Realm Tasks should be a special event, not permanent.

Started 27 Feb 2019
by dante`afk
in Suggestions
Tasks are a good incentive to bring players together, if the server is low populated. The zones are just not build for 3-4k players every day condensed in one tiny space.
It promotes zerg, and only zerg. The small bonus-rp participation reward is enough for people just stick to task zones, and no other zones. As soon as the zone switches, everyone is still suiciding and going there, other zones are not being used at all.

Now, DAoC has space for every playstyle, but as said above, only one style is being promoted here and used, and everyone else's style has to figure a way out to play around that, ultimately resorting to the former again, unfortunately.

Make realm tasks a special event that rotate twice during EU time and once during NA time for 2 hours or so (for example) and anything in-between is normal DAoC.

With the current task system, RvR is not unpredictable anymore, there is no surprise factor. This system was implemented to avoid having everyone in Emain every day, yet it is basically a mobile Emain, every rotation zone becomes a new Emain. As above already said, this does not force players to go there, but the small bonus they get is incentive enough to not go anywhere else. There is no individual play-style any more. The core of DAoCs RvR has shifted into a negative.

Possible proposals:
  • Realm Tasks should be a special event, not permanent
  • Create incentives for RvRing in non-task zones
  • Ongoing realm-tasks could be simultaneous spread across several zones, not only one


    Feel free to add more suggestions
  • Wed 27 Feb 2019 1:21 PM by Liah
    This. Exactly what i was saying yesterday. Totally agree.
    Wed 27 Feb 2019 10:16 PM by Dragonn
    Agree
    Thu 28 Feb 2019 2:48 AM by defiasbandit
    Uthgard is looking for more.
    Thu 28 Feb 2019 6:57 AM by Keeto
    Amen
    Thu 28 Feb 2019 1:24 PM by dante`afk
    defiasbandit wrote:
    Thu 28 Feb 2019 2:48 AM
    Uthgard is looking for more.

    Wut?
    Thu 28 Feb 2019 1:42 PM by phixion
    defiasbandit wrote:
    Thu 28 Feb 2019 2:48 AM
    Uthgard is looking for more.

    But how does that help to improve the current situation here?
    Thu 28 Feb 2019 5:35 PM by defiasbandit
    The tasks are not going anywhere. The Classic DAOC ruleset does not work. It has too many time and composition constraints. Players want action fast, and they want guaranteed rewards.
    Fri 1 Mar 2019 2:49 AM by Frigzy
    defiasbandit wrote:
    Thu 28 Feb 2019 5:35 PM
    The tasks are not going anywhere. The Classic DAOC ruleset does not work. It has too many time and composition constraints. Players want action fast, and they want guaranteed rewards.

    No they don't. They THINK they do, until they realise they don't.

    It's just like fastfood. Yeah, people think they want fastfood, but then they realise it's not actually food and get confronted with all the hidden costs that were ticking up when they were relying on it.

    Every benefit has its price. It might not be obvious, but sooner or later it's got to be paid.

    I would much rather have this server make the players face this price and pay it slowly but steadily than trying to dangle the carrot in front of them saying "Look here guys, Free RPs every 15 minutes!" all the way up to the point where people are like: "Ok, yeah, no, I've had it with that bullshit. I'm done getting baited by character progression while not actually enjoying the playstyle itself."
    Fri 1 Mar 2019 2:54 AM by defiasbandit
    Frigzy wrote:
    Fri 1 Mar 2019 2:49 AM
    defiasbandit wrote:
    Thu 28 Feb 2019 5:35 PM
    The tasks are not going anywhere. The Classic DAOC ruleset does not work. It has too many time and composition constraints. Players want action fast, and they want guaranteed rewards.

    No they don't. They THINK they do, until they realise they don't.

    It's just like fastfood. Yeah, people think they want fastfood, but then they realise it's not actually food and get confronted with all the hidden costs that were ticking up when they were relying on it.

    Every benefit has its price. It might not be obvious, but sooner or later it's got to be paid.

    I would much rather have this server make the players face this price and pay it slowly but steadily than trying to dangle the carrot in front of them saying "Look here guys, Free RPs every 15 minutes!" all the way up to the point where people are like: "Ok, yeah, no, I've had it with that bullshit. I'm done getting baited by character progression while not actually enjoying the playstyle itself."

    but McDonald's is the most popular place to eat in the world. This game is almost 20 years old. If you don't reward players early, you'll have nobody to reward down the road.
    Fri 1 Mar 2019 2:58 AM by Frigzy
    defiasbandit wrote:
    Fri 1 Mar 2019 2:54 AM
    but McDonald's is the most popular place to eat in the world.

    Because there's loads of people you can fool for a short while. Sooner or later people realize something's off. Sacrifices are being made that you would not make with a clear head and the right information. Both of these come over time.

    Fast food RvR is not sustainable.
    Fri 1 Mar 2019 3:33 AM by defiasbandit
    Frigzy wrote:
    Fri 1 Mar 2019 2:58 AM
    defiasbandit wrote:
    Fri 1 Mar 2019 2:54 AM
    but McDonald's is the most popular place to eat in the world.

    Because there's loads of people you can fool for a short while. Sooner or later people realize something's off. Sacrifices are being made that you would not make with a clear head and the right information. Both of these come over time.

    Fast food RvR is not sustainable.

    It's been working for McDonalds for 80 years.
    Fri 1 Mar 2019 4:49 PM by dante`afk
    No offtopic please.

    Which clientele goes to McD? Bums and lower class low educated lowlife beings.
    Fri 1 Mar 2019 4:56 PM by defiasbandit
    The original DAOC does not work. That is why we have tasks. You can try a server like Uthgard if you want to see how Classic DAOC Frontiers work.

    It isn't 2001 anymore. Players know what classes to pick and how to min/max. If there were no tasks there would be way fewer players in the frontiers, especially with how useless Keeps and Relics are. Emain would have a few zergs slamming AMG, while elitist 8 mans roamed Odin's Gate. If you tried to RvR anywhere but Emain as a casual, you would get crushed. Fighting in Emain would be no guaranteed victory either, since your realm might be outnumbered and corraled.

    Most players do PvP in this game in order to unlock Realm Abilities. The task system lets them do that much faster, especially early on which is what these players care about. Reaching RR5 in a reasonable amount of time is important. The task system also consistently brings RvR to all 3 frontiers, and guarantees players that if they RvR for an hour, they'll get thousands of RP. That is what keeps players interested in the frontiers.

    The amount of players who focused on RvR in Classic DAOC was small. Most everyone who played DAOC spent more time in PvE. This server is trying to make RvR in the Frontiers a more welcoming experience for these types of players. The task system definitely needs some improvements, but it is the best thing to ever happen to DAOC RvR. I agree that there should be more incentives in non-task frontiers. There is no reason for level 50s to be there, which is unfortunate. I have had many suggestions such as quests for gold rewards.
    Fri 1 Mar 2019 6:19 PM by Pirhana7
    I agree I like the realm task but with them endlessly repeating I think it takes away from the fun and makes them less special. I would like to see atleast a 2 hour window between events

    Also I would like to see the guardians in the invade task pull out of them and made in to their own task that happens about 3 times a day. I think this would be an exciting event to try to protect / kill them if it was its own event.
    Fri 1 Mar 2019 6:26 PM by Milchschnidde
    I would like to see a special event popping when DF changes, for example when DF gets open for Realm X, Realm Y & Z receive sige tasks on top of the current tasks. Which is only available short after DF change.
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