Isavyr wrote: ↑Tue 5 Mar 2019 2:58 AM
defiasbandit wrote: ↑Tue 5 Mar 2019 2:13 AM
The whole point is to give the invaders a chance to teleport past the milegates and into the center zone, so they can fight across 3 zones. You have invading realms teleporting into the center zone keeps, and the defending realm running through the border keep zones to meet them. This will create RvR in the center zone and border keep zones, as well as making taking keeps a priority in the realm tasks for the invading realms.
Why is it OK that attackers skip their milegate, but not defenders their equivalent? You keep stating this premise, but I haven't seen it explained. Any skipping of territory theoretically creates deadzones.
The reason you want to allow invaders to teleport, is because otherwise the stronger invading realm will just fight at the milegate of the weaker invading realm. They won't run to the center zone or border keep zones, but will just zerg outside their nearest enemies' MG or PK. We don't want that. We want players spread around and moving into the rest of the Frontier. Yes with invader teleporting the portal zone would not see as much RvR, but it opens up the other 3 zones.
Defender's don't have to deal with milegates. They can run from their border keeps in any direction they choose. The border keep zones are much bigger than the portal zones. Cruachan Gorge is much bigger than Emain Macha. You want to use these zones in order to spread players out. Also, the borderlines of the these zones are much wider than a milegate. Look at how big Breifine is compared to Emain? If youmake Collory and Gorge active, then players will be everywhere.
Now if you allow the defending to teleport, guess what happens? They teleport right past the 2 border keep zones, effectively cutting the frontier in half if not more.
You don't want the defenders to teleport, you want them running through and doing objectives in the border keep zones. The invading realms can then teleport into the center zone and fight in the 2 border keep zones. Now 3 zones are active with RvR, instead of just the center zone.