Melee range

Started 2 Mar 2019
by Keelia
in Suggestions
This seriously needs to be addressed. Melee can seriously hit from 200 units out. As if it’s not hard enough for casters as it is.
Sat 2 Mar 2019 5:58 PM by gruenesschaf
Melee range depends on self and/or target moving. Smalles range: nobody moving, more range with one moving, highest range with both moving. The range has been tested on live via ground target and we set it even slightly lower here when one or two are moving.

player vs player: nobody moving 128, one moving 160 both moving 224
Sat 2 Mar 2019 6:55 PM by defiasbandit
Melee range is totally ridiculous.
Sat 2 Mar 2019 7:36 PM by Ceen
defiasbandit wrote:
Sat 2 Mar 2019 6:55 PM
Melee range is totally ridiculous.
No thats you
Sat 2 Mar 2019 7:40 PM by Quik
I play all types of toons and am fine with it for all of them.
Sat 2 Mar 2019 9:34 PM by Dragonn
Melee range is fine
Sat 2 Mar 2019 11:25 PM by Bobbahunter
Umm so when I as a stealthed Hunter see an Assasin in stealth he can already hit me and I wont be bale to do a damn thing. THats why I can never unstealth and sprint. they can hit me jsut spam target nearest and style.
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