Caravans have no agro

Started 27 Feb 2019
by Tree
in Suggestions
Well there I was thinking "Hey, all alone in the whole wide frontier, why not stick to that caravan and get some protection", until I was attacked by an SB in the middle of the caravan and those guards just running on as if nothing at all happened. Seriously?
Wed 27 Feb 2019 5:30 AM by Isavyr
I wonder if they could have BAF mechanic instead of aggressive. It does seem stupid that they don't help you. However, I would hate to have every caravan aggressive when nobody is around.
Wed 27 Feb 2019 5:45 AM by Tree
Agreed.
Wed 27 Feb 2019 8:05 AM by Sepplord
Caravans are far too strong to be mobile protection squads

and even weak caravans that add/can't be avoided in fights would be a huge PITA
Wed 27 Feb 2019 2:01 PM by gruenesschaf
When implementing them and testing locally (albeit with an increased spawn rate of once per 5 seconds) they were set to guard like aggro at first. It ended up like dota with the caravans building up at some spot and having a tug of war going on. It was interesting.
Wed 27 Feb 2019 2:05 PM by Sepplord
gruenesschaf wrote:
Wed 27 Feb 2019 2:01 PM
When implementing them and testing locally (albeit with an increased spawn rate of once per 5 seconds) they were set to guard like aggro at first. It ended up like dota with the caravans building up at some spot and having a tug of war going on. It was interesting.

Lol i didn't even think of caravans aggroing each other.
That is hilarious
Wed 27 Feb 2019 3:17 PM by Tree
Sepplord wrote:
Wed 27 Feb 2019 8:05 AM
Caravans are far too strong to be mobile protection squads

and even weak caravans that add/can't be avoided in fights would be a huge PITA

Which brings me to another issue. Caravans travel through victory points. Over the past few days my animist was regularly fucked up by them, because my shrooms naturally aggroed them when they came near.
By this point I just hate caravans.

gruenesschaf wrote: When implementing them and testing locally (albeit with an increased spawn rate of once per 5 seconds) they were set to guard like aggro at first. It ended up like dota with the caravans building up at some spot and having a tug of war going on. It was interesting.

Is there no workaround? Maybe let them aggro, when a player nearby uses /yell?
Wed 27 Feb 2019 3:41 PM by Sepplord
I believe the majority is against aggresive guards roaming the frontier. I can already see stealthers following caravans and yell-triggering them when enemies that think no one is near come too close
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