Move players around more. Get players into the border keep zones. Make owning keeps in the task frontier a higher priority. Put more objectives all around the frontier so that players have more.options. The issue is not the teleporting, it is how the teleporting is implemented. Some ideas.
Teleporting to Keeps instead of Flags:
Invader Teleporting Only:
Objectives in Border Keep Zones:
Teleporting to Keeps instead of Flags:
- Invading realms will teleport to the 4 center keeps instead of the flags. The invading realms can now battle over the center zone keeps at the start of the task to secure teleports. Keeps under attack can not be teleported into This is more in the spirit of Dark Age of Camelot.
Invader Teleporting Only:
- Allow only the invading realms to teleport to keeps. The defending realms will need to run from their border keeps. This will create more action in the Border Keep zones, and the action will flow from the portal zones towards the border keep zones instead of vice versa. It will spread the action into two more zones than just the center zone.
Objectives in Border Keep Zones:
- Add tons of new objectives to the border keep zones, so that the defending realm can choose to complete those instead of running to the center zone. In order to compensate for removing teleporting for the defending realm, they will now have objectives in their two border keep zones, which they can complete and earn realm task score. The invading realms will now be able to contest objectives that are spread out across the two border keep zones. New capture points that scale down based on group size. Treasure chests hidden across the zones that have thousands of soil,snow, or branches. Objectives with substantial rewards.
Here is a map of Forest Sauvage with New Objectives:
https://imgur.com/a/FWRqcmd