Making doing PvE in the Realm Tasks More Rewarding

Started 23 Feb 2019
by defiasbandit
in Suggestions
The new realm tasks allow players to PvE and help their realm win the task. This is pretty cool. Getting more PvE players involved in the frontiers should be a priority. We see how popular the XP task items are in the frontiers, so finding ways to get more players to PvE in the task zones would work. The task currency (soil, branches, snow) dropping off mobs is cool. Having more PvE players farming mobs in the realm tasks could be great. A lot of players at max level could be farming task currency and turnins to earn gold. Players will likely figure out the most efficient mob camps to farm these at, and perhaps just focus on PvE in the task zones. It might work similar to the XP collection tasks you see lower level players doing. These xp tasks actually spur lots of RvR action as well.

Kill Tasks in the Realm Tasks: There could be kill tasks for specific mobs in the task frontier. Kill x of a specific mob, so players could just roam the task frontier farm certain mob types along with turnins. Something like a kill 20 Forest Giants task in Breifine or Kill 20 Icebergs in Uppland. The first realm to complete each task would earn the rewards from that objective. You could have roaming PvE groups seeking these kill tasks out during the task zone and reaping the rewards, as well as helping their realm win the task.
Sat 23 Feb 2019 6:53 PM by Quik
defiasbandit wrote:
Sat 23 Feb 2019 6:46 PM
The new realm tasks allow players to PvE and help their realm win the task. This is pretty cool. Getting more PvE players involved in the frontiers should be a priority. We see how popular the XP task items are in the frontiers, so finding ways to get more players to PvE in the task zones would work. The task currency (soil, branches, snow) dropping off mobs is cool. Having more PvE players farming mobs in the realm tasks could be great. A lot of players at max level could be farming task currency and turnins to earn gold. Players will likely figure out the most efficient mob camps to farm these at, and perhaps just focus on PvE in the task zones. It might work similar to the XP collection tasks you see lower level players doing. These xp tasks actually spur lots of RvR action as well.

Kill Tasks in the Realm Tasks: There could be kill tasks for specific mobs as well in the task frontier. Kill x of a specific mob, so players could just roam the task frontier farm certain mob types along with turnins. Something like a kill 20 Forest Giants task in Breifine or Kill 20 Icebergs in Uppland. The first realm to complete each task would earn the rewards from that objective. You could have roaming PvE groups seeking these kill tasks out during the task zone and reaping the rewards, as well as helping their realm win the task.

I love the idea...but I can already see the people who hate grey's invading their space foaming at the mouth LOL.

I think anything that gets more people into the RvR area's is good for the game if we can get people involved...regardless of lvl.
Sun 24 Feb 2019 7:07 AM by defiasbandit
Quik wrote:
Sat 23 Feb 2019 6:53 PM
defiasbandit wrote:
Sat 23 Feb 2019 6:46 PM
The new realm tasks allow players to PvE and help their realm win the task. This is pretty cool. Getting more PvE players involved in the frontiers should be a priority. We see how popular the XP task items are in the frontiers, so finding ways to get more players to PvE in the task zones would work. The task currency (soil, branches, snow) dropping off mobs is cool. Having more PvE players farming mobs in the realm tasks could be great. A lot of players at max level could be farming task currency and turnins to earn gold. Players will likely figure out the most efficient mob camps to farm these at, and perhaps just focus on PvE in the task zones. It might work similar to the XP collection tasks you see lower level players doing. These xp tasks actually spur lots of RvR action as well.

Kill Tasks in the Realm Tasks: There could be kill tasks for specific mobs as well in the task frontier. Kill x of a specific mob, so players could just roam the task frontier farm certain mob types along with turnins. Something like a kill 20 Forest Giants task in Breifine or Kill 20 Icebergs in Uppland. The first realm to complete each task would earn the rewards from that objective. You could have roaming PvE groups seeking these kill tasks out during the task zone and reaping the rewards, as well as helping their realm win the task.

I love the idea...but I can already see the people who hate grey's invading their space foaming at the mouth LOL.

I think anything that gets more people into the RvR area's is good for the game if we can get people involved...regardless of lvl.


There are tons of level 40 to 50+ mob camps in the frontiers, particularly in the border keep zones. There can be specific mob kill tasks, so players can farm specific camps and earn bonus contribution. The Doing PvE farming in the task zones give great rewards due to the risks. PvE players should be able to contribute to the task by mostly farming mobs and turning in the branches, stone, snow they drop.
Sun 24 Feb 2019 7:50 PM by Keelia
Hibs in no way shape or form need more PvE.
Sun 24 Feb 2019 10:17 PM by defiasbandit
There needs to be a lot more objectives in the Realm tasks, especially in the Border Keep zones (Gorge, Collory, Savuage, Snowdonia, Uppland, Yggdra). These objectives would allow more RvR playstyles in the task zone, so that players could roam these zones. Not every objective location should be pinpointed.

Right now if you port in by Evern, you should be able to do objectives in Mount Collory or Cruachan Gorge. Right now, there really isn't much of a reason to roam the border keep zones. If players are going to be teleporting past them into Breifine, then there should be objectives and reasons for them to return and roam those zones. It might be better for Breifine to be the de facto Zerg task zone. Gorge and Collory can have a wider range of objectives that lead players all over these zones. These zones have lots of objectives in the corners of the maps and up on the hills, because they aren't as visible to the zerg. The more spots the better really.

PvE Kill Task Objectives:

The Border Keep Zones (Gorge, Collory, Savuage, Snowdonia, Uppland, Yggdra) need special objectives. Having these in the center zones can work too. What is important is that they are tucked away from the main roads. These would be objectives such as mob kill tasks. Kill 20 Grovewood Treants then it advances to the next task level. Completing each mob kill task level will give a big contribution bonus. The kill tasks can be for mob camps that are 40-50+. Higher level mob tasks giving more task score.

Scaling Objectives:

There could be specific objectives that capture faster the fewer players nearby. That way zergs might bypass certain objectives, because they know that it would take too long to efficiently cap them. This would let smaller groups roam and fight over these objectives. These objectives would be tucked away on hillsides and in corners aways from the main roads. There could be certain objectives that can only be capped by a full group or less, so 8 mans can seek these out and fight over them. A king of the hill type objective for 8mans.

Unpredictable Objectives:

Spawn chests in random areas of the zones, especially the border keep zones. Having players taking more routes and running in different directions in the border keep zones would allow for more small man RvR. Place these chests away from the main roads and tucked away on hills and in treelines. It would encourage players to roam to more remote parts of these zones. If the task says chest spawn in Northeast Mount Collory, then it might interest solo or small mans to roam there and find it. The location isn't exact so players will have to do some exploring. Having players roam and wander around is a good thing. The location of all objectives should not be exactly known. Having a player wandering up a hillside and coming across one of these chests would be an exciting moment.


Here is a map of Forest Sauvage with New Objectives:

https://imgur.com/a/FWRqcmd
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