Armor resistances

Started 7 Mar 2019
by inoeth
in Ask the Team
hi i wonder what numbers armor resistances/vulnerabilitys are?

with my SB i get constantly hit for around 170 (bonus) by slash speced enemys while i only do around 120 on them (malus)
as far as i know resistances and vulnerabilities are +5% and -5% but if i compare the numbers that seems to be wrong.

sidenote: composite 63 LA should give me 98% Mh dmg so there is another 2% missing, still the difference is much higher... if i do the math the difference is around 30%
Thu 7 Mar 2019 10:08 AM by Numatic
inoeth wrote:
Thu 7 Mar 2019 7:29 AM
hi i wonder what numbers armor resistances/vulnerabilitys are?

with my SB i get constantly hit for around 170 (bonus) by slash speced enemys while i only do around 120 on them (malus)
as far as i know resistances and vulnerabilities are +5% and -5% but if i compare the numbers that seems to be wrong.

sidenote: composite 63 LA should give me 98% Mh dmg so there is another 2% missing, still the difference is much higher... if i do the math the difference is around 30%

Armor resistances/vulnerabilities are 10%.
Thu 7 Mar 2019 10:19 AM by inoeth
just found this



that really discribes it and confirms my feeling about why i do so gimped dmg especialy vs nightshades... 18% resistance vs 7% vunerability lol

imo this is really over the top, is there any chance the staff is going to take a look on it? i think it later got changed to flat 5% values as mentioned in my op
Thu 7 Mar 2019 10:46 AM by Numatic
inoeth wrote:
Thu 7 Mar 2019 10:19 AM
just found this



that really discribes it and confirms my feeling about why i do so gimped dmg especialy vs nightshades... 18% resistance vs 7% vunerability lol

imo this is really over the top, is there any chance the staff is going to take a look on it? i think it later got changed to flat 5% values as mentioned in my op

Those are post 1.65. Here it's a straight 10%. At this patch there arent any base armor vuln/resist to magic. So they would be 10% resistant and you would be 10% vulnerable.
Thu 7 Mar 2019 10:50 AM by Durgrim
Numatic wrote:
Thu 7 Mar 2019 10:46 AM
inoeth wrote:
Thu 7 Mar 2019 10:19 AM
just found this



that really discribes it and confirms my feeling about why i do so gimped dmg especialy vs nightshades... 18% resistance vs 7% vunerability lol

imo this is really over the top, is there any chance the staff is going to take a look on it? i think it later got changed to flat 5% values as mentioned in my op

Those are post 1.65. Here it's a straight 10%. At this patch there arent any base armor vuln/resist to magic. So they would be 10% resistant and you would be 10% vulnerable.

even 10-10 is a difference of 20% dmg between assasins...without having the chance on closing the gap on Mid side.
So the wanted/requested crush spec for SB seems legit in first hand.
What could, instead, be the reasons why the original dev's composed it like this? Because SB could go 2h sword?
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