Disease timer

Started 6 Mar 2019
by qq6
in Ask the Team
It cancels out any kind of passive regen, so we sit there, basically doing nothing for over 2 mins... is there any chance you could reduce the timer on the disease or make the passive regen 2 per tick or something... it does get silly sometimes when all you do is fight assassins, and have to rest so much between every encounter.
Wed 6 Mar 2019 9:25 PM by Exploder
Yeah, I agree. It's absurd how long the duration is.
Wed 6 Mar 2019 10:09 PM by Expfighter
Exploder wrote:
Wed 6 Mar 2019 9:25 PM
Yeah, I agree. It's absurd how long the duration is.

try getting hit with the 3min disease from a shammy?
Thu 7 Mar 2019 2:02 AM by Exploder
Expfighter wrote:
Exploder wrote:
Wed 6 Mar 2019 9:25 PM
Yeah, I agree. It's absurd how long the duration is.

try getting hit with the 3min disease from a shammy?

Yeah, I figured we were talking about disease in general. Disease as a whole is far too crippling.
Thu 7 Mar 2019 2:28 PM by Ardri
Of all the things in this game, i've never understood why disease is 2min while everything else is ~1min. Would be a good change imo.
Thu 7 Mar 2019 3:26 PM by Druth
For a negative effect that has no immun timer, it's waaay to long.
Thu 7 Mar 2019 3:51 PM by Jawn
I think one of the biggest issues with disease is how shamans have been abusing it. If you've won the fight and they know they're gonna die they hit PBAoE disease right before death. Thereby leaving everyone in the vicinity with a 2 minute snare and halved healing and absolutely no way to cure unless you're running with a class that can cure.

Implement an immunity timer or reduce duration for it. Or give us access to disease cure pots. Nearsight, mezz, stun, root and snare are all forms of CC that have immunity timers. Why is disease excluded from that?
Thu 7 Mar 2019 4:27 PM by Milchschnidde
Use purge to cure... case closed
Thu 7 Mar 2019 4:29 PM by Jawn
Milchschnidde wrote:
Thu 7 Mar 2019 4:27 PM
Use purge to cure... case closed

Use purge to cure then get re-diseased immediately because there's no immunity timer? Case is still open guy.
Thu 7 Mar 2019 4:33 PM by Milchschnidde
Jawn wrote:
Thu 7 Mar 2019 4:29 PM
Milchschnidde wrote:
Thu 7 Mar 2019 4:27 PM
Use purge to cure... case closed

Use purge to cure then get re-diseased immediately because there's no immunity timer? Case is still open guy.

Then add as well a snare immunity, there are a lot of skills which are how they are implimented. If you dont like that fact dont play assassin, they already added selfbuffs and a ton of potions which are basicly not necessary. Disease can be cured by any supporter. Debuffs can not be cured, Disease is something between a debuff and a snare. Its pure game mechanic nothing new..
Thu 7 Mar 2019 4:50 PM by Jawn
Milchschnidde wrote:
Thu 7 Mar 2019 4:33 PM
Jawn wrote:
Thu 7 Mar 2019 4:29 PM
Milchschnidde wrote:
Thu 7 Mar 2019 4:27 PM
Use purge to cure... case closed

Use purge to cure then get re-diseased immediately because there's no immunity timer? Case is still open guy.

Then add as well a snare immunity, there are a lot of skills which are how they are implimented. If you dont like that fact dont play assassin, they already added selfbuffs and a ton of potions which are basicly not necessary. Disease can be cured by any supporter. Debuffs can not be cured, Disease is something between a debuff and a snare. Its pure game mechanic nothing new..

I don't play an assassin. But you certainly sound like you play mid.
Thu 7 Mar 2019 5:10 PM by Milchschnidde
Jawn wrote:
Thu 7 Mar 2019 4:50 PM
Milchschnidde wrote:
Thu 7 Mar 2019 4:33 PM
Jawn wrote:
Thu 7 Mar 2019 4:29 PM
Use purge to cure then get re-diseased immediately because there's no immunity timer? Case is still open guy.

Then add as well a snare immunity, there are a lot of skills which are how they are implimented. If you dont like that fact dont play assassin, they already added selfbuffs and a ton of potions which are basicly not necessary. Disease can be cured by any supporter. Debuffs can not be cured, Disease is something between a debuff and a snare. Its pure game mechanic nothing new..

I don't play an assassin. But you certainly sound like you play mid.

Nope i play HIB and i am fine with it, you can cure it in RvR with easy, but albs tend to run only with 2 clerics and hibs run with bard 2 druid and sometimes a warden also mids run 2 healer 1 schaman, so at least every other realm has a secondary char to cleanse but not our fault that alb doesnt want to use the ultility of the friar
Thu 7 Mar 2019 5:30 PM by Jawn
Milchschnidde wrote:
Thu 7 Mar 2019 5:10 PM
Jawn wrote:
Thu 7 Mar 2019 4:50 PM
Milchschnidde wrote:
Thu 7 Mar 2019 4:33 PM
Then add as well a snare immunity, there are a lot of skills which are how they are implimented. If you dont like that fact dont play assassin, they already added selfbuffs and a ton of potions which are basicly not necessary. Disease can be cured by any supporter. Debuffs can not be cured, Disease is something between a debuff and a snare. Its pure game mechanic nothing new..

I don't play an assassin. But you certainly sound like you play mid.

Nope i play HIB and i am fine with it, you can cure it in RvR with easy, but albs tend to run only with 2 clerics and hibs run with bard 2 druid and sometimes a warden also mids run 2 healer 1 schaman, so at least every other realm has a secondary char to cleanse but not our fault that alb doesnt want to use the ultility of the friar

Agreed mid and hib have a clear advantage with support classes and friars are too difficult for most people to play. Cool. So yeah, that disease thing....tough shit Albion. Sorry guys. Same ol' story.
Thu 7 Mar 2019 5:35 PM by FFpheonix
Give Friars PBT in their Enhancement line... or no?
Thu 7 Mar 2019 6:32 PM by Afuldan
FFpheonix wrote:
Thu 7 Mar 2019 5:35 PM
Give Friars PBT in their Enhancement line... or no?

Yikes. No. Give them insta cure disease and cure poison on timers, so they keep their peeling ability intact while helping clerics a bit.
Fri 8 Mar 2019 11:15 AM by Stoertebecker
Jawn wrote:
Thu 7 Mar 2019 3:51 PM
Thereby leaving everyone in the vicinity with a 2 minute snare and halved healing and absolutely no way to cure unless you're running with a class that can cure.

You know that and still get disease? Learning from pain isn`t your thing? ok
Shamans are easy to detect, small shield, no norse or dwarf
Fri 8 Mar 2019 12:12 PM by Takii
Jawn wrote:
Thu 7 Mar 2019 3:51 PM
If you've won the fight and they know they're gonna die they hit PBAoE disease right before death. Thereby leaving everyone in the vicinity with a 2 minute snare and halved healing and absolutely no way to cure unless you're running with a class that can cure.

ABSOLUTELY NO WAY TO CURE except 20% of your realmmates can literally cure it.
Fri 8 Mar 2019 1:40 PM by Jawn
Stoertebecker wrote:
Fri 8 Mar 2019 11:15 AM
Jawn wrote:
Thu 7 Mar 2019 3:51 PM
Thereby leaving everyone in the vicinity with a 2 minute snare and halved healing and absolutely no way to cure unless you're running with a class that can cure.

You know that and still get disease? Learning from pain isn`t your thing? ok
Shamans are easy to detect, small shield, no norse or dwarf

So you're saying a melee should never get in range of a shaman? Maybe ill try to emote him to death?
Fri 8 Mar 2019 1:41 PM by Jawn
Takii wrote:
Fri 8 Mar 2019 12:12 PM
Jawn wrote:
Thu 7 Mar 2019 3:51 PM
If you've won the fight and they know they're gonna die they hit PBAoE disease right before death. Thereby leaving everyone in the vicinity with a 2 minute snare and halved healing and absolutely no way to cure unless you're running with a class that can cure.

ABSOLUTELY NO WAY TO CURE except 20% of your realmmates can literally cure it.

20% lol way to apply a stat out of context
Fri 8 Mar 2019 2:27 PM by moe_Jiller
Wow the suggestions here are getting more ridiculous every day....
Fri 8 Mar 2019 3:44 PM by Stoertebecker
Jawn wrote:
Fri 8 Mar 2019 1:40 PM
Stoertebecker wrote:
Fri 8 Mar 2019 11:15 AM
Jawn wrote:
Thu 7 Mar 2019 3:51 PM
Thereby leaving everyone in the vicinity with a 2 minute snare and halved healing and absolutely no way to cure unless you're running with a class that can cure.

You know that and still get disease? Learning from pain isn`t your thing? ok
Shamans are easy to detect, small shield, no norse or dwarf

So you're saying a melee should never get in range of a shaman? Maybe ill try to emote him to death?

You can`t have one thing without the other
Fri 8 Mar 2019 10:43 PM by Luluko
no idea whats your problem is a shaman on its own is easy rps to any assassin with half a brain and when add arrives you just vanish... it even cures the dots, and that disease needs to be that long until a cave shaman dots did their work. Assassin disease could be reduced to 1minute tho wouldnt hurt them one bit since they can easiely reapply it and people who fought an assassins arent useless for the next 2mins with no hp. And shaman doesnt have the benefit of stealth and just dot/disease a fulltank run away restealth and wear your target down that way if its something really tough like light or full tank with turtle build.
Sat 9 Mar 2019 2:00 PM by grannydanger
Both disease and nearsight are a bit too powerful as statuses go. Disease should get a 30sec immunity. Nearsight should have a shorter duration.

The frustration players feel is from the counter play requirements compared to the application. There needs to be more of an opportunity cost. You can mistime a mez, stun, root, but you can't mistime a disease (just don't break mez you goofs).

Nearsight on the other hand just needs to have its duration reduced. 2 minutes is far far too long. It should be in the 30-45sec range.
Sat 9 Mar 2019 2:20 PM by Afuldan
grannydanger wrote:
Sat 9 Mar 2019 2:00 PM
Both disease and nearsight are a bit too powerful as statuses go. Disease should get a 30sec immunity. Nearsight should have a shorter duration.

The frustration players feel is from the counter play requirements compared to the application. There needs to be more of an opportunity cost. You can mistime a mez, stun, root, but you can't mistime a disease (just don't break mez you goofs).

Nearsight on the other hand just needs to have its duration reduced. 2 minutes is far far too long. It should be in the 30-45sec range.

Cure Disease at 7 heal spec, cure NS at 20/40 heal spec. Stop running pure buff healing classes and watch those statuses dissapear.
This topic is locked and you can't reply.

Return to Ask the Team or the latest topics