. Later on When they got updated with the new styles and abilies it was because people didn't understand how to play VWs and they were made borderline OPd.


3 chain reactionarys are not hard to get off in 1v1 situations or even 2v1 and they do a lot of damage, I always look forward to that 3rd style chain landing and basically killing the enemy, taking that 3rd style away only hurts the chain and the VW. I agree the 4th style chain is too much but here is really no reason to spec for it. 44Scythe, 46Arb is generally the best spec. There is no noticible difference in damage or penetration going from 44 to 50 scythe. 46 arb gives you the big 20% chance red disease proc and it greatly helps in assist trains and keeping the target from getting away and being healed very well. Even 1v1 it helps weaken your target. I even prefer the 3 style side chain as it will generally kill any target you use it on, especially if you open with back stun.
Thu 14 Mar 2019 2:24 PM by Cytrial
The only changes I think that the VW need are a decent anytime style, and maybe make the 50 spec style a followup to that style.
Thu 14 Mar 2019 2:51 PM by Ashenspire
Cytrial wrote:
Thu 14 Mar 2019 2:24 PM
The only changes I think that the VW need are a decent anytime style, and maybe make the 50 spec style a followup to that style.

That's exactly what they did on live. They made Grasping Roots a frontal style, which is practically an anytime, and made Conflagration the follow up.
Thu 14 Mar 2019 7:40 PM by Pirhana7
Ashenspire wrote:
Thu 14 Mar 2019 2:51 PM
Cytrial wrote:
Thu 14 Mar 2019 2:24 PM
The only changes I think that the VW need are a decent anytime style, and maybe make the 50 spec style a followup to that style.

That's exactly what they did on live. They made Grasping Roots a frontal style, which is practically an anytime, and made Conflagration the follow up.

I always felt my VW was better stopping at 44 scythe and gaining the utility and red disease proc in Arb, even after the VW change and getting the big 50 dd style I ended up going back to 44 Scythe. All I want is the anytime starter style to be upgraded or the Taunt style.. I like my 3 style chains too much
Fri 15 Mar 2019 2:14 PM by Ebenezer
Ashenspire wrote:
Thu 14 Mar 2019 2:51 PM
That's exactly what they did on live. They made Grasping Roots a frontal style, which is practically an anytime, and made Conflagration the follow up.

Grasping Roots? No, not the live version. If it was a frontal 60% snare, sure.

Shortening style chains needs to happen all over, not just VW.
Fri 15 Mar 2019 5:30 PM by Expfighter
yes i will say this again, GD Valewalkers need their damage cut by 60%, i just fought a rr2 vw, i am a rr4.8 scout, my crit shot hit for 672, and follow up shots hit for 131, then slam missed and melee started, i swung for 69 and the vw hit me for over 400 a swing of that BS weapon, 389 + 89 proc!

in WHAT world is that NOT overpowered for a melee POS cloth wearer?
Fri 15 Mar 2019 5:31 PM by Ashenspire
Expfighter wrote:
Fri 15 Mar 2019 5:30 PM
yes i will say this again, GD Valewalkers need their damage cut by 60%, i just fought a rr2 vw, i am a rr4.8 scout, my crit shot hit for 672, and follow up shots hit for 131, then slam missed and the vw hit me for over 400 a swing of that BS weapon, 389 + 89 proc!

in WHAT world is that NOT overpowered for a melee POS cloth wearer?

Except he's wearing plate.
Fri 15 Mar 2019 5:37 PM by Expfighter
Ashenspire wrote:
Fri 15 Mar 2019 5:31 PM
Expfighter wrote:
Fri 15 Mar 2019 5:30 PM
yes i will say this again, GD Valewalkers need their damage cut by 60%, i just fought a rr2 vw, i am a rr4.8 scout, my crit shot hit for 672, and follow up shots hit for 131, then slam missed and the vw hit me for over 400 a swing of that BS weapon, 389 + 89 proc!

in WHAT world is that NOT overpowered for a melee POS cloth wearer?

Except he's wearing plate.

what? the absorb buff is that high here! yea that GARBAGE needs a 75% reduction and damage needs a 75% cut, not 60%! no way a cloth wearer should be that strong
Fri 15 Mar 2019 5:58 PM by Pirhana7
Ebenezer wrote:
Fri 15 Mar 2019 2:14 PM
Ashenspire wrote:
Thu 14 Mar 2019 2:51 PM
That's exactly what they did on live. They made Grasping Roots a frontal style, which is practically an anytime, and made Conflagration the follow up.

Grasping Roots? No, not the live version. If it was a frontal 60% snare, sure.

Shortening style chains needs to happen all over, not just VW.

Why would you want to remove a powerful 3rd chain style? That would hurt VWs. I understand they are hard to get off sometimes but why remove it? then they can NEVER happen and you have to fall back to a weaker anytime style..... Most of my killing blows come from the 3rd style in the parry chain....
Fri 15 Mar 2019 6:34 PM by Ashenspire
Expfighter wrote:
Fri 15 Mar 2019 5:37 PM
Ashenspire wrote:
Fri 15 Mar 2019 5:31 PM
Expfighter wrote:
Fri 15 Mar 2019 5:30 PM
yes i will say this again, GD Valewalkers need their damage cut by 60%, i just fought a rr2 vw, i am a rr4.8 scout, my crit shot hit for 672, and follow up shots hit for 131, then slam missed and the vw hit me for over 400 a swing of that BS weapon, 389 + 89 proc!

in WHAT world is that NOT overpowered for a melee POS cloth wearer?

Except he's wearing plate.

what? the absorb buff is that high here! yea that GARBAGE needs a 75% reduction and damage needs a 75% cut, not 60%! no way a cloth wearer should be that strong

Bad troll is bad
Fri 15 Mar 2019 7:05 PM by Ebenezer
Pirhana7 wrote:
Fri 15 Mar 2019 5:58 PM
Why would you want to remove a powerful 3rd chain style? That would hurt VWs. I understand they are hard to get off sometimes but why remove it? then they can NEVER happen and you have to fall back to a weaker anytime style..... Most of my killing blows come from the 3rd style in the parry chain....
3rd in chain is fine, if it's worth it.

4th in chain for conflag? Odds of getting that far down a chain on a defending target are pretty darn slim.
And you won't get down it at all if they don't swing at you to give you an evade.

Of course it's also monstrous if you land it (1.44 growth, plus the DD). If it wasn't that big, speccing 50 scythe wouldn't even be a debate. You'd go 44 all the time.

After further consideration, I'm OK with it.
Sun 17 Mar 2019 8:43 AM by Dindelion
There were a lot of bad things with DAoC patches during its long life, but I think Mythic getting rid of 4 chain combos for every melees when they decided to overhaul them was one of the thing happening in the game. Basically you won't pull out that combo against any decent player anyway, especially when it's a reactionary starter.

I don't know what are the devs stance on this ? I do agree with you but to be honest I don't think it will happen here though, because if we change that for the VW, we need to change that for every melee line, and it won't be a "classic-like" experience anymore. It requires a lot of work too (except if they decide to take mythic's work but I don't think so), because multiple melees line are badly designed. For example the Reaver and his flex line is another case of a bad design, the line is quite bad and becomes a retarded leviathan spam at 50.

But hey, they actually decided to fix Thane here, so one can dream !
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