any DoT spell shall not be reapllied

Started 7 Mar 2019
by cocio_dk
in Suggestions
with this envenom nerf (yet again a big nerf on assassins) !!!
All DoT spells should not be able to be reapllied untill duration is over or cured/purged, if u want to be true to this envenom nerf.

you took away that one game mechanic from assassins that actually meant we had continoues damage,
you allrdy nerfed the defence with dodger goodbye.. you also nerfed PA damage,
so Shamans, druid, cabalist, wiz, whatever class have a DoT spell should be on same conditions, why would a casted DoT have more effect that a DoT applied to a weapon
Thu 7 Mar 2019 10:56 PM by teiloh
cocio_dk wrote:
Thu 7 Mar 2019 10:41 PM
a casted DoT


Because they are casted DoTs
Thu 7 Mar 2019 10:56 PM by Kaedius
cocio_dk wrote:
Thu 7 Mar 2019 10:41 PM
with this envenom nerf (yet again a big nerf on assassins) !!!
All DoT spells should not be able to be reapllied untill duration is over or cured/purged, if u want to be true to this envenom nerf.

you took away that one game mechanic from assassins that actually meant we had continoues damage,
you allrdy nerfed the defence with dodger goodbye.. you also nerfed PA damage,
so Shamans, druid, cabalist, wiz, whatever class have a DoT spell should be on same conditions, why would a casted DoT have more effect that a DoT applied to a weapon


Casters still have to deal with being interrupted, it costs power to cast the spell, and it takes time to actually cast the spell. Assassins can instantly swap in a weapon and apply a dot without little downside. And then, swap in another weap for another dot dmg tick. The dot might not even ever get to the second tick because you can just swap in another weap before it does and get the dmg tick and you've got an endless supply of free auto-attacks and fast end regen with end pots.

Casters would run out of power if they just cast dot after dot and is not efficient at all compared to letting the dot run its course, while an assassin just has to have enough inventory space for weapons. Inventory space shouldn't be the equivalent to power as resource for how many dots you can apply.
Thu 7 Mar 2019 11:13 PM by Bradekes
cocio_dk wrote:
Thu 7 Mar 2019 10:41 PM
with this envenom nerf (yet again a big nerf on assassins) !!!
All DoT spells should not be able to be reapllied untill duration is over or cured/purged, if u want to be true to this envenom nerf.

you took away that one game mechanic from assassins that actually meant we had continoues damage,
you allrdy nerfed the defence with dodger goodbye.. you also nerfed PA damage,
so Shamans, druid, cabalist, wiz, whatever class have a DoT spell should be on same conditions, why would a casted DoT have more effect that a DoT applied to a weapon


Ohh my bad that I may have offended someone here with my earlier post.. One thing about dodger is that it isn't necessary on a stealther as you get nearly 50%evade which is cap anyways. Next thing... How about you just perf the caster in the face, then it will stop casting dots... Problem solved...
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