ROG system

Started 7 Jul 2018
by Icculus
in Ask the Team
I saw on the Beta info post that mobs will ONLY drop ROG items from lvl 5-55. Does this mean OTD items are not implemented?

Also will the ROG gear be at all influenced by character class or classes in a group?

Will there be any restrictions on which stats go together on which class of gear? Will I get a cloth chest with +2 thrust, +10 strength, +10 charisma?

Also there are many very useful jewelry items that drop from mobs below lvl 55. Will these be implemented? If not, can we expect the new ROG items to be as strong or stronger utility wise?

Is this only a change for the Beta or will this be how loot works in general on launch?
Sat 7 Jul 2018 3:39 PM by gruenesschaf
I saw on the Beta info post that mobs will ONLY drop ROG items from lvl 5-55. Does this mean OTD items are not implemented?
We intend to implement otds but haven't done so yet.

Also will the ROG gear be at all influenced by character class or classes in a group?
Will there be any restrictions on which stats go together on which class of gear? Will I get a cloth chest with +2 thrust, +10 strength, +10 charisma?
Instead of just making a completely random item, a class will be selected which determines the armor/weapon type and only allowed / sensible stats for that selected class are put on the item (randomly), you can still end up with nonsensical values per stat (13% heat resist and nothing else for example) but the stats themselves should fit for some class.
There is a 50% chance the selected class will be one in your grp (or yours if you're solo).

Also there are many very useful jewelry items that drop from mobs below lvl 55. Will these be implemented? If not, can we expect the new ROG items to be as strong or stronger utility wise?
Some might be backfilled. Rogs should be comparable and higher rogs from higher mobs have a chance to be even better utility wise. Rogs from the epic bosses like dragon etc. can be as good as or even better than the named dragon drops.

Is this only a change for the Beta or will this be how loot works in general on launch?
This is how we want loot to work.
Sat 7 Jul 2018 3:46 PM by Pao
OTD yes, but there is no need for most classic items. Just make the classic items drop that are template relevant.
Sat 7 Jul 2018 4:07 PM by Icculus
Great answer, thank you!
Sun 8 Jul 2018 11:50 AM by relvinian
So it doesn't matter where you xp? If you fight a yellow mob you get yellow mob rog? Are all zones the same including dungeons and frontiers?
Sun 8 Jul 2018 12:45 PM by Uthred
Yes, it doesnt matter. The level of the ROG always depends on the level of Mob.
Mon 9 Jul 2018 1:09 PM by Bui
Hello, playing a NS I noticed that critical strikes isn't being added to rog items
Mon 9 Jul 2018 1:13 PM by Uthred
Please report it to our Bug Tracker. ---> http://redmine.playphoenix.online/issues
Mon 9 Jul 2018 3:33 PM by Tyton
On the subject of ROGs/items, when using new models, all armor/capes look exactly the same (same realm cloak). Is there any plans to mix this up a bit going forward? e.g. use normal studded armor models for a studded ROG drop as opposed to it always looking like some piece of epic gear (especially for lower levels)? Apologies if this has been discussed or if it's just a beta thing - just read some things from players that said otherwise.

And PS server feels great so far, amazing job.
Best,
T
Mon 9 Jul 2018 3:54 PM by relvinian
The idea of no loot tables and that it doesn't matter where you kill mobs, you get the same loot, sort of turns me off.

To me it seems like xp is the trip to 50 and pve is a minor thing you do on the way to 50. Which if true begs the questions, why not instant 50?

Maybe my thinking is wrong on this? Maybe other people don't mind killing whatever random mob to get whatever random drop.

Maybe a focus on pvp and endgame is a good thing and getting there faster is more important but still need to learn ur toon, etc.


Someone discuss this with me and make me see it different if they see it different than me?
Mon 9 Jul 2018 4:00 PM by Pao
Did you ever go somewhere because a classic +5str +5con item drops there? Not everyone has the time for this.

This is a fun server and its a modern version of classic Daoc. If you want the real deal play Uthgard. Still a great Server.
Mon 9 Jul 2018 6:23 PM by Quik
I love the RoG system while solo or duoing, and I hate it while in a larger group.

Alone or with a friend, drops are frequent enough that we are doing fine. In a group of 6 last night and this morning, I was playing my warrior who is lvl 12. He has found 0 chain drops and the ONLY 1h sword I have found was found at lvl 5, everything since has been 2h and there have been a lot of those. Every shield is small, I have yet to see any large shields. The main problem is while in a larger group and while playing for about 3 hours, I ended up with a full suit of studded armor with stats that rarely match what I need.

I don't expect to get drops made for me every kill, but it seems like some drops are just not happening, while other drops are so random that no one in the group needed them.

At least before I could go to Nisse to farm chain armor or maybe Vendo to farm studded, but now the randomness is...too random I guess? Again, solo it is not bad because more things are tuned for you, but in a group it is way to jumbled of a mess.

I do love the leveling though and I like the idea of being able to camp anywhere and get drops to help me once it is fine tuned more.
Tue 10 Jul 2018 1:26 AM by Bobbahunter
So If I wear cloth will I get more cloth drops as a solo? this will make farming chain for salvage really hard. One aspect which is good is you wont have a lot of camps farmed for drops to salvage. That is nice! but there are times I need some gold

Or will I still get equal amount of chances to get chain over cloth?
Tue 10 Jul 2018 1:30 AM by gruenesschaf
Due to the farming class affecting what drops all rogs are equal in terms of sell and salvage value.
Tue 10 Jul 2018 12:22 PM by Joc
I'm certain this will be looked at, but I guess it's worth asking. Have you (staff) looked into rate of drops and salvage value in regards to the economy? I would hate to see the economy out of whack because of crazy high salvage values.

Keep up the good work. Loving the server so far.
Thu 12 Jul 2018 4:31 AM by cdc
Yes, we have adjusted salvage/sell values a number of times for economy balance, and will continue to monitor and adjust as necessary.
Fri 13 Jul 2018 3:21 PM by relvinian
cdc wrote:
Thu 12 Jul 2018 4:31 AM
Yes, we have adjusted salvage/sell values a number of times for economy balance, and will continue to monitor and adjust as necessary.

I think you need to adjust rates back up.

I have soloed and killed somewhere between 100 and 300 mobs since yesterday and im currently still using the blue mace I had yesterday since none have dropped.
Fri 13 Jul 2018 3:22 PM by heardstheword
relvinian wrote:
Fri 13 Jul 2018 3:21 PM
cdc wrote:
Thu 12 Jul 2018 4:31 AM
Yes, we have adjusted salvage/sell values a number of times for economy balance, and will continue to monitor and adjust as necessary.

I think you need to adjust rates back up.

I have soloed and killed somewhere between 100 and 300 mobs since yesterday and im currently still using the blue mace I had yesterday since none have dropped.

Salvage/sell values has nothing to do with drop rates. That's just poor luck.
Fri 13 Jul 2018 4:02 PM by Tyton
relvinian wrote:
Fri 13 Jul 2018 3:21 PM
cdc wrote:
Thu 12 Jul 2018 4:31 AM
Yes, we have adjusted salvage/sell values a number of times for economy balance, and will continue to monitor and adjust as necessary.

I think you need to adjust rates back up.

I have soloed and killed somewhere between 100 and 300 mobs since yesterday and im currently still using the blue mace I had yesterday since none have dropped.

I think that should be the whole idea, you don't always get what you want. So there's still a need to save gear, trade, craft, etc.
Fri 13 Jul 2018 4:13 PM by relvinian
I'm not sure what the actual change was put in. And I may be the victim of bad luck as I know the rog system hates me.

BUT, I remember when I started this beta and now, and there seems to be a difference.

I talked to another guy in guild chat who said they can't get whatever weapon they wanted to drop either.

Since this is beta im posting my observations. Maybe I don't get everything I want, im not seeing Selma hayek right now. where are you Selma?

But that doesn't mean that I am not observing something and reporting it.
Fri 13 Jul 2018 4:14 PM by heardstheword
Are you frequently in social groups? I know ROG is affected by your team construction.
Fri 13 Jul 2018 5:45 PM by Tyton
From 1 to 40 there was a lot of ROG drops for me. Even now at 41 there seems to be a lot. Only time will tell. I'm sure luck plays a part.
Sat 14 Jul 2018 12:32 AM by cdc
He is absolutely correct, you can't ... always get what you want ... but if you try sometimes ... you might find, you get what you need. Oooh yeah. That's how the R in ROG works.

You know what gives you a really good chance of getting exactly what you are after? Crafting!! And I might add, there is a slightly brilliant crafting helper set of /commands on Phoenix to aid you in this task!
Mon 23 Jul 2018 6:53 AM by hyshash
I got a question regarding the tier of rog's:

do high lvl mobs like the one's in epic si dungeons dropp rogs with in general better stats then the "supreme" (lvl 51) rogs from lower lvl mobs?
wich would mean there are tiers within the tiers of rogs?
f.e.: a lvl 50-60 mob can only dropp a rog with an max utility of 70 while a lvl 61-90 mob can dropp a rog with an utility of 71 - open end?

and if so, is this clustered per lvl intervall or per lvl?
Mon 23 Jul 2018 7:18 AM by gruenesschaf
The rog system uses imbue points exactly like crafted items / spell crafting. The mob level is the item level that together with the quality determines the available imbue points. The displayed (and dps / af providing) item level is set to the nearest 5 level and caps at 51. Armor / Weapon imbue point item level is capped at 45.

If you kill a level 51 mob and it drops a 99% quality rog it'll have have 28 imbue points. If you kill a level 60 mob and it drops a quality 96 item it'll have 21 imbue points or 33 at 99 and 38 at 100%.
Mon 23 Jul 2018 10:43 AM by Icculus
gruenesschaf wrote:
Mon 23 Jul 2018 7:18 AM
The rog system uses imbue points exactly like crafted items / spell crafting. The mob level is the item level that together with the quality determines the available imbue points. The displayed (and dps / af providing) item level is set to the nearest 5 level and caps at 51. Armor / Weapon imbue point item level is capped at 45.

If you kill a level 51 mob and it drops a 99% quality rog it'll have have 28 imbue points. If you kill a level 60 mob and it drops a quality 96 item it'll have 21 imbue points or 33 at 99 and 38 at 100%.
Assume this applies to jewelry as well? So a 100% level 51 necklace dropped off a level 51 mob will have much fewer possible imbue points than a 100% level 51 necklace off a lvl 70 mob?
Mon 23 Jul 2018 10:50 AM by gruenesschaf
Yes. Jewelery is also not capped to level 45.
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