So I tried out the new task system after the reset, so that the tasks weren’t broken.
Not too impressed. No keep takes on /task means noone will do them. No carrot. Easier to port to a domination port and zerg. No point to run to zone if home realm. Wait til a stealther grabs a teleport.
Got credit for Kill, Domination, and Caravan. Not as much RP as old tasks for time spent. Noone wanted to take any keeps. Several guilds on Mid are talking about leaving in /region.
All this system does is encourage mobile zerging, without keep capture.
I do like that you can get credit for many activities. But with a 1hr task, how can a casual who only has an hour find a group, fill group, and head out? Unless you get lucky or have a premade, you’ll be lucky to finish one task in that hour. Plus if you DC, LD, or log out, you get no credit.
Old tasks were better for casual. This feels like its trying to cater to people who wanted 8v8 arena.
Not too impressed. No keep takes on /task means noone will do them. No carrot. Easier to port to a domination port and zerg. No point to run to zone if home realm. Wait til a stealther grabs a teleport.
Got credit for Kill, Domination, and Caravan. Not as much RP as old tasks for time spent. Noone wanted to take any keeps. Several guilds on Mid are talking about leaving in /region.
All this system does is encourage mobile zerging, without keep capture.
I do like that you can get credit for many activities. But with a 1hr task, how can a casual who only has an hour find a group, fill group, and head out? Unless you get lucky or have a premade, you’ll be lucky to finish one task in that hour. Plus if you DC, LD, or log out, you get no credit.
Old tasks were better for casual. This feels like its trying to cater to people who wanted 8v8 arena.