Its time to turnoff the tasks

Started 25 Feb 2019
by sprinkle
in RvR
This isn't RVR

Mon 25 Feb 2019 5:25 PM by sprinkle
Take a look at his name, level 2 troll Freerps <AFKNATION>

You can still recover your server from this horrendous mistake

Mon 25 Feb 2019 5:36 PM by bigdaddyo
absolute trash, this and porting are close to ruining the server
Mon 25 Feb 2019 5:45 PM by MiNDmaZing
Whats wrong? Defending flag is an option now. Is there a Difference between standing at a keep or tk or flags?
Mon 25 Feb 2019 5:52 PM by Frigzy
The current system is fundamentally flawed.

I hope the GMs can find the courage to step down from it.
Mon 25 Feb 2019 6:52 PM by tylerforeal
I like the flag port, makes fighting in your realm's task easier without the atrocious boring run across 2 zones with little hope of contact.

But yes the AFK fest was real this weekend. EZ fix just make it so you need credit the old way (with a kill or tag etc).
Mon 25 Feb 2019 8:07 PM by DinoTriz
wait...you can port in and AFK and still get free RPs??
Mon 25 Feb 2019 8:12 PM by defiasbandit
DinoTriz wrote:
Mon 25 Feb 2019 8:07 PM
wait...you can port in and AFK and still get free RPs??

No.
Mon 25 Feb 2019 8:36 PM by sprinkle
you need to touch an enemy or die to one every 15 min cycle

not like this is hard, again ridiculous system

no one making RVR groups anymore, no one even cares its just suicide then afk
Mon 25 Feb 2019 9:02 PM by Quik
sprinkle wrote:
Mon 25 Feb 2019 8:36 PM
you need to touch an enemy or die to one every 15 min cycle

not like this is hard, again ridiculous system

no one making RVR groups anymore, no one even cares its just suicide then afk

I see groups all the time in Mid, and while roaming to collect my free rp's before I afk I seem to find a lot of alb/hib groups running around that help me out...

Seriously, yes I will take my RM out to get credit and then I go back to lvling and enjoy the credit I get...heaven forbid...dear lord...I'm such a bad person...
Mon 25 Feb 2019 9:05 PM by PingGuy
If nobody is making RvR groups anymore, then how do I keep finding 8-mans to follow out of the keep, or away from the flag. The zergs are just a bunch of 8-mans with solo and smallman tagalongs. But seriously, let them turn the tasks off for a day. It'll be crickets in the FZ.
Mon 25 Feb 2019 10:27 PM by Sepplord
the AFKs aren't a problem as huge as described by some...

Without actually doing much, what RP/HR are they gaining? Afaik less than before and it goes from barely worthy to almost nothing pretty fast
Tue 26 Feb 2019 12:05 AM by Sharky04
Tasks and porting is the best thing that has happened to the game, ever.
Tue 26 Feb 2019 12:12 AM by relvinian
Yeah, well, that's just, like, your opinion, man.
Tue 26 Feb 2019 12:16 AM by sabyrtuth
This weekend was some of the best action I've seen. I saw groups roaming, random zergs forming off and on, small mans and had many solo fights with other stealth and visibles. If you just port to a flag and sit around you're probably going to have a bad time. There's plenty of populated task zone to roam and find others.
Tue 26 Feb 2019 12:29 AM by Quik
sabyrtuth wrote:
Tue 26 Feb 2019 12:16 AM
This weekend was some of the best action I've seen. I saw groups roaming, random zergs forming off and on, small mans and had many solo fights with other stealth and visibles. If you just port to a flag and sit around you're probably going to have a bad time. There's plenty of populated task zone to roam and find others.

I love how people keep saying these tasks are zerg only, yet I joined a couple small mans for awhile which became 8mans and after they broke up I ran around solo with my Skald and I had a good time.

I see a LOT of small mans and solo's around. I see a lot of stealthers popping out to attack someone and either win and restealth or start to lose and vanish.

People who keep saying this is just 1 massive zerg have a very shortsighted vision.
Thu 28 Feb 2019 6:15 PM by sprinkle
instead of avoiding 8 mans when I rvr solo I /yell so they roll me then go afk
Thu 28 Feb 2019 8:44 PM by Dragonn
I hate this task system
Thu 28 Feb 2019 9:53 PM by Marden
The task system encourages more people to participate in RvR than normally would. That alone should be embraced by the community, regardless of what style of RvR you enjoy. I would go so far as to argue that the two best things about RvR here is that A) the bar to enter and participate is set very low and B) there is likely to be no power creep moving forward (hopefully).

I have faith the devs will continue to monitor the task system and tweak it as necessary.
Thu 28 Feb 2019 9:59 PM by defiasbandit
Dragonn wrote:
Thu 28 Feb 2019 8:44 PM
I hate this task system

4000 population server. Be happy.
Thu 28 Feb 2019 11:33 PM by sprinkle
this is a RVR Game people don't need encouragement to participate

it does however encourage LIMITED Participation ( no need to build a proper group to get rp ) Just die and wait for update

it has turned everyone either into idiots or afk at flag
Thu 28 Feb 2019 11:59 PM by Marden
sprinkle wrote:
Thu 28 Feb 2019 11:33 PM
this is a RVR Game people don't need encouragement to participate

it does however encourage LIMITED Participation ( no need to build a proper group to get rp ) Just die and wait for update

it has turned everyone either into idiots or afk at flag

You might be surprised to read this but some people love this game, including both PvE and RvR, but hate the hyper-competitive attitudes and environment that often define the DAoC community.

The task system on Phoenix largely negates that. People that love RvR can take part, quite free from pressure (or, sometimes, belittlement) from more experienced players. It may not be the way you want them to play, but that's your right to feel that way.

Again: the devs might decide that the system is being used in a way they don't want. I trust them to monitor and adjust it.

But to advocate the removal of the entire system is shortsighted.
Fri 1 Mar 2019 4:17 AM by Dragonn
defiasbandit wrote:
Thu 28 Feb 2019 9:59 PM
Dragonn wrote:
Thu 28 Feb 2019 8:44 PM
I hate this task system

4000 population server. Be happy.

I dont care.. This is not funny
Fri 1 Mar 2019 4:24 AM by defiasbandit
Dragonn wrote:
Fri 1 Mar 2019 4:17 AM
defiasbandit wrote:
Thu 28 Feb 2019 9:59 PM
Dragonn wrote:
Thu 28 Feb 2019 8:44 PM
I hate this task system

4000 population server. Be happy.

I dont care.. This is not funny

Why are you so unhappy with the realm tasks?
Fri 1 Mar 2019 8:40 AM by Wide Amos
I'll just keep repeating what I've been saying,

Incentivize relic and keep takes. That's all that needs to be done.
Fri 1 Mar 2019 10:14 AM by Dragonn
defiasbandit wrote:
Fri 1 Mar 2019 4:24 AM
Dragonn wrote:
Fri 1 Mar 2019 4:17 AM
defiasbandit wrote:
Thu 28 Feb 2019 9:59 PM
4000 population server. Be happy.

I dont care.. This is not funny

Why are you so unhappy with the realm tasks?


Well, total rvr is based on zerg. And sincerely I don't like it.
So I prefer task every 2 or 3 hours . So we can do both zerg or 8v8 for example
Fri 1 Mar 2019 1:18 PM by sprinkle
people are saying taking relics is pointless because they don't do anything so I don't know.

all I know is since tasks launched the amount of groups getting made for rvr plummeted
Fri 1 Mar 2019 1:28 PM by Dominus
regarding relics, way to easy to recapture them.. keeps with a relic dropped in should at least have purple guards.
Fri 1 Mar 2019 2:16 PM by cortexqc
Dragonn wrote:
Fri 1 Mar 2019 10:14 AM
defiasbandit wrote:
Fri 1 Mar 2019 4:24 AM
Dragonn wrote:
Fri 1 Mar 2019 4:17 AM
I dont care.. This is not funny

Why are you so unhappy with the realm tasks?


Well, total rvr is based on zerg. And sincerely I don't like it.
So I prefer task every 2 or 3 hours . So we can do both zerg or 8v8 for example

I don't understand why some player follow the mass like sheeps and cry about it...
Task are only on one area don't cry and go play on other area you have 2 area with less pop...

you speak about making task only every 2 or 3 hours ?
you have very flexible life are you working?! personnally i have a work and a familly i only play between 2/4 hours days after 19pm with you system maybe i can't never or very rarely play task...
They are not mandatory, you prefer task every 2 or 3 hours you can do it now ! go other area 2 or 3 hours and back in task area after.

with actual switching area system and always 1 task active "you have the choice"
- low player area no RP bonus but fun for you. (not fun for other)
- task area mass player no fun for you. (but fun for other)
Fri 1 Mar 2019 2:55 PM by kedelin
The new task is way better then the old tasks... it spread the action out and actually can get some good smallman/solo fights in... also we have had more clean 8v8 fights then before when it was all in one zone
Fri 1 Mar 2019 2:59 PM by keen
If you want clean 8v8, just go to none task zones. I dont understand all these complains.
Fri 1 Mar 2019 5:51 PM by tylerforeal
There's not enough people in the non-task realm to warrant going. Almost no one is doing this right now as it's a slower way to gain RP's. The problem is that the task gives automatically about ~3k/hour to me as RR5LX + you are in the zone with a lot of opposing enemies (and zergers at that,easy rp's if you can find them away from zerg). So all rational minds seeking to make good RPs are going to this task zone..

What needs to happen is we give a RP bonus for kills in alternate zones. Some number that makes being in the non-task realm worth it to those who can get kills (and potentially making it lucrative or stronger than tasks for the good teams). This alternate zone is then the 8v8/small man/solo zone, for those that want to kill or be killed to farm rp's and for those who want to follow the gentlemen 8v8 rules of no adding etc.
Fri 1 Mar 2019 5:59 PM by inoeth
radical suggestion: give everyone free rr5 and remove tasks completly
Fri 1 Mar 2019 6:01 PM by Vkejai
I'm not a fan of the task system, but if you do take them away now pre and new 50s will never stand a chance to catch up with RR gap.
Fri 1 Mar 2019 6:02 PM by defiasbandit
We need more objectives, especially in the border keep zones. This will spread players out more across the task frontier.

Map of Midgard border keep zones with new objectives.

https://imgur.com/a/29ucyza
Sat 2 Mar 2019 11:46 AM by Chimosh
Rename the game to dark age of portalot

https://www.youtube.com/watch?v=W6x_LPaPszI
Sat 2 Mar 2019 2:04 PM by moe_Jiller
Chimosh wrote:
Sat 2 Mar 2019 11:46 AM
Rename the game to dark age of portalot

https://www.youtube.com/watch?v=W6x_LPaPszI

Nice feeding you did there, also nice breaking your own mezzes.

So whats the point?
Sat 2 Mar 2019 2:37 PM by TungstenGage
I agree DAOC RVR was never meant to be about porting and tasks, it was up tot he realm to decide on a goal and go for it. Right now it feels like they think we are all braindead and can only invade with the task system. It should be the raid boss wakes up one morning and decides hey lets take over all of Albion and take all their relics......DAOC was never about holding people by the hand and "guiding" them to only do tasks.

Allowing people to earn more RP's by doing tasks and they will never get off of the task train. I have been in keep siege's that took well over 2 hours in NF, that was epic DAOC RVR...….this RVR makes me a bit sad
Sat 2 Mar 2019 3:41 PM by Amurdora
TungstenGage wrote:
Sat 2 Mar 2019 2:37 PM
I agree DAOC RVR was never meant to be about porting and tasks, it was up tot he realm to decide on a goal and go for it. Right now it feels like they think we are all braindead and can only invade with the task system. It should be the raid boss wakes up one morning and decides hey lets take over all of Albion and take all their relics......DAOC was never about holding people by the hand and "guiding" them to only do tasks.

Allowing people to earn more RP's by doing tasks and they will never get off of the task train. I have been in keep siege's that took well over 2 hours in NF, that was epic DAOC RVR...….this RVR makes me a bit sad

It takes two to tango though. Right now a big pile hits a keep and that's that. I don't see much realm defense going on, attempted or successful. The way keeps work needs adjusted so that there is incentive to try to defend them rather than just ignore that they're taken and retake them potentially days later.
Sat 2 Mar 2019 4:22 PM by Warjon
Vkejai wrote:
Fri 1 Mar 2019 6:01 PM
I'm not a fan of the task system, but if you do take them away now pre and new 50s will never stand a chance to catch up with RR gap.

Totally this! One of the things that Uth 2 failed at was making changes After the Devs and their buds the established guilds got theirs! You can not hang a carrot in front of the casuals and then pull it away.
Sat 2 Mar 2019 6:01 PM by sprinkle
the rp gap is already too big for new players to ever be viable unless they are carried by a group
Sun 3 Mar 2019 4:45 AM by Chimosh
sprinkle wrote:
Sat 2 Mar 2019 6:01 PM
the rp gap is already too big for new players to ever be viable unless they are carried by a group

Though RR does influence your chance of wining. A RR1 group can still easily kill a high RR group.

This statement is just utter bsh.t
Sun 3 Mar 2019 11:19 AM by Ceen
sprinkle wrote:
Sat 2 Mar 2019 6:01 PM
the rp gap is already too big for new players to ever be viable unless they are carried by a group
Please not that dead horse again. I started e.g. on Uthgard 1 with a similar setup, when people already hit rr10-11 and made it to RR11 as well without ever complaining about RR gap.

But if you feel better yes log off no chance anymore.
Sun 3 Mar 2019 5:31 PM by Quik
sprinkle wrote:
Sat 2 Mar 2019 6:01 PM
the rp gap is already too big for new players to ever be viable unless they are carried by a group

Well damn we might as well stop accepting new players and just force delete everyone under RR5 since they will never compete without help...
Sun 3 Mar 2019 6:06 PM by sprinkle
Chimosh wrote:
Sun 3 Mar 2019 4:45 AM
sprinkle wrote:
Sat 2 Mar 2019 6:01 PM
the rp gap is already too big for new players to ever be viable unless they are carried by a group

Though RR does influence your chance of wining. A RR1 group can still easily kill a high RR group.

This statement is just utter bsh.t

Goodluck with that ( high rr groups have plenty of practice and typically play well together)

low RR groups do nothing but feed
Mon 4 Mar 2019 2:42 AM by Chimosh
sprinkle wrote:
Sat 2 Mar 2019 6:01 PM
the rp gap is already too big for new players to ever be viable unless they are carried by a group

Goodluck with that ( high rr groups have plenty of practice and typically play well together)

low RR groups do nothing but feed

Low RR groups are fine. I've seen many low RR groups doing well together.
Mon 4 Mar 2019 9:35 AM by Meandow
sprinkle wrote:
Sun 3 Mar 2019 6:06 PM
Chimosh wrote:
Sun 3 Mar 2019 4:45 AM
sprinkle wrote:
Sat 2 Mar 2019 6:01 PM
the rp gap is already too big for new players to ever be viable unless they are carried by a group

Though RR does influence your chance of wining. A RR1 group can still easily kill a high RR group.

This statement is just utter bsh.t

Goodluck with that ( high rr groups have plenty of practice and typically play well together)

low RR groups do nothing but feed

So they win because they have plenty of practice and play well togheter, what's the issue exactly? :confused:
Mon 4 Mar 2019 5:59 PM by Pravius
From my perspective the task system distracts and takes away from the DAoC that I once knew, personally. I just had an opportunity to get out there for the first time this past weekend. I am low RR, not templated so I decided to run with the zerg to get some RP's... the whole time all we did was MG surf, couple loops around different zones either getting hit by a bigger zerg or wiping the smaller zergs. We were basically just trading RP's.

The funnest part of the night for me was when we sieged a keep that was defended. To me, this is old school DAoC (RvR) in it's purest form. Now granted I eventually evolved into 8 man competitive RvR back in the day but there was always something missing to me in that play style. Call it realm pride, whatever you may, this game was built around it and the current task system in my mind largely takes away from this feeling.

Before I went out into RvR the first time, I was so addicted to the idea and promise that this server in my mind was supposed to deliver but after witnessing what I did, if the game becomes a farm fest with no objectives other than to trade RP's, I will probably not be playing much. That is not intended as a "I quit" threat but more of a cry to the devs to bring that feeling of old school DAoC back as we once knew it.

Saying all that, I think the devs have done a fantastic job on the server as a whole and I am very grateful they are bringing this experience to us for FREE, which is incredible. I am just hoping to re-kindle that classic experience one last time before I get too old, have too many kids, and relive that magical experience we all felt when we first played this game that NO OTHER game can come close to touching.
Mon 4 Mar 2019 6:53 PM by Fribrand
Does anyone here think that the game will change as people max out theirs individual RRs?
Those people will not have any incentive to farm RPs and SHOULD start to care more about defending/taking keeps...?

But, even then... our decision makers need to keep the ability for new 50s and low RR individuals to be able to easily advance in RR!

The best thing to do here, in my opinion, is to be patient...
Let those who max RR become the keep/relic champions of old... AND, let people close the RR gap by allowing quick/easy action...
Mon 4 Mar 2019 6:59 PM by opossum12
Fribrand wrote:
Mon 4 Mar 2019 6:53 PM
Does anyone here think that the game will change as people max out theirs individual RRs?
Those people will not have any incentive to farm RPs and SHOULD start to care more about defending/taking keeps...?

But, even then... our decision makers need to keep the ability for new 50s and low RR individuals to be able to easily advance in RR!

The best thing to do here, in my opinion, is to be patient...
Let those who max RR become the keep/relic champions of old... AND, let people close the RR gap by allowing quick/easy action...

In beta, once the instant 50/R6 period started, all tasks became irrelevant and people simply ported to Emain. 99.9% of the action was in Emain.

People do not care about keeps if they aren't meant to be worth something. Right now all it gives you is DF access, but even then now most of the PvE is done so people don't even care.

Porting to keeps would make them worthwhile to own and defend. OF keeps in general are pretty bad, so people aren't naturally inclined to fight there.

One nice part about NF was the war map, where you would see flames on keeps that are under attack. No action? Just go flame a keep and wait for people to come defend. It was a great way to spark action.
Mon 4 Mar 2019 7:04 PM by PingGuy
opossum12 wrote:
Mon 4 Mar 2019 6:59 PM
One nice part about NF was the war map, where you would see flames on keeps that are under attack. No action? Just go flame a keep and wait for people to come defend. It was a great way to spark action.

I like that idea. The thing I keep trying to point out about the tasks that is good, is that you can open a window and know where to go. This would offer a similar option. Open a window, look for action, go there.
Mon 4 Mar 2019 8:30 PM by cuuchulain79
Chimosh wrote:
Sun 3 Mar 2019 4:45 AM
Though RR does influence your chance of wining. A RR1 group can still easily kill a high RR group.

This statement is just utter bsh.t

I fixed your post for you <3

Anyway...with the OT...I know it's great to see so many playing DAoC...I do wonder what the staff here think about Rv(afk)R though...

Maybe like Bethesda coders knowing people could level up running skill by getting stuck with auto run on...but assuming people would rather play the game as designed...
Tue 5 Mar 2019 5:22 AM by Armsmancer
So much irrepairable damage done by those low levels getting seren 2 or, god forbid, seren 3, BEFORE level 50, omg guyz time to end the thing getting thousands to log in all the time.

They even AFK'd! We must uproot all the changes made and confront this disaster head on ya'll, mostly by changing the game into a way that benefits me and my playstyle.

/s
Tue 5 Mar 2019 3:53 PM by sprinkle
some people went from level 1 to 40+ and RR4 in 2 days afk
Tue 5 Mar 2019 4:08 PM by Pops999
sprinkle wrote:
Tue 5 Mar 2019 3:53 PM
some people went from level 1 to 40+ and RR4 in 2 days afk

So what.
Tue 5 Mar 2019 4:20 PM by Aervine
Pops999 wrote:
Tue 5 Mar 2019 4:08 PM
sprinkle wrote:
Tue 5 Mar 2019 3:53 PM
some people went from level 1 to 40+ and RR4 in 2 days afk

So what.

Also this is a complete exaggeration. To be able to level from 1-40+ "afk" meaning the only thing they did was go out and die every 15 minutes would take ~5 days straight of only doing that. It is far faster to be in a decent group and grind xp, or use the xp items. The entire point of the tasks are to give a RR catch up.
Tue 5 Mar 2019 4:28 PM by opossum12
Honestly the portal keeps look so stupid with the 40 players afk standing there waiting for the task to finish and collect RPs/XP.

I mean it was nice that I could do my lvl 49 to 50 xp by being behind my keyboard and actually performing actions for 5% of the time. But I still think it's completely retarded to be able to do that.
Wed 6 Mar 2019 8:03 AM by Sepplord
sprinkle wrote:
Tue 5 Mar 2019 3:53 PM
some people went from level 1 to 40+ and RR4 in 2 days afk

That's not even close to possibly, not even theoretically

all you do is spread lies and troll in every thread...
Wed 6 Mar 2019 8:42 AM by Durgrim
sprinkle wrote:
Tue 5 Mar 2019 3:53 PM
some people went from level 1 to 40+ and RR4 in 2 days afk

This is so false. Stop your lies - could any Mod here pls mute that guy?
Wed 6 Mar 2019 8:44 AM by Durgrim
Ceen wrote:
Sun 3 Mar 2019 11:19 AM
sprinkle wrote:
Sat 2 Mar 2019 6:01 PM
the rp gap is already too big for new players to ever be viable unless they are carried by a group
Please not that dead horse again. I started e.g. on Uthgard 1 with a similar setup, when people already hit rr10-11 and made it to RR11 as well without ever complaining about RR gap.

But if you feel better yes log off no chance anymore.

the gap will close once they hit RR14. They cannot improve, but zillions of others are catching up....that's the point. see the whole picture...
Wed 6 Mar 2019 5:39 PM by sprinkle
you guys are misinformed, there was no cap on exp the day tasks launched and everyone got full 2k rps per cycle

ALOT of people got from level 1 to 40+ and RR4 in 2 days
Wed 6 Mar 2019 8:23 PM by SlowMo
As I am fairly new, can someone enlighten me how this works, even if it sounds abusive.

But could use some RP for easier leveling
Wed 6 Mar 2019 8:28 PM by PingGuy
sprinkle wrote:
Wed 6 Mar 2019 5:39 PM
you guys are misinformed, there was no cap on exp the day tasks launched and everyone got full 2k rps per cycle

ALOT of people got from level 1 to 40+ and RR4 in 2 days

That's been fixed for a while now though, right? So why would they shut off the tasks after they fixed the problem? People aren't going to be flying past RR4 just based on the tasks. I should know, I have 90% of my RP's from tasks and just making my way through RR3 is slow. Not that I'm complaining, it should be slow, just using that information as a reference.
Wed 6 Mar 2019 8:33 PM by PingGuy
SlowMo wrote:
Wed 6 Mar 2019 8:23 PM
As I am fairly new, can someone enlighten me how this works, even if it sounds abusive.

But could use some RP for easier leveling

It's a lot easier now, you can get credit for the current task by heading out to any of the frontier zones and fighting another player. Rewards come down every 15 minutes of the 60 minute task. Rewards scale down at lower levels and also at higher Realm Ranks. You also get exp from completing the tasks so it helps with leveling.

Do it as much as you want until R2L9, then you either have to stop, or do:
/rp off
if you want to retain unlimited free respecs until 50.
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