Realm Task Teleporting reimagined

Started 2 Mar 2019
by Tree
in Suggestions
Since we have a pretty even split, whether teleporting during realm tasks should stay or go with quite an active discussion about the Pros and Cons, here is my take on the mechanic and a suggestion to salvage it into a more dynamic system.

I think teleporting overall is good, because it enables fast instant action espacially for solo and smallmen players.

The downside is, its only fun when the three realms are somewhat evenly matched. The feature becomes obsolete, when...

1) One realm can not reach the NPC and turn in 2500 token first. Happens all the time in Hib, 30 of 60min waiting time before teleporting becomes available is not uncommon
2) One realm gets no teleports, because the domination points are heavily dominated by the other realms. At EU primetime that happens a lot when the Midgard Zerg is active. For Hib 20minutes waiting for another teleport becoming available because of that is also not uncommon.

Both absolutely defeat purpose.

Here is a somewhat more elaborate system I suggest:

1) No more 2500 token requirement
2) Defending realm gets teleport to all keeps and domination points they own
3) Attacking realms get one active portal (behaving somewhat like teleport now) nearby a random domination point (well away with alternating spawn locations), they do not own. The task then becomes to attack and conquer the domination point nearby. The defending realm gets the task to either defend the domination point for 10minutes or destroy the portal (portal behaves like a mob, can be buffed, healed and killed). If the portal gets destroyed the defending realm gets a reward, if the timer runs out the portal despawns and the defending realm gets a reward, if the attacking realm conquers the domination point the attackers get a reward and the portal stays until it is destroyed or the next escalation of the task is fulfilled.
4) If you conquer a domination point an npc appears for 5 minutes, where your realm can turn in token. If you destroy a portal the same happens.
5) If the attacking realm manages to conquer the domination point the realm task escalates and prompts the attacking realm to conquer the nearest keep (if owned by another realm), this task gets a 15 minutes timer. If successful the attacking realm gets rewarded, if unsuccessful the defending realm gets rewarded
6) The defending realm has the ongoing task to hold or reconquer all keeps of their realm. Reclaiming your own realms keeps gets higher instant RP rewards than normal and at the end of the 60minutes your realm gets bonus RP for every keep. The attacking realms also get bonus RP for every enemy keep in that realm they own at the end of 60minutes.

Obviously a few questions need to be adressed, for instance if you can teleport while an attack is already under way? The whole thing needs some consideration and finetuning along the way. All in all however I think this will create a more dynamic teleporting mechanic and also fit nicely with the RP element of DAoC while at the same time going back to the classic element of keep warfare.
Incursion of the realm, with the hostile wizards conjuring up portals for the invading forces.
Sat 2 Mar 2019 11:42 AM by Sepplord
You list a lot of "waiting times" for teleport option...

I feel like the waiting might be a big part of your problems
Sat 2 Mar 2019 3:44 PM by Tree
Well I feel reducing my thread to just the issue of waiting times is a little cheap, but yeah you could argue its a lot about unnecessary waiting times. Why have a system to increase instant action and then punish the currently weakest realm with new waiting times? Doesnt make sense.

Plus the system that I am proposing would not only do away with arbitrary waiting times while keeping the current mechanic but also improve on the general idea of the "invasion of a realm" and increase keep centered RvR.
Sat 2 Mar 2019 6:50 PM by defiasbandit
Terrible ideas no offense. Letting the defending realm teleport is a bad idea, and the biggest issue with the current realm task system.
Sat 2 Mar 2019 6:57 PM by Milchschnidde
I would simply limit the number of Teleports per Node
the more Nodes a realm controlls the less instant teleports are available,
so domination comes to a harder point.
Sat 2 Mar 2019 6:57 PM by Quik
No porting period.
Sat 2 Mar 2019 7:02 PM by Tree
defiasbandit wrote:
Sat 2 Mar 2019 6:50 PM
Terrible ideas no offense.

Coming from you, now I know this is the best idea since sliced bread.
Sat 2 Mar 2019 7:06 PM by defiasbandit
Tree wrote:
Sat 2 Mar 2019 7:02 PM
defiasbandit wrote:
Sat 2 Mar 2019 6:50 PM
Terrible ideas no offense.

Coming from you, now I know this is the best idea since sliced bread.


Well, that wasn't very nice of me Tree. Teleporting only works if the invading realms can teleport. The invaders should teleport to the keeps they own in the center zones (Jamtland, Pennine, Breifine). This would also reduce the realms that can teleport to 2 instead of 3. This would make it easier for an invading realm to securing a teleport keep, since the defending realm would not be able to teleport anymore. It also makes keeps matter, since they are needed to secure teleports for the invading realms. The defending realm can always shut off the teleports by retaking the keeps.

The reason you don't want the defending realm to teleport, is because it allows them to teleport past the 2 border keep zones. It essentially shrinks the task frontier a lot, and creates activity in only the center zone.

By allowing only the invaders to teleport once they secure a keep, it will encourage them to travel to the border keep zones to fight incoming defenders. Instead of just the center zone being in play, there would now be 3 frontier zones active.

Look at Midgard Task right now. Midgard owns 4 flags. They are just teleporting right into Jamtland and skipping over half the frontier. There is no punishment for dying, and no reason to roam the border keep zones since Midgard is just teleporting past them.

It would also be better if there were more objectives in the border keep zones, so the defending realm wouldn't be forced to just run to the center zone, but could instead complete objectives in their own border keep zones.
Sat 2 Mar 2019 8:03 PM by Afuldan
defiasbandit wrote:
Sat 2 Mar 2019 7:06 PM
Tree wrote:
Sat 2 Mar 2019 7:02 PM
defiasbandit wrote:
Sat 2 Mar 2019 6:50 PM
Terrible ideas no offense.

Coming from you, now I know this is the best idea since sliced bread.


Well, that wasn't very nice of me Tree. Teleporting only works if the invading realms can teleport. The invaders should teleport to the keeps they own in the center zones (Jamtland, Pennine, Breifine). This would also reduce the realms that can teleport to 2 instead of 3. This would make it easier for an invading realm to securing a teleport keep, since the defending realm would not be able to teleport anymore. It also makes keeps matter, since they are needed to secure teleports for the invading realms. The defending realm can always shut off the teleports by retaking the keeps.

The reason you don't want the defending realm to teleport, is because it allows them to teleport past the 2 border keep zones. It essentially shrinks the task frontier a lot, and creates activity in only the center zone.

By allowing only the invaders to teleport once they secure a keep, it will encourage them to travel to the border keep zones to fight incoming defenders. Instead of just the center zone being in play, there would now be 3 frontier zones active.

Look at Midgard Task right now. Midgard owns 4 flags. They are just teleporting right into Jamtland and skipping over half the frontier. There is no punishment for dying, and no reason to roam the border keep zones since Midgard is just teleporting past them.

It would also be better if there were more objectives in the border keep zones, so the defending realm wouldn't be forced to just run to the center zone, but could instead complete objectives in their own border keep zones.

I really enjoy the mental visual in your other post about the action flowing from TK towards BK... currently it is backwards since there is no incentive to go to a relic keep or border keep. People don’t grab keeps unless it is on task.
Sat 2 Mar 2019 8:15 PM by defiasbandit
Afuldan wrote:
Sat 2 Mar 2019 8:03 PM
defiasbandit wrote:
Sat 2 Mar 2019 7:06 PM
Tree wrote:
Sat 2 Mar 2019 7:02 PM
Coming from you, now I know this is the best idea since sliced bread.


Well, that wasn't very nice of me Tree. Teleporting only works if the invading realms can teleport. The invaders should teleport to the keeps they own in the center zones (Jamtland, Pennine, Breifine). This would also reduce the realms that can teleport to 2 instead of 3. This would make it easier for an invading realm to securing a teleport keep, since the defending realm would not be able to teleport anymore. It also makes keeps matter, since they are needed to secure teleports for the invading realms. The defending realm can always shut off the teleports by retaking the keeps.

The reason you don't want the defending realm to teleport, is because it allows them to teleport past the 2 border keep zones. It essentially shrinks the task frontier a lot, and creates activity in only the center zone.

By allowing only the invaders to teleport once they secure a keep, it will encourage them to travel to the border keep zones to fight incoming defenders. Instead of just the center zone being in play, there would now be 3 frontier zones active.

Look at Midgard Task right now. Midgard owns 4 flags. They are just teleporting right into Jamtland and skipping over half the frontier. There is no punishment for dying, and no reason to roam the border keep zones since Midgard is just teleporting past them.

It would also be better if there were more objectives in the border keep zones, so the defending realm wouldn't be forced to just run to the center zone, but could instead complete objectives in their own border keep zones.

I really enjoy the mental visual in your other post about the action flowing from TK towards BK... currently it is backwards since there is no incentive to go to a relic keep or border keep. People don’t grab keeps unless it is on task.


Right now the action is flowing the wrong direction in the tasks. The defending realm can teleport to the center zone and is pushing the invaders towards the milegates. It should be the other way around. Taking away the defending realm teleports will alllow the invading realms to push towards the border keep zones and relic keeps, where they can fight the incoming players from the defending realm. It creates action in the two border keep zones and center zone, as well as gives a players a strategic reason to take keeps during the realm tasks. You can't let the defending realm teleport.
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