Melee range depends on self and/or target moving. Smalles range: nobody moving, more range with one moving, highest range with both moving. The range has been tested on live via ground target and we set it even slightly lower here when one or two are moving.
player vs player: nobody moving 128, one moving 160 both moving 224
Umm so when I as a stealthed Hunter see an Assasin in stealth he can already hit me and I wont be bale to do a damn thing. THats why I can never unstealth and sprint. they can hit me jsut spam target nearest and style.