We could use one of these to make some smaller coordinated objectives in alternative areas outside of the "main" task so as to attract areas where smallmans/8 mans could actively fight without getting ran over by 5 FGs every 10 or 15 minutes. Not all of us like zerging everything/everywhere and no amount of underdog bonus can make up for the ability to find a real fight.
Curious if this is in the works or if everything is working as intended and its zerg or get zerged basically.
Maybe the 8 man's should learn how to deal with the zerg. I quite often remember kiting throngs of Albs from AMG to breifine in SI as a hib eldritch spamming desease and praying to jesus we could turn long enough to triple nuke someone down rq as we were kiting. I'm sure it can be done again with the right people and group(s). Sometimes you have to run a pair of coordinated groups to make it happen so that one covers for the other as they retreat in staggered fashion. Obviously this isn't always the case, but it's what I've seen done a number of times here already being one of those cave shaman zerglings myself.
There's the age old argument of 8man being more skilled than zergs and all that jazz, which I'll agree with you about because as you inherently lower the amount of people involved in an interaction their respective skill becomes more important to the outcome of the fight. However, if this game was designed to promote 8v8 tourney type experience I'm sure there would've been more of that promoted in 1.65 (or whatever patch this is supposed to be around).
Just wait until the server (inevitably) dies out, which could take a while at it's current rate, and then you'll be able to have the holier than thou experience known as 8v8 where people just RA dump on each other until the person with the higher RR usually wins.
Zerg is Realm vs Realm, I have personally enjoyed seeing 8v8 trashed as that is PvP not RvR. Reminiscent of WoW arenas or battlegrounds, daoc is the only game able to throw hordes of player armies at each other. It is the only activity i can think of that is cancerous to daoc,
i hope the phoenix staff embrace vast community oriented changes with little attention heeded to 8 man pep squads.
Zerg is Realm vs Realm, I have personally enjoyed seeing 8v8 trashed as that is PvP not RvR. Reminiscent of WoW arenas or battlegrounds, daoc is the only game able to throw hordes of player armies at each other. It is the only activity i can think of that is cancerous to daoc,
i hope the phoenix staff embrace vast community oriented changes with little attention heeded to 8 man pep squads.
So, you want to appease people... but just not the 8 mans? Seems oxymoronic... WoW became popular because it caters to mass casuals that just want free rewards/gear/loot.
To be clear I am not talking from a strict 8 man PoV. There are a lot of people who enjoy smallman or solo that don't run speed classes in their groups who are simply swallowed up by mongoloid zergs that literally don't even have to know their keybinds to get RR5.
Solo, smallman, 8 man and zerg are all RvR just to clarify no one aspect is less or more. I would argue that zerging is much more WoW oriented as it caters to the casual who don't need to know any knowledge of the game to succeed just form up and roll around in numbers to soak up all the solos, small mans and full groups that don't want to zerg. Seems like a vicious cycle to me and its just becoming more of a problem for those who aren't interested in zerging (there are other options than zerging or 8v8).
The alternative to the zerg is to go to a non task realm.
Why is this hard to understand?
...and spend 20 minutes trying to find nothing or ganking xpers? Seems like a solid investment of time. This has been tried it is not a viable option people go to the task realm that is why it was done the only people who don't go task realm are xp gankers or soloers looking to camp frontiers for free RPs from xpers.
Like how I say small man/8 man but everybody just grabs onto the age old 8v8 isn't rvr attitude. As if it is 8v8 or zerg as the only viable options for content.
The alternative to the zerg is to go to a non task realm.
Why is this hard to understand?
...and spend 20 minutes trying to find nothing or ganking xpers? Seems like a solid investment of time. This has been tried it is not a viable option people go to the task realm that is why it was done the only people who don't go task realm are xp gankers or soloers looking to camp frontiers for free RPs from xpers.
Clear sign that there aren't enough 8vs8 groups running to have a 8vs8zones populated...otherwise you would find people there. Or are you telling me that the most organization-driven playstyle of the game isn't able to organize with likeminded people?
The Devs turn their head to prearranged 8v8 duels (through Discord) and people still cry that they cannot find fair fights?
Everyone I know that's interested in (fun and interesting) RvR, fights the Zerg head on with planning and tactics... not by using a full group, or less than a group.
The alternative to the zerg is to go to a non task realm.
Why is this hard to understand?
...and spend 20 minutes trying to find nothing or ganking xpers? Seems like a solid investment of time. This has been tried it is not a viable option people go to the task realm that is why it was done the only people who don't go task realm are xp gankers or soloers looking to camp frontiers for free RPs from xpers.
Clear sign that there aren't enough 8vs8 groups running to have a 8vs8zones populated...otherwise you would find people there. Or are you telling me that the most organization-driven playstyle of the game isn't able to organize with likeminded people?
I don't want to cross realm and setup fights, it should be a natural progression, but as of now there is no reason for even pug 8 mans to go outside the task realm. I don't run and am not part of a strict 8v8, I pug and try to find fair fights rather than rolling over people with smaller numbers. That is my perspective, and everybody is entitled to their own.
Why is it so hard for people to grasp that some people enjoy a fair and balanced that occurs naturally rather than being forced to stage it? I think it is obvious that zerging is popular, but only because no other play style is incentivized, right now the task realm incentivizes massive balls of people to nut hug one another and just do as much dmg to the solos who just suicide or smallmans trying to sneak past to find action, or heaven forbid a pug group who wants to find another pug group to fight on an even playing field.
there is no need to organize: lets meet at loc 36000 18000 in Zone X. We will setup in 3000distance and everyone will bow before we start the fight... That would be possible with 2 groups, and we definitely have 2 8mans right? And i mentioned population...
So with a bit of thinking anyone misunderstanding me like that would have come to the conclusion themselves that i must be meaning something else, since i mentioned population.
All 8mans going into the zone the task was in last for example, would be an easily employable unwritten rules. Just like back when everyone was zerging in Emain the setgrps went Hadrians or Odins (usually odins). It was already happening quite a bit before the tasksystem got overhauled. Maybe because it was easy to tag the task and then go RvRing in a different zone for half an hour. While now you have to "tag" every 15minutes making going elsewhere inbetween impossible. But that also boils down to: do you want fun, or RPs?
Seplord idk man your suggestions are just not helpful and they seem pretty naive. Lots of talk about 8v8 being closer to wow arena and crap like this, it's not. It's really not.
I think there must be a lot of casual gamers posting on here or players who don't tend toward the competitive aspects of games- and that is fine. We always want to be harmonious as we both feed of each other and need each other to make a games population feel vibrant.
If you can't understand why people want to fight even numbers, mano e mano, skill and set up vs. skill and set up, then maybe you just haven't been exposed to competitive levels of gaming yet. 8mangs don't want zergs to go away, they don't want solo to go away, they don't want an endless line of 8 people pugs drawn in front of them to demolish. They are here for all the same types of RvR everyone is hear for- the keep taking, the occasional zerging, etc etc. A big part of that is the natural progression of rvr dynamics- relic raid here, means albs should be coming en masse here, lets intercept single groups here. Cool, fun. Okay we are seeing Pkay spam here, they must be coming out for this keep retake, let's intercept look for them around here. Let's use these hills and the terrain to see if we can get the jump on them. Oh SH** INC woops they actually got the drop on us.
You see? We all just want the action to be spread, for there to be differently scaled battles available depending on the dynamics. Full zerg all the time is what people are looking for alternatives to. Meet me at x coordinates and everyone /bow on a flat open field is not what they want all the time.
My point is they don't want a WoW arena queu system to be put into an open field vs another 8 man and then the timer counts down and you go. They want a natural RvR system where they can try to think about what's going on in the frontier and where would albs or hibs be going, where would they be coming from, where is that kill spam from Pkay coming from? These are all the fun aspects and they aren't trying to get away from them with your suggestion of specific coordinates etc.
The solution I think in sync with the task system is just a bonus RP per kill in alternate zones + higher incentives for keep/relic.
Seplord idk man your suggestions are just not helpful and they seem pretty naive. Lots of talk about 8v8 being closer to wow arena and crap like this, it's not. It's really not.
I think there must be a lot of casual gamers posting on here or players who don't tend toward the competitive aspects of games- and that is fine. We always want to be harmonious as we both feed of each other and need each other to make a games population feel vibrant.
If you can't understand why people want to fight even numbers, mano e mano, skill and set up vs. skill and set up, then maybe you just haven't been exposed to competitive levels of gaming yet. 8mangs don't want zergs to go away, they don't want solo to go away, they don't want an endless line of 8 people pugs drawn in front of them to demolish. They are here for all the same types of RvR everyone is hear for- the keep taking, the occasional zerging, etc etc. A big part of that is the natural progression of rvr dynamics- relic raid here, means albs should be coming en masse here, lets intercept single groups here. Cool, fun. Okay we are seeing Pkay spam here, they must be coming out for this keep retake, let's intercept look for them around here. Let's use these hills and the terrain to see if we can get the jump on them. Oh SH** INC woops they actually got the drop on us.
You see? We all just want the action to be spread, for there to be differently scaled battles available depending on the dynamics. Full zerg all the time is what people are looking for alternatives to. Meet me at x coordinates and everyone /bow on a flat open field is not what they want all the time.
My point is they don't want a WoW arena queu system to be put into an open field vs another 8 man and then the timer counts down and you go. They want a natural RvR system where they can try to think about what's going on in the frontier and where would albs or hibs be going, where would they be coming from, where is that kill spam from Pkay coming from? These are all the fun aspects and they aren't trying to get away from them with your suggestion of specific coordinates etc.
The solution I think in sync with the task system is just a bonus RP per kill in alternate zones + higher incentives for keep/relic.
I am unsure if you took someone elses comments for mine because half of the things you mentions are very far from what i have said.
And having a different zobe as the taskzone as unofficial roamingzone is not comparable to lets meet at loc x y. The Task System is now in every realm...First Experience as small man: avoiding the zerg got harder. I smallmanned outside of taskzone in saturday, my Friends DUOed sunday/monday in emain when task wasnt there and said the smallmen Action was great. Well today it was permazerg in Emain and the respective taskzone. So we went to the third Zone...And had two smallmen fights
Adapting is the Keyword, again...I fail to see why especially the 8man grps seem to be the worst at doing that (acc. to the ones representing in the forums)
Being frustrated that RvR doesn't present fair and balanced fights, while at the same time complaining that prearranged fights is not something you're interested in is... confusing at best.
RvR isn't meant to be fair or balanced, adapt to the situation at hand and have fun in a dynamic open world with many options and solutions. Stop complaining that there's a lack of something which should only exist in very limited and rare scenarios; the scenarios where RvR ends up balanced or fair.
This is not rocket science, and everyone with some understanding of the task mechanics knows that his is already in place.
The task rotates every hour, which means the zerg will rotate every hour. That means two other zones are zerg free for two hours. If you want smallman or 8 man action without the fear of being killed by zergs just move those zones. Theres no task incentive as the tasks are there to keep the casuals a.k.a the zergers in rvr and most 8 man groups doesn't care as long as they get clean fights. Just remember to be /anon
This is not rocket science, and everyone with some understanding of the task mechanics knows that his is already in place.
The task rotates every hour, which means the zerg will rotate every hour. That means two other zones are zerg free for two hours. If you want smallman or 8 man action without the fear of being killed by zergs just move those zones. Theres no task incentive as the tasks are there to keep the casuals a.k.a the zergers in rvr and most 8 man groups doesn't care as long as they get clean fights. Just remember to be /anon
“But muh task Arpee” is the most common argument against doing exactly this.
This is not rocket science, and everyone with some understanding of the task mechanics knows that his is already in place.
The task rotates every hour, which means the zerg will rotate every hour. That means two other zones are zerg free for two hours. If you want smallman or 8 man action without the fear of being killed by zergs just move those zones. Theres no task incentive as the tasks are there to keep the casuals a.k.a the zergers in rvr and most 8 man groups doesn't care as long as they get clean fights. Just remember to be /anon
“But muh task Arpee” is the most common argument against doing exactly this.
People need to realize that you can't HAVE the cake and EAT it too. You need to choose one or the other and I personally don't care about the tasks if I know I have clean 8 fights.