New rvr tasks, why?

Started 23 Feb 2019
by Sugarslim
in Tavern
Simple question for the gm's. The server is still at its infant stage so I am having a hard time understanding why the need for change. It seems to have been successful with the previous realm tasks, so why the need to change the formula so quickly? Collect this, protect this, guard this, dominate this, inject this, seems like over complicating tasks for no good reason. I tried to post in the planned changes sub forum but it was already locked. So before I make my long winded response I would appreciate a simple answer as to why this change was needed.
Sat 23 Feb 2019 8:37 PM by Luluko
yeah its just too much at once, people will just go to the right zones and will zerg arround/roam/camp depending what works best for them or just die once and get the 2k rps and afk the rest of the time
Sat 23 Feb 2019 10:14 PM by Quik
I would like to return to the old system until they get this figured out.

The current tasks are an hour long which is fine, but that means you need to be logged in for 5 hours on your current toon get to 5/5 task credit and that is pretty rough for a lot of people.
Sat 23 Feb 2019 10:23 PM by defiasbandit
The reason most players claim to prefer the old tasks is because they could spend 5 minutes suiciding then going afk and getting 1k free RP 15 minutes later. That isn't RvR, and once these players reach higher realm ranks doing such things won't move your RR bar much. The new system needs some refining, but it will improve the frontiers.
Sat 23 Feb 2019 10:29 PM by Quik
defiasbandit wrote:
Sat 23 Feb 2019 10:23 PM
The reason most players claim to prefer the old tasks is because they could spend 5 minutes suiciding then going afk and getting 1k free RP 15 minutese later. That isn't RvR, and once these players reach higher realm ranks doing such things won't move your RR bar much. The new system needs some refining, but it will improve the frontiers.

Oh I agree, but considering last night's issues I just wish they would do the old tasks until they get these figured out better. I still like the new ones more.
Sun 24 Feb 2019 12:16 AM by Patron
Sugarslim wrote:
Sat 23 Feb 2019 6:15 AM
Simple question for the gm's. The server is still at its infant stage so I am having a hard time understanding why the need for change. It seems to have been successful with the previous realm tasks, so why the need to change the formula so quickly? Collect this, protect this, guard this, dominate this, inject this, seems like over complicating tasks for no good reason. I tried to post in the planned changes sub forum but it was already locked. So before I make my long winded response I would appreciate a simple answer as to why this change was needed.

Hello, so i understand your issue.
You should send a pm to Uthred for answers or ask the Team. The public Tavern is the wrong place imo.

I thinkbits good to have the freedom of choice.
At first i was very sceptical but i enjoyed the new tasksystem and overall i like to have tje freedom of choice what to do and the Domination porter.
In this way even speedless classes can participate in war. Love it!
Sun 24 Feb 2019 6:46 PM by Joy__
defiasbandit wrote:
Sat 23 Feb 2019 10:23 PM
The reason most players claim to prefer the old tasks is because they could spend 5 minutes suiciding then going afk and getting 1k free RP 15 minutes later. That isn't RvR, and once these players reach higher realm ranks doing such things won't move your RR bar much. The new system needs some refining, but it will improve the frontiers.

True !


Everyon complain about Zerg but they was zerg before the new task.... They are just more ppl who stay during all the task so its just math more ppl on the same size arena = more zerg !


BUT the flag mechanic (old task or new task) is craps .... its not RvR the forteress are usless relic are useless... remove the flag or put the flas in forteresse but not outside in middle of nowhere !
Sun 24 Feb 2019 7:47 PM by Tambourine
Old tasks, got you more rps for doing "nothing" but just die / suicide / kill.

New tasks get you also those "free rps" but in a lesser amount if you don't really participate to the tasks.

Overall it's not a huge difference if you do PvP as a 50. But it is a huge difference for the lvl 30ish/40ish who came just to get "free rps".

The problem in my opinion is the Teleporter. It's just too much. What about just removing the Milegates? Make it an open space, even widen up the Area.

Put the MPK / APK more centered, so people can actually leave it from 360 degree. And there is no possibility to "Camp" a PK / Milegate.
Sun 24 Feb 2019 10:39 PM by Frieza
Honestly i think we're moving in the right direction for the tasks but i the biggest downside is the time on these ones.

1 hour to get 1 task done? Some people only log in for 1 hour-2 hours tops a night.....im in that crowd. This means casuals are hurt (which i believe is a very large part of the population).

Whilst i agree there was some use that probably wasnt intended i.e. loggin in for 15 mins and getting a bunch of rps, but i feel like that system was a lot better than the current in terms of rewards and that nice feeling you get after accomplishment.

To give you an example, i would previously log in for 1 hour minimum to get the 5/5 tasks. Now i know ill never get it, if i get rolled once in rvr and i cant find a group, ill log or play an alt. Now im not your typical super dedicated player, but i still think a lot of people are in the same boat as me.

Therefore i recommend we reduce the timers at a minimum, as i feel we will hurt the population overall, and its all well and good for people to say "well you have to put in effort now, dont like that? then youre not who we want", but in reality, if population dies, the task format will have to revert back to the old version anyway. so measure it and find out if population is actually hurting or growing because of this, but this is just my view
Sun 24 Feb 2019 10:45 PM by defiasbandit
Frieza wrote:
Sun 24 Feb 2019 10:39 PM
Honestly i think we're moving in the right direction for the tasks but i the biggest downside is the time on these ones.

1 hour to get 1 task done? Some people only log in for 1 hour-2 hours tops a night.....im in that crowd. This means casuals are hurt (which i believe is a very large part of the population).

Whilst i agree there was some use that probably wasnt intended i.e. loggin in for 15 mins and getting a bunch of rps, but i feel like that system was a lot better than the current in terms of rewards and that nice feeling you get after accomplishment.

To give you an example, i would previously log in for 1 hour minimum to get the 5/5 tasks. Now i know ill never get it, if i get rolled once in rvr and i cant find a group, ill log or play an alt. Now im not your typical super dedicated player, but i still think a lot of people are in the same boat as me.

Therefore i recommend we reduce the timers at a minimum, as i feel we will hurt the population overall, and its all well and good for people to say "well you have to put in effort now, dont like that? then youre not who we want", but in reality, if population dies, the task format will have to revert back to the old version anyway. so measure it and find out if population is actually hurting or growing because of this, but this is just my view

Get RP for participating in 15 minute intervals now. So if you can only play for the first 30 minutes you'll get credit for that.
Sun 24 Feb 2019 10:56 PM by Frieza
defiasbandit wrote:
Sun 24 Feb 2019 10:45 PM
Frieza wrote:
Sun 24 Feb 2019 10:39 PM
Honestly i think we're moving in the right direction for the tasks but i the biggest downside is the time on these ones.

1 hour to get 1 task done? Some people only log in for 1 hour-2 hours tops a night.....im in that crowd. This means casuals are hurt (which i believe is a very large part of the population).

Whilst i agree there was some use that probably wasnt intended i.e. loggin in for 15 mins and getting a bunch of rps, but i feel like that system was a lot better than the current in terms of rewards and that nice feeling you get after accomplishment.

To give you an example, i would previously log in for 1 hour minimum to get the 5/5 tasks. Now i know ill never get it, if i get rolled once in rvr and i cant find a group, ill log or play an alt. Now im not your typical super dedicated player, but i still think a lot of people are in the same boat as me.

Therefore i recommend we reduce the timers at a minimum, as i feel we will hurt the population overall, and its all well and good for people to say "well you have to put in effort now, dont like that? then youre not who we want", but in reality, if population dies, the task format will have to revert back to the old version anyway. so measure it and find out if population is actually hurting or growing because of this, but this is just my view

Get RP for participating in 15 minute intervals now. So if you can only play for the first 30 minutes you'll get credit for that.

wasnt aware of this change, my bad! great work devs! beating me to it! haha

On that note, i think probably the worst thing about the new system is the complexity/ understanding. I think maybe a little blurb under the /task might work wonders?
Mon 25 Feb 2019 7:30 AM by rubaduck
They did a fantastic job with the new task system. I usually only RvR a couple of hours when I'm in my shift plan at work so this gives me the incentive to log on in the evening and get constant RvR action with a reward in the end. It also split up the zergs to get more action over multiple areas. I love the fact that it is the "entire" zone which means every zone is being used.

Now, this hurts the grey people that suicide just to get a task completed, and it's really nice to see they coped with that. This might actually bring more action back to BG's like Caledonia.
This topic is locked and you can't reply.

Return to Tavern or the latest topics