timer for buff/charges

Started 27 Feb 2019
by cocio_dk
in Suggestions
i know this have been said before, but consider making charges from items/potions on a 20 min timer .
Wed 27 Feb 2019 11:48 AM by Dragonn
yes PLEASE!!!
Wed 27 Feb 2019 4:00 PM by djegu
And also, reduce the re-use timer please.
Wed 27 Feb 2019 4:15 PM by Quik
No and no.

If you want to solo take the downsides with it.

Otherwise, get a buffing partner or group and enjoy unlimited buffs as fast as you want.
Wed 27 Feb 2019 10:10 PM by djegu
Quik wrote: No and no.

If you want to solo take the downsides with it.

Otherwise, get a buffing partner or group and enjoy unlimited buffs as fast as you want.

That level of open mindedness and intellect blew me away.
Wed 27 Feb 2019 10:14 PM by Dragonn
Quik wrote:
Wed 27 Feb 2019 4:15 PM
No and no.

If you want to solo take the downsides with it.

Otherwise, get a buffing partner or group and enjoy unlimited buffs as fast as you want.

So you all cry about stealth zerg, and then you say I have to group if I want to play with no downsides?
Cool..
Wed 27 Feb 2019 10:16 PM by Isavyr
I support longer buffs from barrels, but not from charges. Charges are often as strong as buffs get, and the more user-friendly they are (longer lasting, cheaper), it will result in everyone wanting them to be competitive, at which point the system becomes silly--if everyone has them, why does everyone need to even go through a charge system at all?
Wed 27 Feb 2019 10:16 PM by cuuchulain79
Quik wrote:
Wed 27 Feb 2019 4:15 PM
No and no.

If you want to solo take the downsides with it.

Otherwise, get a buffing partner or group and enjoy unlimited buffs as fast as you want.

Once again, statements like that are hilarious with your signature.

We've yet to see a solo game evolve on a server with the 10 minute potion dance...soloing already has a lot of downsides... but constant nagging buff juggling is just a pointless chore.

EDIT:
Isavyr wrote:
Wed 27 Feb 2019 10:16 PM
I support longer buffs from barrels, but not from charges. Charges are often as strong as buffs get, and the more user-friendly they are (longer lasting, cheaper), it will result in everyone wanting them to be competitive, at which point the system becomes silly--if everyone has them, why does everyone need to even go through a charge system at all?
I think with current settings, it's a safe bet anybody wanting to solo will have those charge items. I also agree that everybody going through a pointless 10 minute ritual just to be competitive isn't adding anything to the gameplay...and it just weighs down the gaming experience. Whether it's longer duration, or NPC buffbots, or complete removal of buff pots/charges...I support anything!

"It's a game and a game is meant to be enjoyed by everyone, not just a select few who want everyone to play their way!"
Soloer's aren't a "select few," so many of the QoL add-ons here support solo'ers. I think it's reasonable to field some suggestions about QoL for people that want to solo, rather than to just say "no, it's fine as it is." Because...it's not fine...the level 50 solo game is remarkably similar to Uthgard...no speed...10 minute buff juggling...annoying shared timers....it's just so obvious (to me anyway) that recreating the same soloing rvr environment as Uthgard...will result in the same lack of solo rvr environment.
Thu 28 Feb 2019 1:54 AM by The Skies Asunder
Disallowing buffbots, and not adding NPC buff merchants to the server sounds good, until you see that there are buff potions and charge items still allowed, which just seems like buff bots with extra steps to me. If this is the way things are going to be though, then a longer timer would certainly be nice, as having to reapply them every 10 minutes isn't making the game more balanced in any way, it is just making it more tedious and annoying.
Thu 28 Feb 2019 6:43 AM by Keeto
Quik wrote:
Wed 27 Feb 2019 4:15 PM
No and no.

If you want to solo take the downsides with it.

Otherwise, get a buffing partner or group and enjoy unlimited buffs as fast as you want.

Why?
Thu 28 Feb 2019 6:55 AM by Quik
Keeto wrote:
Thu 28 Feb 2019 6:43 AM
Quik wrote:
Wed 27 Feb 2019 4:15 PM
No and no.

If you want to solo take the downsides with it.

Otherwise, get a buffing partner or group and enjoy unlimited buffs as fast as you want.

Why?

Because the more you improve buffs from charges/pots the more you trivialize the classes with self buffing spec lines that depend on those same buffs to compete because they can't double up on them, yet you can get the same buffs they do PLUS you have something special they don't (scout has shield slam + now he has full line of buffs)
Thu 28 Feb 2019 7:04 AM by Keeto
Quik wrote:
Thu 28 Feb 2019 6:55 AM
Keeto wrote:
Thu 28 Feb 2019 6:43 AM
Quik wrote:
Wed 27 Feb 2019 4:15 PM
No and no.

If you want to solo take the downsides with it.

Otherwise, get a buffing partner or group and enjoy unlimited buffs as fast as you want.

Why?

Because the more you improve buffs from charges/pots the more you trivialize the classes with self buffing spec lines that depend on those same buffs to compete because they can't double up on them, yet you can get the same buffs they do PLUS you have something special they don't (scout has shield slam + now he has full line of buffs)

That it actually a good point. I think you should have said that in your original post. Nonetheless it's a quality of life change. They argument would be to lower the effectiveness of the buff potions, not the duration etc.
Thu 28 Feb 2019 7:12 AM by Sepplord
The pots/charges are the main goldsinks of the economy (the market-fee is the other, and that also is utilized primarily by *drumroll* people buying potions).
The economy is already inflating because people have more and more gold, while having finished their templates etc. at the same time.

The cost to run fullbuffed (combined forces, sharkskin, haste pot, str/con charge, dex/qui charge, specAF charge) is about 240gold/hr, and is currently considered to be a luxury expense by the staff. Disregarding gold made in RvR even bad Farmers can PvP fullbuffed for about 80% of their time spent playing (1hour farm for 4hr buffed RvR)

The thing is, i don't think they will make this considerably cheaper. So a longer timer would come with equally increased material costs.
BUT imagine buffing up, going out and dieing within two minutes? That would cost you twice as much money, while you only benefit from it when you live longer than the ten minutes.
Thu 28 Feb 2019 7:28 AM by Hedien
Sepplord wrote:
Thu 28 Feb 2019 7:12 AM
The cost to run fullbuffed (combined forces, sharkskin, haste pot, str/con charge, dex/qui charge, specAF charge) is about 240gold/hr, and is currently considered to be a luxury expense by the staff. Disregarding gold made in RvR even bad Farmers can PvP fullbuffed for about 80% of their time spent playing (1hour farm for 4hr buffed RvR)

That is - if you do not die and do not generate gold via kills.
Thu 28 Feb 2019 7:47 AM by Sepplord
Hedien wrote:
Thu 28 Feb 2019 7:28 AM
Sepplord wrote:
Thu 28 Feb 2019 7:12 AM
The cost to run fullbuffed (combined forces, sharkskin, haste pot, str/con charge, dex/qui charge, specAF charge) is about 240gold/hr, and is currently considered to be a luxury expense by the staff. Disregarding gold made in RvR even bad Farmers can PvP fullbuffed for about 80% of their time spent playing (1hour farm for 4hr buffed RvR)

That is - if you do not die and do not generate gold via kills.

Yes, that is correct. It also assumes you always have all buffs up, never go to the toilet after dieing, never have to wait to use a charge etc...
It is impossible to factor in people dieing early or how much gold they generate inbetween, because that is very different for everyone. I can't even approximate those numbers because i have no data besides myself, and even that is very inconsistent.
Thu 28 Feb 2019 11:02 AM by Lamech
yess please change the the timer at least of 20 mins....thank you

edit: or at least remove that PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE !!!!!!!!!!!!!!!!!!!!!!!! its not funny with that shittyy 10 mins its a joke
Thu 28 Feb 2019 12:46 PM by Luluko
yeah for buff potions I am in favour of it even if they cost more to make then, buff pots arent that great and maybe give 80dex/con/str for a lvl 50 thats almost only half of what the buff cap is and isnt really competing with buff classes I would still rather invite a buff class than rely pots only downsite of buff classes is if they die first you stand there naked
Thu 28 Feb 2019 2:14 PM by cuuchulain79
Sepplord wrote:
Thu 28 Feb 2019 7:12 AM
The pots/charges are the main goldsinks of the economy (the market-fee is the other, and that also is utilized primarily by *drumroll* people buying potions).
The economy is already inflating because people have more and more gold, while having finished their templates etc. at the same time.

The cost to run fullbuffed (combined forces, sharkskin, haste pot, str/con charge, dex/qui charge, specAF charge) is about 240gold/hr, and is currently considered to be a luxury expense by the staff. Disregarding gold made in RvR even bad Farmers can PvP fullbuffed for about 80% of their time spent playing (1hour farm for 4hr buffed RvR)

The thing is, i don't think they will make this considerably cheaper. So a longer timer would come with equally increased material costs.
BUT imagine buffing up, going out and dieing within two minutes? That would cost you twice as much money, while you only benefit from it when you live longer than the ten minutes.

I agree there need to be gold sinks...I just don't think burdening solo'ers with the main gold sink costs is the right approach. Making all end game items easy to attain, but then requiring farming multiple plat/week, just to be on the same level as other solo'ers...it's a bit flipped around IMO. It makes players keep paying (and dealing with juggling buffs all the time), just to play the game at 100%...the difference between a temp'd 50 with or without buff pots & charges is huge...nobody is going to try and play without them. I do think the constant upkeep costs will eventually erode away the soloing game play.

Honestly, if all buff pots/items were just removed, soloing would become way more enjoyable...I'd even argue it would be more balanced from class to class...

Other money sinks IMO could be developed...perhaps down the road upgrading doors...or the old standard of drop only items that people feel inspired to farm plat to get.

Anyway...I'm guessing most of the players who want to solo here tried it on Uthgard as well...and the annoyance of 10 minute micromanagement was absolutely a factor in diminishing solo action there...even once 9 charge pots came....and now it's also way more expensive here too...I just don't see a soloing community developing here (aside from the minstrels & skalds who will go out solo to gank xp'ers here until the bitter end of time )
Thu 28 Feb 2019 2:32 PM by Sepplord
cuuchulain79 wrote:
Thu 28 Feb 2019 2:14 PM
Sepplord wrote:
Thu 28 Feb 2019 7:12 AM
The pots/charges are the main goldsinks of the economy (the market-fee is the other, and that also is utilized primarily by *drumroll* people buying potions).
The economy is already inflating because people have more and more gold, while having finished their templates etc. at the same time.

The cost to run fullbuffed (combined forces, sharkskin, haste pot, str/con charge, dex/qui charge, specAF charge) is about 240gold/hr, and is currently considered to be a luxury expense by the staff. Disregarding gold made in RvR even bad Farmers can PvP fullbuffed for about 80% of their time spent playing (1hour farm for 4hr buffed RvR)

The thing is, i don't think they will make this considerably cheaper. So a longer timer would come with equally increased material costs.
BUT imagine buffing up, going out and dieing within two minutes? That would cost you twice as much money, while you only benefit from it when you live longer than the ten minutes.

I agree there need to be gold sinks...I just don't think burdening solo'ers with the main gold sink costs is the right approach. Making all end game items easy to attain, but then requiring farming multiple plat/week, just to be on the same level as other solo'ers...it's a bit flipped around IMO. It makes players keep paying (and dealing with juggling buffs all the time), just to play the game at 100%...the difference between a temp'd 50 with or without buff pots & charges is huge...nobody is going to try and play without them. I do think the constant upkeep costs will eventually erode away the soloing game play.

Honestly, if all buff pots/items were just removed, soloing would become way more enjoyable...I'd even argue it would be more balanced from class to class...

Other money sinks IMO could be developed...perhaps down the road upgrading doors...or the old standard of drop only items that people feel inspired to farm plat to get.

Anyway...I'm guessing most of the players who want to solo here tried it on Uthgard as well...and the annoyance of 10 minute micromanagement was absolutely a factor in diminishing solo action there...even once 9 charge pots came....and now it's also way more expensive here too...I just don't see a soloing community developing here (aside from the minstrels & skalds who will go out solo to gank xp'ers here until the bitter end of time )

is it really that much more expensive here? I haven't played uthgard endgame, so this is an honest question.
I have been told gold is much easier to come by here in comparison. Which makes sense considering all the additional lootdrops and the feathersystem. But i have no idea how fast gold came in on uthgard, neither do i know how expensive the potions were there (charges seem to have been only 60% of the cost from someones comment here).

I agree on the bag-management though, i would welcome 100charge versions of the potions that are currently only available in 10charge variations (sharkskin and hastepotion are the only ones, right?)
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