Winning the Realm Task Gives Control of Darkness Falls

Started 26 Feb 2019
by defiasbandit
in Suggestions
Winning the Realm Task Give Control of Darkness Falls.

Let's go.
Tue 26 Feb 2019 12:43 AM by Keelia
Mids would own 24/7 because at any given time they have 160+ in the frontier.
Tue 26 Feb 2019 12:44 AM by defiasbandit
Keelia wrote:
Tue 26 Feb 2019 12:43 AM
Mids would own 24/7 because at any given time they have 160+ in the frontier.


If they owned DF, then some of the Mids would be in DF making it easier for Alb or Hib to win the task.

Best PvE farming and rewards will be in DF.
Tue 26 Feb 2019 12:56 AM by Keelia
I think it’s a bad idea.
Wed 27 Feb 2019 8:41 AM by Sepplord
i am all for more DF switching, but i am unsure if this would really lead to more switches or less.
It would also make keeps count even less, which isn't something i would want. (And you neither according to the hundreds of posts you made...i am confused why you want to take away from keep-benefits).




There needs to be some reward for winning the tasks though, i agree. Individually or in total, as it seems like currently there is no difference between winning and losing an objective. And it is also unclear (to me) who is in total winning an Invasion. It is clear for individual tasks, but how all tasks sum up to defender/aggressor win/loss isn't. Is it just not active currently, since they are still fixing the system or are there differences in rewards for winners/losers?
Wed 27 Feb 2019 9:12 AM by Ceen
Who cares about DF?
Wed 27 Feb 2019 7:13 PM by defiasbandit
Ceen wrote:
Wed 27 Feb 2019 9:12 AM
Who cares about DF?

Put the best rewards in DF. Put unique rewards in DF.
Wed 27 Feb 2019 7:45 PM by Kyosji
DF is a great place to level in. I also believe you still get Soils and such in DF since it's a RVR zone.
Wed 27 Feb 2019 7:50 PM by Bradekes
This would just turn DF into a giant mess.. It would switch every hour and just be a gank fest. Pretty sure we need more incentive for keep takes/defense as tasks shouldn't be treated as the main goal of RvR.
Wed 27 Feb 2019 7:55 PM by defiasbandit
Bradekes wrote:
Wed 27 Feb 2019 7:50 PM
This would just turn DF into a giant mess.. It would switch every hour and just be a gank fest. Pretty sure we need more incentive for keep takes/defense as tasks shouldn't be treated as the main goal of RvR.

It would make DF more lively.
Wed 27 Feb 2019 8:09 PM by Brokenstring
Alb has owned DF like 5% of the time so far. And when we do finally flip it, there's 2FG Hibs camping Alb entrance. I would like to see it flip a bit more often, as it doesn't seem to flip much, at least not in Alb's favor.
Wed 27 Feb 2019 8:15 PM by Kyosji
defiasbandit wrote:
Wed 27 Feb 2019 7:55 PM
Bradekes wrote:
Wed 27 Feb 2019 7:50 PM
This would just turn DF into a giant mess.. It would switch every hour and just be a gank fest. Pretty sure we need more incentive for keep takes/defense as tasks shouldn't be treated as the main goal of RvR.

It would make DF more lively.

Would kill it off since it would no longer be safe for low level players to group, grind, or kill task in.
Wed 27 Feb 2019 8:23 PM by defiasbandit
Kyosji wrote:
Wed 27 Feb 2019 8:15 PM
defiasbandit wrote:
Wed 27 Feb 2019 7:55 PM
Bradekes wrote:
Wed 27 Feb 2019 7:50 PM
This would just turn DF into a giant mess.. It would switch every hour and just be a gank fest. Pretty sure we need more incentive for keep takes/defense as tasks shouldn't be treated as the main goal of RvR.

It would make DF more lively.

Would kill it off since it would no longer be safe for low level players to group, grind, or kill task in.

All the xp and rewards would be buffed a ton.
Wed 27 Feb 2019 9:38 PM by Bradekes
defiasbandit wrote:
Wed 27 Feb 2019 8:23 PM
All the xp and rewards would be buffed a ton.

Let me explain a little further why this would bring problems.

1. Greater rewards will draw the realm who won DF out of FZ to reap said rewards, because time constraints to have a good run in DF. Meaning DF will shift every hour to a different realm.

2. DF will take up to 30+ minutes to clear the enemy out for a good raid to happen. This leaves no time to reap said reward because 15minutes+ to prep team for raid 30mins to clear out DF for safe raid. You will not have time to safely complete the dungeon without zergs crashing.

3. After everyone realises the futility of actually trying to pve in the dungeon no one will run raids and just make DF into another zergfest.

Your suggestion might aswell be keep DF open for all realms as this is essentially how it would become.
Wed 27 Feb 2019 9:48 PM by defiasbandit
Bradekes wrote:
Wed 27 Feb 2019 9:38 PM
defiasbandit wrote:
Wed 27 Feb 2019 8:23 PM
All the xp and rewards would be buffed a ton.

Let me explain a little further why this would bring problems.

1. Greater rewards will draw the realm who won DF out of FZ to reap said rewards, because time constraints to have a good run in DF. Meaning DF will shift every hour to a different realm.

2. DF will take up to 30+ minutes to clear the enemy out for a good raid to happen. This leaves no time to reap said reward because 15minutes+ to prep team for raid 30mins to clear out DF for safe raid. You will not have time to safely complete the dungeon without zergs crashing.

3. After everyone realises the futility of actually trying to pve in the dungeon no one will run raids and just make DF into another zergfest.

Your suggestion might aswell be keep DF open for all realms as this is essentially how it would become.

Your realm could hold DF for longer than an hour. Even if you lost DF after an hour, you could still stay in there it would just be contested.

Having a system that is faster paced with a chance to switch sides more often is better.
Wed 27 Feb 2019 10:55 PM by Kyosji
defiasbandit wrote:
Wed 27 Feb 2019 9:48 PM
Bradekes wrote:
Wed 27 Feb 2019 9:38 PM
defiasbandit wrote:
Wed 27 Feb 2019 8:23 PM
All the xp and rewards would be buffed a ton.

Let me explain a little further why this would bring problems.

1. Greater rewards will draw the realm who won DF out of FZ to reap said rewards, because time constraints to have a good run in DF. Meaning DF will shift every hour to a different realm.

2. DF will take up to 30+ minutes to clear the enemy out for a good raid to happen. This leaves no time to reap said reward because 15minutes+ to prep team for raid 30mins to clear out DF for safe raid. You will not have time to safely complete the dungeon without zergs crashing.

3. After everyone realises the futility of actually trying to pve in the dungeon no one will run raids and just make DF into another zergfest.

Your suggestion might aswell be keep DF open for all realms as this is essentially how it would become.

Your realm could hold DF for longer than an hour. Even if you lost DF after an hour, you could still stay in there it would just be contested.

Having a system that is faster paced with a chance to switch sides more often is better.

I still don't see how it would be 'better'. Bradekex is right.
Wed 27 Feb 2019 10:57 PM by defiasbandit
Kyosji wrote:
Wed 27 Feb 2019 10:55 PM
defiasbandit wrote:
Wed 27 Feb 2019 9:48 PM
Bradekes wrote:
Wed 27 Feb 2019 9:38 PM
Let me explain a little further why this would bring problems.

1. Greater rewards will draw the realm who won DF out of FZ to reap said rewards, because time constraints to have a good run in DF. Meaning DF will shift every hour to a different realm.

2. DF will take up to 30+ minutes to clear the enemy out for a good raid to happen. This leaves no time to reap said reward because 15minutes+ to prep team for raid 30mins to clear out DF for safe raid. You will not have time to safely complete the dungeon without zergs crashing.

3. After everyone realises the futility of actually trying to pve in the dungeon no one will run raids and just make DF into another zergfest.

Your suggestion might aswell be keep DF open for all realms as this is essentially how it would become.

Your realm could hold DF for longer than an hour. Even if you lost DF after an hour, you could still stay in there it would just be contested.

Having a system that is faster paced with a chance to switch sides more often is better.

I still don't see how it would be 'better'. Bradekex is right.

Right now theres no realmwide reward for winning the task. DF is also sort of pointless on this server, which is why it needs better rewards. If you notice DF barely changes right now. Its an afterthought.

If you want to keep DF then win the task.
Wed 27 Feb 2019 11:09 PM by Bradekes
There shouldn't be a realm-wide reward for winning an RvR task. That is the point of the Frontiers themselves. Accomplishing goals like taking keeps and relics offers the realm wide bonuses that are already built in to DAoC. Honestly there just needs to be a shift to sieging as that is what I always enjoyed about the game.

They just need to put NF castles in OF. Keep DF how it is. There is already so many other custom things I think it needs to slow down a bit honestly. Not everything Vanilla about DAoC needs to be changed. There is a reason DF is based on number of keeps and it should 100% stay that way.

Edit: also liking all your own posts shouldn't give you satisfaction.. just FYI
Wed 27 Feb 2019 11:16 PM by Kyosji
defiasbandit wrote:
Wed 27 Feb 2019 10:57 PM
Kyosji wrote:
Wed 27 Feb 2019 10:55 PM
defiasbandit wrote:
Wed 27 Feb 2019 9:48 PM
Your realm could hold DF for longer than an hour. Even if you lost DF after an hour, you could still stay in there it would just be contested.

Having a system that is faster paced with a chance to switch sides more often is better.

I still don't see how it would be 'better'. Bradekex is right.

Right now theres no realmwide reward for winning the task. DF is also sort of pointless on this server, which is why it needs better rewards. If you notice DF barely changes right now. Its an afterthought.

If you want to keep DF then win the task.

pointless? It's always full and happening.
Thu 28 Feb 2019 2:57 AM by Frieza
DF is a little less populated because we have the task system i.e. 2 at once if youre in the frontier.

I really dont think DF needs a "buff" on this either.

imo its all working as intended and defias, you always have idea on here, i think you have a new idea everyday, and the devs cant action things that fast, nor would they. I guess what im saying is, although ideas are great, 400 of them in a week is hard to follow and risks being counter productive to the server.

really appreciate your input too as you do make a lot of good points, but i think the focus now is on refining the task system so it hits all the boxes for the vast majority.
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