Zansobar wrote: ↑Thu 28 Feb 2019 2:09 PM
Kyosji wrote: ↑Thu 28 Feb 2019 1:41 PM
deathsight "nuke" is vacuum, which is nice, but it's literally a 1 trick pony you use for 2 main purposes, both involving PvE. It recharges your power so you use it for leveling up to 50 and being a battery.
The 3 nukes are only usable if you use Facilitate Painworking. It's a PBAoE attack called Infinate Death. The Charplan isn't 100% accurate. It states it's a 1500 range 350 radius. That's not true. I've tried to cast this spell at a distance many times, so if I'm not close enough to be in their agro range, it won't go off at all. Range feels to be around 350 with a 350 radius. Other things in the Charplan are incorrect as well, such as the Channeled Wrath spells. It's listed as a PBAoE, but it's a direct damage spell only.
Most casters have spec lines that are nigh-on useless to primarily spec into especially in RvR. That is what you are running into. If you refuse to spec into Deathsight then this is what will happen in RvR. In Deathsight you have 2 1500 range DD spells cast by the pet and an instant cast lifetap that you cast and then gets cast through the pet while he is meleeing players. You could also off spec into Sight with your leftover points after maxing Painworking, but I assume you want those into the other line for the buffs....well you can't have everything. If you did off spec into Sight you would have instant nukes that would be half as powerful, so problem solved.
The Devs aren't going to go through every casting class and revamp each spec line so each one can be a primary spec and be viable in both PvE and RvR, it just won't happen. What they did is revamp some lines so the class is more viable.
lol, ok. I was max deathsight till about a few days ago when I swapped to a pw build. Why? Because it was more viable in PvP. It benefited the group more. You have the same exact problem on both ends, but now with Deathsight, your vaccume can only be cast twice instead of Painworkings pbaoe 3x through FP because they have a longer cast time. You're still running into the same issues. Your life tap is also not very good in RvR as you have to be rather close to your pet, and if it moves out of your range while casting, welp, spell cancelled and you have to move.
Now, I'm not saying the deathsight build isn't viable in RvR. It's just not group viable. Groups don't want you because you lack the debuffs that a pw build grants. You're also stuck with the same problems. Only difference now between casters and pets is that pets don't benefit from the concentration benefits you get from realm ranks. the two abilities you can build in to resist interruptions while fighting do not apply to pets. So again, you're now a caster with half the benefits of a player caster.
Painworking Necro: More useful in groups for debuffs and slows, but have next to no range for spell attacks and have to be in the fray to do the damage to gain realm points = needs facilitate painworking, which is only good for 3 attacks and that's it.
Deathsight Necro: Less useful in groups. Only has a single target AF debuff. Can deal some damage at 1500, but gains no benefit like other casters in RvR with MoC or Concentration.
Either way you look at it, in RvR, a necromancer is just a gimped caster with less benefits. If FP had either a shorter use delay or a longer use timer, it wouldn't be as bad.