This isn't RVR
sprinkle wrote: ↑Mon 25 Feb 2019 8:36 PMyou need to touch an enemy or die to one every 15 min cycle
not like this is hard, again ridiculous system
no one making RVR groups anymore, no one even cares its just suicide then afk
sabyrtuth wrote: ↑Tue 26 Feb 2019 12:16 AMThis weekend was some of the best action I've seen. I saw groups roaming, random zergs forming off and on, small mans and had many solo fights with other stealth and visibles. If you just port to a flag and sit around you're probably going to have a bad time. There's plenty of populated task zone to roam and find others.
sprinkle wrote: ↑Thu 28 Feb 2019 11:33 PMthis is a RVR Game people don't need encouragement to participate
it does however encourage LIMITED Participation ( no need to build a proper group to get rp ) Just die and wait for update
it has turned everyone either into idiots or afk at flag
Dragonn wrote: ↑Fri 1 Mar 2019 10:14 AM
Well, total rvr is based on zerg. And sincerely I don't like it.
So I prefer task every 2 or 3 hours . So we can do both zerg or 8v8 for example
Chimosh wrote: ↑Sat 2 Mar 2019 11:46 AMRename the game to dark age of portalot
https://www.youtube.com/watch?v=W6x_LPaPszI
TungstenGage wrote: ↑Sat 2 Mar 2019 2:37 PMI agree DAOC RVR was never meant to be about porting and tasks, it was up tot he realm to decide on a goal and go for it. Right now it feels like they think we are all braindead and can only invade with the task system. It should be the raid boss wakes up one morning and decides hey lets take over all of Albion and take all their relics......DAOC was never about holding people by the hand and "guiding" them to only do tasks.
Allowing people to earn more RP's by doing tasks and they will never get off of the task train. I have been in keep siege's that took well over 2 hours in NF, that was epic DAOC RVR...….this RVR makes me a bit sad
Vkejai wrote: ↑Fri 1 Mar 2019 6:01 PMI'm not a fan of the task system, but if you do take them away now pre and new 50s will never stand a chance to catch up with RR gap.
sprinkle wrote: ↑Sat 2 Mar 2019 6:01 PMthe rp gap is already too big for new players to ever be viable unless they are carried by a group
Please not that dead horse again. I started e.g. on Uthgard 1 with a similar setup, when people already hit rr10-11 and made it to RR11 as well without ever complaining about RR gap.sprinkle wrote: ↑Sat 2 Mar 2019 6:01 PMthe rp gap is already too big for new players to ever be viable unless they are carried by a group
sprinkle wrote: ↑Sat 2 Mar 2019 6:01 PMthe rp gap is already too big for new players to ever be viable unless they are carried by a group
Chimosh wrote: ↑Sun 3 Mar 2019 4:45 AMsprinkle wrote: ↑Sat 2 Mar 2019 6:01 PMthe rp gap is already too big for new players to ever be viable unless they are carried by a group
Though RR does influence your chance of wining. A RR1 group can still easily kill a high RR group.
This statement is just utter bsh.t
sprinkle wrote: ↑Sat 2 Mar 2019 6:01 PMthe rp gap is already too big for new players to ever be viable unless they are carried by a group
Goodluck with that ( high rr groups have plenty of practice and typically play well together)
low RR groups do nothing but feed
sprinkle wrote: ↑Sun 3 Mar 2019 6:06 PMChimosh wrote: ↑Sun 3 Mar 2019 4:45 AMsprinkle wrote: ↑Sat 2 Mar 2019 6:01 PMthe rp gap is already too big for new players to ever be viable unless they are carried by a group
Though RR does influence your chance of wining. A RR1 group can still easily kill a high RR group.
This statement is just utter bsh.t
Goodluck with that ( high rr groups have plenty of practice and typically play well together)
low RR groups do nothing but feed
Fribrand wrote: ↑Mon 4 Mar 2019 6:53 PMDoes anyone here think that the game will change as people max out theirs individual RRs?
Those people will not have any incentive to farm RPs and SHOULD start to care more about defending/taking keeps...?
But, even then... our decision makers need to keep the ability for new 50s and low RR individuals to be able to easily advance in RR!
The best thing to do here, in my opinion, is to be patient...
Let those who max RR become the keep/relic champions of old... AND, let people close the RR gap by allowing quick/easy action...
opossum12 wrote: ↑Mon 4 Mar 2019 6:59 PMOne nice part about NF was the war map, where you would see flames on keeps that are under attack. No action? Just go flame a keep and wait for people to come defend. It was a great way to spark action.
Chimosh wrote: ↑Sun 3 Mar 2019 4:45 AMThough RR does influence your chance of wining. A RR1 group can still easily kill a high RR group.
This statement is just utter bsh.t
Ceen wrote: ↑Sun 3 Mar 2019 11:19 AMPlease not that dead horse again. I started e.g. on Uthgard 1 with a similar setup, when people already hit rr10-11 and made it to RR11 as well without ever complaining about RR gap.sprinkle wrote: ↑Sat 2 Mar 2019 6:01 PMthe rp gap is already too big for new players to ever be viable unless they are carried by a group
But if you feel better yes log off no chance anymore.
sprinkle wrote: ↑Wed 6 Mar 2019 5:39 PMyou guys are misinformed, there was no cap on exp the day tasks launched and everyone got full 2k rps per cycle
ALOT of people got from level 1 to 40+ and RR4 in 2 days
SlowMo wrote: ↑Wed 6 Mar 2019 8:23 PMAs I am fairly new, can someone enlighten me how this works, even if it sounds abusive.
But could use some RP for easier leveling
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