Isavyr wrote: ↑Tue 5 Mar 2019 7:27 PM
I used to agree with you, because at face-value, it is true that buff potions encroach on self-buffers. But look deeper--why do those classes get self-buffs in the first place? Buffs, being such a volatile enhancement of a character's strength, create huge imbalances between those with them and those without. Why would any attack class, like friar, or ranger, get self-buffs? It's silly, and imbalanced.
Those classes are designed around having those buffs. You make it sound like an addition on top of the class. They require sacrifice of spec points in significant lines to achieve the benefits. This isn't an imbalance against people who don't have them, it's just the classes as they are design vs each other, without external influence.
If you want imbalance, you give self buffing classes the ability to get buffs elsewhere on their own, AND everything they can get from the rest of their spec lines.
Additionally, you give other classes with no self buffs the ability to have all of their abilities, plus buffs, all on their own. This also makes an imbalance against the self buffing classes, who spend valuable spec points that are just countered by a simple potion or item charge.
Buffs should really be built into the class, or you group to get them.
I think the possible reasonable argument for 'lower level' self buffs via potions is that it creates potential for small man v small man when it isn't possible to acquire a buffing class in your group. This still doesn't really fit well with the spirit of the game, but it does create some QoL improvement and makes it possible for more people to enjoy different styles of play...which is important in a game that has the potential to be killed off so easily by low pop.
I don't know what to say about the high value charge buffs...those are kind of ridiculous.
Anyway, this still makes balancing issues for the self buffing classes...but maybe that's just the price to pay.