Tasks are a good incentive to bring players together, if the server is low populated. The zones are just not build for 3-4k players every day condensed in one tiny space.
It promotes zerg, and only zerg. The small bonus-rp participation reward is enough for people just stick to task zones, and no other zones. As soon as the zone switches, everyone is still suiciding and going there, other zones are not being used at all.
Now, DAoC has space for every playstyle, but as said above, only one style is being promoted here and used, and everyone else's style has to figure a way out to play around that, ultimately resorting to the former again, unfortunately.
Make realm tasks a special event that rotate twice during EU time and once during NA time for 2 hours or so (for example) and anything in-between is normal DAoC.
With the current task system, RvR is not unpredictable anymore, there is no surprise factor. This system was implemented to avoid having everyone in Emain every day, yet it is basically a mobile Emain, every rotation zone becomes a new Emain. As above already said, this does not force players to go there, but the small bonus they get is incentive enough to not go anywhere else. There is no individual play-style any more. The core of DAoCs RvR has shifted into a negative.
Possible proposals:
Realm Tasks should be a special event, not permanent
Create incentives for RvRing in non-task zones
Ongoing realm-tasks could be simultaneous spread across several zones, not only one
Feel free to add more suggestions
It promotes zerg, and only zerg. The small bonus-rp participation reward is enough for people just stick to task zones, and no other zones. As soon as the zone switches, everyone is still suiciding and going there, other zones are not being used at all.
Now, DAoC has space for every playstyle, but as said above, only one style is being promoted here and used, and everyone else's style has to figure a way out to play around that, ultimately resorting to the former again, unfortunately.
Make realm tasks a special event that rotate twice during EU time and once during NA time for 2 hours or so (for example) and anything in-between is normal DAoC.
With the current task system, RvR is not unpredictable anymore, there is no surprise factor. This system was implemented to avoid having everyone in Emain every day, yet it is basically a mobile Emain, every rotation zone becomes a new Emain. As above already said, this does not force players to go there, but the small bonus they get is incentive enough to not go anywhere else. There is no individual play-style any more. The core of DAoCs RvR has shifted into a negative.
Possible proposals:
Feel free to add more suggestions