Realm vs realm has turned into Arathi Basin but with flag teleports and zergs.
Pirhana7 wrote: ↑Sat 2 Mar 2019 12:14 AM
Thanks for the answer. I guess I could just looked it up lol. Besides the point, but why in the world would he use a reference from a really old game that DAOC players didn't play and know. Why not use an example of a modern game that we would know like Cyrodiil from ESO or WvW from GW2...
genchaos9 wrote: ↑Mon 4 Mar 2019 6:14 PMPirhana7 wrote: ↑Sat 2 Mar 2019 12:14 AMstridberg wrote: ↑Fri 1 Mar 2019 11:54 PMA World of Warcraft battleground in which you queue up, get matched with opponents and fight an instanced 15v15.
So the exact opposite of what's happening in RvR.
Thanks for the answer. I guess I could just looked it up lol. Besides the point, but why in the world would he use a reference from a really old game that DAOC players didn't play and know. Why not use an example of a modern game that we would know like Cyrodiil from ESO or WvW from GW2...
Arathis Basin has been played by millions of players and is still played today on the live WoW servers.
alusnova415 wrote: ↑Fri 1 Mar 2019 10:01 PMSo you dont want people pvping in a massive online game that was designed to be realms at war ?
May I recommend guild wars 2, or WoW pvp is instanced and controlled .
Pirhana7 wrote: ↑Mon 4 Mar 2019 8:14 PMgenchaos9 wrote: ↑Mon 4 Mar 2019 6:14 PMPirhana7 wrote: ↑Sat 2 Mar 2019 12:14 AMThanks for the answer. I guess I could just looked it up lol. Besides the point, but why in the world would he use a reference from a really old game that DAOC players didn't play and know. Why not use an example of a modern game that we would know like Cyrodiil from ESO or WvW from GW2...
Arathis Basin has been played by millions of players and is still played today on the live WoW servers.
Yes we all know what WoW is and how well it has done but I think you missed the point. WoW came out shortly after DAOC and most the big DAOC fans like everyone who is here never even tried WoW or did and came right back after a few weeks because they preferred DAOC and actually having RVR. Now I could tell you all about the maps in other games that came out later as DAOC fizzled over time and most moved on. Games like AOC, WAR, SWTOR, Rift, GW2, and ESO. But I don't know s--- about WOW because like most of us here, we were too busy enjoying DAOC to know anything about WoW.
dudis wrote: ↑Tue 5 Mar 2019 8:54 AMWhile i get that you don't like the kind of action that we see now (and i agree by the way), you have to realize that you are in the monority.
I'm amazed that there are so many people in RvR on this server, compared for Uthgard for example. I think the tasks are a huge reason for that, simply because they incentivize the masses to RvR even in [edit - Language] groups, since there are easy objectives and at least some RPs in it.
Without the zerging masses, the server would be dead already.
That said, I agree that there could be improvements, especially to incentivize taking keeps and relics.
Imo the flags could stay but remove the ability to port to them and instead reward more task RP for taking/holding and fighting near them.
Instead allow people to port to keeps.
Meandow wrote: ↑Tue 5 Mar 2019 12:49 PMMinority by a very marginal portion, maybe. When it comes to the opinion of completely removing tasks then yes I would agree but to alter the current one? I think a lot of people would agree, I mean the latest vote on teleport is almost 50/50, but that's one out of many aspects of the task. But ye, this discussion is kind of moot since Phoenix staff is on top of it, new changes to try to improve it daily or at least weekly. Way forward is to give suggestions and voice your opinion on stuff that you like and/or dislike and it will get better over time.
Meandow wrote: ↑Tue 5 Mar 2019 8:15 AMPirhana7 wrote: ↑Mon 4 Mar 2019 8:14 PMgenchaos9 wrote: ↑Mon 4 Mar 2019 6:14 PMArathis Basin has been played by millions of players and is still played today on the live WoW servers.
Yes we all know what WoW is and how well it has done but I think you missed the point. WoW came out shortly after DAOC and most the big DAOC fans like everyone who is here never even tried WoW or did and came right back after a few weeks because they preferred DAOC and actually having RVR. Now I could tell you all about the maps in other games that came out later as DAOC fizzled over time and most moved on. Games like AOC, WAR, SWTOR, Rift, GW2, and ESO. But I don't know s--- about WOW because like most of us here, we were too busy enjoying DAOC to know anything about WoW.
I'm not sure who you're trying to fool here, just because YOU didn't play WoW doesn't mean a lot of other people didn't. As a matter of fact a lot still do (I know a handful of people who still plays/played recently who is now on Phoenix). If you google "Most popular MMO" then WoW will be #1 on that list, making a reference to it would then make at least a bit sense, no? Anyways, this is very off topic and also a very pointless discussion.
I completely agree with the fact that tasks need to be changed and in my opinion spread out a bit, implement a sub task that solo/smallman/whatever can do in another realm so they don't have to run with the zerg to get anything at all done. Should also force people to be in the zone when the tasks end. People porting out and grabbing double task (one just before it ends and then tag the second one) getting 29 minutes of time to go do other stuff is just stupid. If you leave frontier participation should be wiped.
dudis wrote: ↑Tue 5 Mar 2019 1:59 PMWhile what you are saying about the polls is true, I suspect it's a small minority of players on the server that vote in the polls or ever even go on the forum.
At least that has been the case for pretty much every game i have ever played, and a lot of the time in real life too. The silent majority will not come and discuss these things on the forum. If they dont like it, they'll move on.
Hence my conclusion that the devs are doing something right to engage these people to join in RvR.
And again, I'm not at all against changing the current task system, but I absolutely think something needs to be there.
Zergs roll 8 mans, 8 mans roll small man, small mans roll solo's and solos kill expers. It's how daoc always has been and always will be, tasks or no tasks.Bumbles wrote: ↑Sun 10 Mar 2019 6:29 AM8mans complain about zergs but will roll solos/duos with no thought. Karma kiddos.
sprinkle wrote: ↑Mon 11 Mar 2019 10:08 PMran from mid portal keep to alb milegate in hib today at 2pm EST When I got back from grocery shopping didn't see anyone
about 10 mins later a group of albs did roll me so I could get my task update but rvr is down 80%
was fun while it lasted
sprinkle wrote: ↑Mon 11 Mar 2019 10:08 PMran from mid portal keep to alb milegate in hib today at 2pm EST When I got back from grocery shopping didn't see anyone
about 10 mins later a group of albs did roll me so I could get my task update but rvr is down 80%
was fun while it lasted
Sleipnir wrote: ↑Fri 1 Mar 2019 10:50 PMDAOC's RVR was fun when it involved fighting over Keeps - for relics, for DF, and just to take it to your enemy realms. It didn't need gimicks to be fun. While I very much appreciate the work and effort the server admins have put in, I do think the current task system is overdeveloped and unnecessarily Arothi Basin- like. I sort of liked having access to some realm tasks to help the lower level Realm Ranks catch up a bit and compete, like it was during Beta, but I think the RVR should be more centered around keeps. If you want to customize, put in some more bonuses or advantages for owning keeps, and for taking them. Mob XP bonuses for areas around the keep like Uthgard had maybe, or something along those lines that helps motivate people to have a reason to take keeps.
Thanks for making the server, but hopefully you guys will consider dialing back the task system to make it more like DAOC was back in the day. /cheers
genchaos9 wrote: ↑Tue 12 Mar 2019 8:28 AM
IF you put enough RP bonuses and feathers for keep takes, people will be banging on keep doors all day long.
sprinkle wrote: ↑Mon 11 Mar 2019 11:23 PMits primetime euro and I think theres more euro then US players like uthgard
waffel wrote: ↑Tue 12 Mar 2019 11:42 PMThe easiest way to shake things up is to change keeps and make them the CENTRAL point of task zones. I’m not sure how, but there needs to be a way
defiasbandit wrote: ↑Tue 12 Mar 2019 11:54 PMwaffel wrote: ↑Tue 12 Mar 2019 11:42 PMThe easiest way to shake things up is to change keeps and make them the CENTRAL point of task zones. I’m not sure how, but there needs to be a way
The key to improving RvR right now is to move players around more. Get players into the border keep zones. Make owning keeps in the task frontier a higher priority. Put more objectives all around the frontier so that players have more.options. The issue is not the teleporting, it is how the teleporting is implemented. Some ideas.
Teleporting to Keeps instead of Flags:Invading realms will teleport to the 4 center keeps instead of the flags. The invading realms can now battle over the center zone keeps at the start of the task to secure teleports. Keeps under attack can not be teleported into This is more in the spirit of Dark Age of Camelot.
Invader Teleporting Only:Allow only the invading realms to teleport to keeps. The defending realms will need to run from their border keeps. This will create more action in the Border Keep zones, and the action will flow from the portal zones towards the border keep zones instead of vice versa. It will spread the action into two more zones than just the center zone.
Objectives in Border Keep Zones:Add tons of new objectives to the border keep zones, so that the defending realm can choose to complete those instead of running to the center zone. In order to compensate for removing teleporting for the defending realm, they will now have objectives in their two border keep zones, which they can complete and earn realm task score. The invading realms will now be able to contest objectives that are spread out across the two border keep zones. New capture points that scale down based on group size. Treasure chests hidden across the zones that have thousands of soil,snow, or branches. Objectives with substantial rewards.
Here is a map of Forest Sauvage with New Objectives:
https://imgur.com/a/FWRqcmd
Here is a map of Midgard border keep zones with new objectives.
https://imgur.com/a/29ucyza
Lasastard wrote: ↑Mon 18 Mar 2019 8:28 AMOF keeps are a complete shit show for zerg-level fights; one entrance, unbreachable walls, tons of LOS issues. Just imagine hibernia defending a keep - shrooms and every other caster has pbaoe that clips through walls. Hooray, what a great idea. How would that be "fun", exactly?
Now, with NF keeps this would be a very different story, but putting the focus on sieging in OF is just an awful, awful idea.
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