ToA with Phoenix QOL Changes - thoughts?

Started 25 Feb 2019
by teiloh
in Suggestions
Not a proposal, but

1. Option to buy credit/artis/MLexp/art xp with feathers
2. Artifact credit and artifacts shared account wide
3. Reduced ML requirements. Only need 7 out of 9 trials + boss
4. ML dungeons drop feathers
5. Artifacts balanced with one another
6. MLs balanced with one another
7. This isn't live so everyone will have it at the same time
Mon 25 Feb 2019 10:18 PM by defiasbandit
Now is not the time to discuss this honestly, but the day will come.
Mon 25 Feb 2019 11:38 PM by Keelia
ToA ruined daoc, why would you want it added here.
Mon 25 Feb 2019 11:49 PM by Luluko
no ml abilities those take the fun out of rvr especially archers with c4, also the 15tg raids I did was enough pve for the next 5years in daoc for me
Tue 26 Feb 2019 7:59 AM by jhaerik
I quit within a month of ToA Launch.

I'd quit the second it was in consideration here.
Tue 26 Feb 2019 9:26 AM by Mac
I enjoyed ToA for a bit back in 2003 but then I stopped playing DAoC in 2004 cause the guild voted to move to WoW. The primary reason for that vote: ToA.
Tue 26 Feb 2019 12:58 PM by Perissh
Put in TOA - Remove ML's and Artifacts. Change the raids to just drop decent items.

That way if people wanted to do the raids for a chance at the items, they can, but they wont be required to in order to compete in RvR.
Tue 26 Feb 2019 2:35 PM by Ardri
teiloh wrote:
Mon 25 Feb 2019 9:43 PM
Not a proposal, but

1. Option to buy credit/artis/MLexp/art xp with feathers
2. Artifact credit and artifacts shared account wide
3. Reduced ML requirements. Only need 7 out of 9 trials + boss
4. ML dungeons drop feathers
5. Artifacts balanced with one another
6. MLs balanced with one another
7. This isn't live so everyone will have it at the same time

I honestly think this is a good idea...about 3 years from now when game is very stale.
Tue 26 Feb 2019 6:21 PM by KafeenRush
This 'classic vanilla' shard has been live for mere months, we now have RvR teleportation and themepark minigames and now people want ToA put in?
Tue 26 Feb 2019 9:00 PM by jhaerik
KafeenRush wrote:
Tue 26 Feb 2019 6:21 PM
This 'classic vanilla' shard has been live for mere months, we now have RvR teleportation and themepark minigames and now people want ToA put in?

Frankly I'm finding it harder and harder to keep my hopes up.
Wed 27 Feb 2019 12:24 AM by cuuchulain79
jhaerik wrote:
Tue 26 Feb 2019 9:00 PM
KafeenRush wrote:
Tue 26 Feb 2019 6:21 PM
This 'classic vanilla' shard has been live for mere months, we now have RvR teleportation and themepark minigames and now people want ToA put in?

Frankly I'm finding it harder and harder to keep my hopes up.

Was Phoenix ever supposed to be a classic vanilla shard? It seems like they've had their own unique vision since I can remember.

I suppose the fotm response to this would be, "lolz go play Uthgard with 30 other people then!" In a serious way though, as Uthgard goes past 1.65 and more and more QoL and RvR tasks show up, I do think it will become a fun option.

FWIW, I've had fun here...and I'd love to see what the Phoenix staff could put together for introducing QoL to ToA stuff...because I did enjoy that era of the game...and what it brought to solo/small man action (winning a 3 on 1 b/c shades of mists thought you should)...I really think DAoC is a good enough game to ultimately populate a handful of free-shards where everybody gets to have a good time.

I can totally see how as KafeenRush put it, "rvr teleportation and themepark minigames" isn't for everybody...just as I can see how strict 1.65 wasn't for everybody. I just like to have a good time...and feel that DAoC is the best mmo ever =)
Wed 27 Feb 2019 2:01 AM by The Skies Asunder
I agree with the sentiment that it isn't a good time for this discussion, but that it may be a needed step in the future. I honestly loved ToA, but I had a great guild, and a solid group of friends who played together, and we were always able to complete anything we needed, so I may be biased and/or a bit jaded to its inclusion. Down the road sometime, this may need to be discussed to keep the server going, so long as it isn't like the actual ToA launch, and instead keeps the Phoenix feather and credit system in place to make it more accessible to more people.
Wed 27 Feb 2019 6:53 AM by jhaerik
The Skies Asunder wrote:
Wed 27 Feb 2019 2:01 AM
I agree with the sentiment that it isn't a good time for this discussion, but that it may be a needed step in the future. I honestly loved ToA, but I had a great guild, and a solid group of friends who played together, and we were always able to complete anything we needed, so I may be biased and/or a bit jaded to its inclusion. Down the road sometime, this may need to be discussed to keep the server going, so long as it isn't like the actual ToA launch, and instead keeps the Phoenix feather and credit system in place to make it more accessible to more people.

By needed do you mean insta server death? 80% of the server would insta bail.
Wed 27 Feb 2019 7:06 PM by tylerforeal
What's wrong with ToA if the time invested was minimal? The items/abilities create for much more dynamic fighting/higher skill cap/more possibilities.. it's good to have a more complex combat, it's bad to have a ton of required PvE. So ToA with buy-able artifacts/no significant investment for the ToA template accomplishes this.
Wed 27 Feb 2019 7:45 PM by Tritri
ToA + NF were the best moments of DAoC to me

But it's not the time to discuss that, especially since it would take a ton of time to code ToA correctly

But yeah, loved ToA zone, loved ToA bonuses, loved artifacts, loved ML (cutspeed, phaseshift, zephyr, bodyguard, etc...)


Even if yeah, there was some stuff that wasn't so great ^^
Wed 27 Feb 2019 8:05 PM by The Skies Asunder
jhaerik wrote:
Wed 27 Feb 2019 6:53 AM
The Skies Asunder wrote:
Wed 27 Feb 2019 2:01 AM
I agree with the sentiment that it isn't a good time for this discussion, but that it may be a needed step in the future. I honestly loved ToA, but I had a great guild, and a solid group of friends who played together, and we were always able to complete anything we needed, so I may be biased and/or a bit jaded to its inclusion. Down the road sometime, this may need to be discussed to keep the server going, so long as it isn't like the actual ToA launch, and instead keeps the Phoenix feather and credit system in place to make it more accessible to more people.

By needed do you mean insta server death? 80% of the server would insta bail.

*MAY* be needed, I can't predict where the server population will be in the future, hopefully it stays high. That being said, it is hard to imagine the server lasting more than a couple years without any additional content. Besides, there isn't really anything wrong with ToA, other than the massive grind it presented at launch, and that would almost certainly be mitigated with the feather system. The actual abilities, and items added a lot of depth to the game IMO.
Wed 27 Feb 2019 10:03 PM by jhaerik
The Skies Asunder wrote:
Wed 27 Feb 2019 8:05 PM
jhaerik wrote:
Wed 27 Feb 2019 6:53 AM
The Skies Asunder wrote:
Wed 27 Feb 2019 2:01 AM
I agree with the sentiment that it isn't a good time for this discussion, but that it may be a needed step in the future. I honestly loved ToA, but I had a great guild, and a solid group of friends who played together, and we were always able to complete anything we needed, so I may be biased and/or a bit jaded to its inclusion. Down the road sometime, this may need to be discussed to keep the server going, so long as it isn't like the actual ToA launch, and instead keeps the Phoenix feather and credit system in place to make it more accessible to more people.

By needed do you mean insta server death? 80% of the server would insta bail.

*MAY* be needed, I can't predict where the server population will be in the future, hopefully it stays high. That being said, it is hard to imagine the server lasting more than a couple years without any additional content. Besides, there isn't really anything wrong with ToA, other than the massive grind it presented at launch, and that would almost certainly be mitigated with the feather system. The actual abilities, and items added a lot of depth to the game IMO.

Lord there was tons of things wrong with it.

Zephyr. ML9 pets, Banespike Bombs, Bodyguarded casters turning melee into nothing more than meatshields. Stupidly higher caster damage. Increased caster range... Phase shift. Everyone walking around looking like a croc.

Speed Warps
Speed Warps
Speed Warps

Mine spam on milegates. Awkward Stormlord abilities. Good lord ToA was the ultimate cluster of annoying crap.

Honestly the only thing that felt decent about ToA was Warlord line... and it was useless compared to about everything else.
Wed 27 Feb 2019 11:28 PM by The Skies Asunder
jhaerik wrote:
Wed 27 Feb 2019 10:03 PM
The Skies Asunder wrote:
Wed 27 Feb 2019 8:05 PM
jhaerik wrote:
Wed 27 Feb 2019 6:53 AM
By needed do you mean insta server death? 80% of the server would insta bail.

*MAY* be needed, I can't predict where the server population will be in the future, hopefully it stays high. That being said, it is hard to imagine the server lasting more than a couple years without any additional content. Besides, there isn't really anything wrong with ToA, other than the massive grind it presented at launch, and that would almost certainly be mitigated with the feather system. The actual abilities, and items added a lot of depth to the game IMO.

Lord there was tons of things wrong with it.

Zephyr. ML9 pets, Banespike Bombs, Bodyguarded casters turning melee into nothing more than meatshields. Stupidly higher caster damage. Increased caster range... Phase shift. Everyone walking around looking like a croc.

Speed Warps
Speed Warps
Speed Warps

Mine spam on milegates. Awkward Stormlord abilities. Good lord ToA was the ultimate cluster of annoying crap.

Honestly the only thing that felt decent about ToA was Warlord line... and it was useless compared to about everything else.

I can see where you're coming from, since it was a huge departure from the previous state of the game. I don't think it's quite as doom and gloom as you make it out to be though. Luckily this difference of opinion isn't really very important at this time, and probably won't be in any case. Even if it does become a topic of consideration, it should be quite a long time from now.
Thu 28 Feb 2019 2:51 AM by Frieza
i think if you add in MLs/ Artifacts/ etc youll ruin this server.

However, what i do know is, for every rvr player, theres a pve player (if not more-so).

So id love to see ToA raids introduced with some good rewards to assist with this, as i dont feel this could hurt the population only improve it.

Also you could turn ToA into a massive RvR zone, so people can hit others.

You could also make ToA a pvp zone (as they did with that area in beta).

Options are endless, but i think we're a good 4-6 months (min) off having a real discussion about it. ending summary though:

ToA - not a bad idea but all items/ MLs are bad.
Thu 28 Feb 2019 7:37 AM by Sepplord
having MLs and Artifactabilities would be a huge let down for me and i would probably quit the game again (like i did back then)

It is quite mindboggling how some people here want TOA abilities and NewFrontier zones etc....why are you people on this freeshard if you are looking for TOA/NF-experience?

If the PvE-crowd needs something to do, let them farm TOA for skins or stuff like that, that doesn't impact RvR. Everything else gets a huge disagree-stamp from me
Fri 1 Mar 2019 6:08 AM by teiloh
Mostly made this thread to see what everyone thought about ToA. I thought the new abilities/artifiacts made fights a lot more interesting, but there were serious balance issues. The stats with Phoenix itemization would be interesting too. Grind was bad, but Phoenix progression could help - by then everyone would have so many feathers/BPs saved that it would be trivial to buy through I think.

I liked the new zones and they gave more PvE content. I'm already getting really sick of TG/Sidi/Galla.

But of course there is the resource cost of implementation and I don't even know if it's viable for Devs to pursue.
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