Simple fix with animists. If the caster dies, the shrooms go inactive against players. In PvE, who cares. But in RvR it's literally idiotic how an animist who managed to spam pets into a wall can die and then collect 4 or 5 kills. At least with theurgs the pets only go after ONE target. It's ridiculous, particularly in areas with LoS issues. At LEAST give shroom pets a 2nd LoS and range check because in their current state they're amazingly stupid.