Realm Tasks need More Objectives

Started 23 Feb 2019
by defiasbandit
in Suggestions
There needs to be a lot more objectives in the Realm tasks, especially in the Border Keep zones (Gorge, Collory, Savuage, Snowdonia, Uppland, Yggdra).

Right now if you port into Breifine, you should be able to do objectives in Mount Collory or Cruachan Gorge. There really isn't much of a reason to roam the border keep zones. If players are going to be teleporting past them into Breifine, then there should be objectives and reasons for them to return and roam those zones. It might be better for Breifine to be the de facto Zerg task zone. Gorge and Collory can have a wider range of objectives that lead players all over these zones. These zones have lots of objectives in the corners of the maps and up on the hills, because they aren't as visible to the zerg. The more spots the better really.

Scaling Objectives:


    There could be specific objectives that capture faster the fewer players nearby. That way zergs might bypass certain objectives, because they know that it would take too long to efficiently cap them. This would let smaller groups roam and fight over these objectives. These objectives would be tucked away on hillsides and in corners aways from the main roads. There could be certain objectives that can only be capped by a full group or less, so 8 mans can seek these out and fight over them. A king of the hill type objective for 8mans.


Unpredictable Objectives


    Spawn chests in random areas of the zones, especially the border keep zones. Having players taking more routes and running in different directions in the border keep zones would allow for more small man RvR. Place these chests away from the main roads and tucked away on hills and in treelines. It would encourage players to roam to more remote parts of these zones. If the task says chest spawn in Northeast Mount Collory, then it might interest solo or small mans to roam there and find it. The location isn't exact so players will have to do some exploring. Having players roam and wander around is a good thing. The location of all objectives should not be exactly known. Having a player wandering up a hillside and coming across one of these chests would be an exciting moment.



Here is a map of Forest Sauvage with New Objectives:

https://imgur.com/a/FWRqcmd
Sat 23 Feb 2019 11:11 PM by Keeto
Some good ideas. Anything to stop everyone to running with 347 people in tow
Sun 24 Feb 2019 8:26 AM by defiasbandit
The Border Keep Zones (Gorge, Collory, Savuage, Snowdonia, Uppland, Yggdra) need special objectives. Having these in the center zones can work too. What is important is that they are tucked away from the main roads. These would be objectives such as mob kill tasks. Kill 20 Grovewood Treants then it advances to the next task level. Completing each mob kill task level will give a big contribution bonus. The kill tasks can be for mob camps that are 40-50+. Higher level mob tasks giving more task score.

Treasure chests can be hidden in the zones out of sight from the main roads. They can give big a contribution reward to the player that finds them. The chest can have 1000 snow, stone, or branches in them.

There can also be objectives that only cap with a full group or less. This way zergs can't just capture these objectives with huge numbers. A sort of King of the Hill for 8mans. Full groups can fight over these objectives and earn realm task score for their realm by capturing and controlling them.

Here is a map of Forest Sauvage with New Objectives:

https://imgur.com/a/FWRqcmd
Mon 25 Feb 2019 1:46 AM by defiasbandit
Disabling porting for the defending realms and adding tons and tons of objectives to the Border Keep zones will make it less zergy. The defending realm can also focus on objectives in the border keep zones instead of running straight to the center zones. This will encourage the two invading realms to contest the objectives in the border zones possibly.
Mon 25 Feb 2019 5:43 AM by Zenit
+1 for disabling ports for the defending realm.

It crowds the task zone even more.

And you dont have fixed locations/routes like before where you knew you could find solos/single groups come alonf. Farming people in front of DL/Snow/Svasud was a part of RVR ever since. This custom change is too much and reminds me of new frontierts. It is a too hard tweak which comes to far off classic daoc. Make the defending realm run to the zone again.
Mon 25 Feb 2019 5:53 AM by defiasbandit
Zenit wrote:
Mon 25 Feb 2019 5:43 AM
+1 for disabling ports for the defending realm.

It crowds the task zone even more.

And you dont have fixed locations/routes like before where you knew you could find solos/single groups come alonf. Farming people in front of DL/Snow/Svasud was a part of RVR ever since. This custom change is too much and reminds me of new frontierts. It is a too hard tweak which comes to far off classic daoc. Make the defending realm run to the zone again.

You want tons of objectives in those border keep zones, so that players run in many directions away from the border keep.
Mon 25 Feb 2019 6:37 PM by defiasbandit
Right now almost all the objectives are in the center zone. We have two border keep zones that could use lots more objectuves. Instead of running to the center zone, the defending realm should be able to complete objectives in their two border keep zones. This will bring more invaders into these zones to contest these objectives.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics