Caster damage is too low on this server

Started 21 Feb 2019
by defiasbandit
in Suggestions
This is not how Dark Age of Camelot was. We've got new new RA, and yet where are the ToA buffs to caster? I remember SI RvR and casters were so much stronger than here. You are so limited in what you can do in RvR. Then melee just walk up and slam you and sometimes 3 hit you. It isn't even so much that melee is too strong, but rather caster damage is just pathetic. Then you consider how powerful determination is here on top of that.

You are just so limited in what you can do and the fights you can take. Having MoC be 75% contributes to that as well. It is getting boring to play a caster.

Look the devs can crunch all the numbers they want, it doesn't change the reality of caster RvR here. You can just tell the damage is off here by playing a lot.
Thu 21 Feb 2019 7:24 PM by Amp_Phetamine
So, just to get this straight, you play one of THE if not THE most difficult ranged dps classes in the game to solo on, with literally 1 form of crowd control, and you want ToA bonuses given to casters and caster damage increased because you struggle to solo on a Wizard?


Next, close thread please.
Thu 21 Feb 2019 7:25 PM by defiasbandit
Amp_Phetamine wrote:
Thu 21 Feb 2019 7:24 PM
So, just to get this straight, you play one of THE if not THE most difficult ranged dps classes in the game to solo on, with literally 1 form of crowd control, and you want ToA bonuses given to casters and caster damage increased because you struggle to solo on a Wizard?


Next, close thread please.

I am not saying add ToA bonuses. I am saying that caster damage is too low relative to melee here. All casters are suffering from this, but some more so than others. Wizard and rune master damage is worse here than it was on live back in 1.65. Something is wrong.
Thu 21 Feb 2019 7:37 PM by Amp_Phetamine
defiasbandit wrote:
Thu 21 Feb 2019 7:25 PM
Amp_Phetamine wrote:
Thu 21 Feb 2019 7:24 PM
So, just to get this straight, you play one of THE if not THE most difficult ranged dps classes in the game to solo on, with literally 1 form of crowd control, and you want ToA bonuses given to casters and caster damage increased because you struggle to solo on a Wizard?


Next, close thread please.

I am not saying add ToA bonuses. I am saying that caster damage is too low relative to melee here. All casters are suffering from this, but some more so than others. Wizard and rune master damage is worse here than it was on live back in 1.65. Something is wrong.

This board is for suggestions, as it is aptly titled "Suggestions" not for complaints or subjective wishes. I honestly have nothing against you and don't take this personally but I can't take half of your posts seriously because they come across as naive troll complaint posts.

Is your suggestion that caster damage be increased across the boards?
    Would this apply to all forms of ranged dps?
    What classes in general are you referring to (All list casters?)
    Would this apply to damage over time spells as well?
    Why should magic damage be increase?
    What form of justification/collected data could you present to show that casters are horribly under performing
    You mention Wizard and Rune Master damage being worse here then Live 1.65 (prove it)

You claim, in a completely generalized manner, that caster damage is too low relative to melee here... okay, where is the data?
You claim that "all casters are suffering from this, but some more so than others". Where are all these casters at? Where are the ones that are worse off then the others?
Thu 21 Feb 2019 7:40 PM by Druth
Come one...

We all try to get other, than our own, classes nerfed, but you have to do it more subtle. This screams of troll.

Edit: Is serious apparently...

Nothing supports this claim. Even Herald shows a nice balanced mix of every class arch-type.
Thu 21 Feb 2019 7:40 PM by defiasbandit
Amp_Phetamine wrote:
Thu 21 Feb 2019 7:37 PM
defiasbandit wrote:
Thu 21 Feb 2019 7:25 PM
Amp_Phetamine wrote:
Thu 21 Feb 2019 7:24 PM
So, just to get this straight, you play one of THE if not THE most difficult ranged dps classes in the game to solo on, with literally 1 form of crowd control, and you want ToA bonuses given to casters and caster damage increased because you struggle to solo on a Wizard?


Next, close thread please.

I am not saying add ToA bonuses. I am saying that caster damage is too low relative to melee here. All casters are suffering from this, but some more so than others. Wizard and rune master damage is worse here than it was on live back in 1.65. Something is wrong.

This board is for suggestions, as it is aptly titled "Suggestions" not for complaints or subjective wishes. I honestly have nothing against you and don't take this personally but I can't take half of your posts seriously because they come across as naive troll complaint posts.

Is your suggestion that caster damage be increased across the boards?
    Would this apply to all forms of ranged dps?
    What classes in general are you referring to (All list casters?)
    Would this apply to damage over time spells as well?
    Why should magic damage be increase?
    What form of justification/collected data could you present to show that casters are horribly under performing
    You mention Wizard and Rune Master damage being worse here then Live 1.65 (prove it)

You claim, in a completely generalized manner, that caster damage is too low relative to melee here... okay, where is the data?
You claim that "all casters are suffering from this, but some more so than others". Where are all these casters at? Where are the ones that are worse off then the others?

The suggestion is to buff caster damage or buff caster RAs like MoC. In old DAOC it was much easier to get distance in RvR from enemy melee. They would actually sit full duration roots, stuns, or slows. Bolt casters especially are hurt by all these changes, and need more damage to compensate.
Thu 21 Feb 2019 7:43 PM by Amp_Phetamine
defiasbandit wrote:
Thu 21 Feb 2019 7:40 PM
Amp_Phetamine wrote:
Thu 21 Feb 2019 7:37 PM
defiasbandit wrote:
Thu 21 Feb 2019 7:25 PM
I am not saying add ToA bonuses. I am saying that caster damage is too low relative to melee here. All casters are suffering from this, but some more so than others. Wizard and rune master damage is worse here than it was on live back in 1.65. Something is wrong.

This board is for suggestions, as it is aptly titled "Suggestions" not for complaints or subjective wishes. I honestly have nothing against you and don't take this personally but I can't take half of your posts seriously because they come across as naive troll complaint posts.

Is your suggestion that caster damage be increased across the boards?
    Would this apply to all forms of ranged dps?
    What classes in general are you referring to (All list casters?)
    Would this apply to damage over time spells as well?
    Why should magic damage be increase?
    What form of justification/collected data could you present to show that casters are horribly under performing
    You mention Wizard and Rune Master damage being worse here then Live 1.65 (prove it)

You claim, in a completely generalized manner, that caster damage is too low relative to melee here... okay, where is the data?
You claim that "all casters are suffering from this, but some more so than others". Where are all these casters at? Where are the ones that are worse off then the others?

The suggestion is to buff caster damage or buff caster RAs like MoC. In old DAOC it was much easier to get distance in RvR from enemy melee. They would actually sit full duration roots, stuns, or slows. Bolt casters especially are hurt by all these changes, and need more damage to compensate.

Okay, now we're getting somewhere.

So essentially your issue has nothing to do with caster damage at all.

Your issue has to do with stoicism tanks having access to determination 9 and the fact that you have a single form of CC in your baseline root.

Is this correct?
Thu 21 Feb 2019 7:45 PM by defiasbandit
Amp_Phetamine wrote:
Thu 21 Feb 2019 7:43 PM
defiasbandit wrote:
Thu 21 Feb 2019 7:40 PM
Amp_Phetamine wrote:
Thu 21 Feb 2019 7:37 PM
This board is for suggestions, as it is aptly titled "Suggestions" not for complaints or subjective wishes. I honestly have nothing against you and don't take this personally but I can't take half of your posts seriously because they come across as naive troll complaint posts.

Is your suggestion that caster damage be increased across the boards?
    Would this apply to all forms of ranged dps?
    What classes in general are you referring to (All list casters?)
    Would this apply to damage over time spells as well?
    Why should magic damage be increase?
    What form of justification/collected data could you present to show that casters are horribly under performing
    You mention Wizard and Rune Master damage being worse here then Live 1.65 (prove it)

You claim, in a completely generalized manner, that caster damage is too low relative to melee here... okay, where is the data?
You claim that "all casters are suffering from this, but some more so than others". Where are all these casters at? Where are the ones that are worse off then the others?

The suggestion is to buff caster damage or buff caster RAs like MoC. In old DAOC it was much easier to get distance in RvR from enemy melee. They would actually sit full duration roots, stuns, or slows. Bolt casters especially are hurt by all these changes, and need more damage to compensate.

Okay, now we're getting somewhere.

So essentially your issue has nothing to do with caster damage at all.

Your issue has to do with stoicism tanks having access to determination 9 and the fact that you have a single form of CC in your baseline root.

Is this correct?

The issue is that CC is no longer as strong as it was for all casters. Some caster CC is almost irrelevant now. Think of DDs that snare for example. They are irrelevant. Dealing damage is the only countermeasure and it is too low.

Det 9 for 22 points. Stoicism. SoS for 5 RA points on classes like skald.10 minute purge. It is a lot of these custom changes to RvR that are causing this.
Thu 21 Feb 2019 7:55 PM by PingGuy
Det9 is only 55% here, stop acting like it's some kind of IWIN ability.
Thu 21 Feb 2019 8:01 PM by Afuldan
Caster damage low? The runie I had in group last night hit someone for 800 with a RC bolt and no crit.
Thu 21 Feb 2019 8:07 PM by Amp_Phetamine
Look I just can't take this thread seriously the entirety of the OP comes across as "My class is too difficult to play so please make it easier and stronger" which is the primary mindset that ruined Live DAoC over the years.

There are advantages to your class - High magical damage output - regardless of what you "claim"

There are disadvantages to your class - Single form of CC, low damage absorption and health

Figure out how to exploit your strengths and manage your weaknesses OP
Thu 21 Feb 2019 8:12 PM by defiasbandit
Amp_Phetamine wrote:
Thu 21 Feb 2019 8:07 PM
Look I just can't take this thread seriously the entirety of the OP comes across as "My class is too difficult to play so please make it easier and stronger" which is the primary mindset that ruined Live DAoC over the years.

There are advantages to your class - High magical damage output - regardless of what you "claim"

There are disadvantages to your class - Single form of CC, low damage absorption and health

Figure out how to exploit your strengths and manage your weaknesses OP

A lot of casters here don't have high magical damage. Casters are mostly undertuned here and the custom changes caused a lot of this. Without revertinf a bunch of custom changes, caster damage can be buffed to compensate.
Thu 21 Feb 2019 8:15 PM by Amp_Phetamine
defiasbandit wrote:
Thu 21 Feb 2019 8:12 PM
Amp_Phetamine wrote:
Thu 21 Feb 2019 8:07 PM
Look I just can't take this thread seriously the entirety of the OP comes across as "My class is too difficult to play so please make it easier and stronger" which is the primary mindset that ruined Live DAoC over the years.

There are advantages to your class - High magical damage output - regardless of what you "claim"

There are disadvantages to your class - Single form of CC, low damage absorption and health

Figure out how to exploit your strengths and manage your weaknesses OP

A lot of casters here don't have high magical damage. Casters are mostly undertuned here and the custom changes caused a lot of this. Without revertinf a bunch of custom changes, caster damage can be buffed to compensate.

Okay, I've fully acknowledged you as a troll so:
"A lot of casters here don't have high magical damage" ... What casters here suffer from low magical damage?
"Casters are mostly 'undertuned' here and the custom changes caused a lot of this" ... What? Please, elaborate further.
"Without 'revertinf' a bunch of custom changes, caster damage can be buffed to compensate" ... What on Earth are you even talking about? Buffed to compensate for what?
Thu 21 Feb 2019 8:20 PM by defiasbandit
Amp_Phetamine wrote:
Thu 21 Feb 2019 8:15 PM
defiasbandit wrote:
Thu 21 Feb 2019 8:12 PM
Amp_Phetamine wrote:
Thu 21 Feb 2019 8:07 PM
Look I just can't take this thread seriously the entirety of the OP comes across as "My class is too difficult to play so please make it easier and stronger" which is the primary mindset that ruined Live DAoC over the years.

There are advantages to your class - High magical damage output - regardless of what you "claim"

There are disadvantages to your class - Single form of CC, low damage absorption and health

Figure out how to exploit your strengths and manage your weaknesses OP

A lot of casters here don't have high magical damage. Casters are mostly undertuned here and the custom changes caused a lot of this. Without revertinf a bunch of custom changes, caster damage can be buffed to compensate.

Okay, I've fully acknowledged you as a troll so:
"A lot of casters here don't have high magical damage" ... What casters here suffer from low magical damage?
"Casters are mostly 'undertuned' here and the custom changes caused a lot of this" ... What? Please, elaborate further.
"Without 'revertinf' a bunch of custom changes, caster damage can be buffed to compensate" ... What on Earth are you even talking about? Buffed to compensate for what?

Caster damage is weaker here than it was in 1.65, but CC is even worse off. Many caster active RA have been nerfed here, and melee are running full resists due to easy temps. Now they have more stoicism, det, lower purge, etc..

In SI it was not like this. Caster damage is too low here.
Thu 21 Feb 2019 8:30 PM by Amp_Phetamine
defiasbandit wrote:
Thu 21 Feb 2019 8:20 PM
Amp_Phetamine wrote:
Thu 21 Feb 2019 8:15 PM
defiasbandit wrote:
Thu 21 Feb 2019 8:12 PM
A lot of casters here don't have high magical damage. Casters are mostly undertuned here and the custom changes caused a lot of this. Without revertinf a bunch of custom changes, caster damage can be buffed to compensate.

Okay, I've fully acknowledged you as a troll so:
"A lot of casters here don't have high magical damage" ... What casters here suffer from low magical damage?
"Casters are mostly 'undertuned' here and the custom changes caused a lot of this" ... What? Please, elaborate further.
"Without 'revertinf' a bunch of custom changes, caster damage can be buffed to compensate" ... What on Earth are you even talking about? Buffed to compensate for what?

Caster damage is weaker here than it was in 1.65, but CC is even worse off. Many caster active RA have been nerfed here, and melee are running full resists due to easy temps. Now they have more stoicism, det, lower purge, etc..

In SI it was not like this. Caster damage is too low here.

I see you've taken it upon yourself to also "like" your own posts as well. Lol.

Look you make complaint posts full of generalized blanket statements without providing any support or validity to strengthen your "claims".

As I personally believe this to be a complaining/troll thread I bid you good day and best of luck!
Thu 21 Feb 2019 9:54 PM by djegu
You whine too much Defias, you are loosing your credibility
Thu 21 Feb 2019 9:59 PM by keen
Are you a slot machine, everytime someone inserts 1g you come up with another random idea that you feel the need needs to be shared?
Can that machine be turned of somehow?
Thu 21 Feb 2019 10:00 PM by defiasbandit
djegu wrote:
Thu 21 Feb 2019 9:54 PM
You whine too much Defias, you are loosing your credibility

Phoenix has made many improvements to Classic DAOC, but there are faults that could be remedied.
Thu 21 Feb 2019 10:28 PM by Takii
You just keep saying stuff without anything to back it up.

How is caster damage here lower than in 1.65? It's the same formula. The caps are the same. The damage is the same.

You're playing a Heat-based caster and are complaining of people having 50% resists? Maybe spec Earth instead then?
Thu 21 Feb 2019 10:35 PM by defiasbandit
Takii wrote:
Thu 21 Feb 2019 10:28 PM
You just keep saying stuff without anything to back it up.

How is caster damage here lower than in 1.65? It's the same formula. The caps are the same. The damage is the same.

You're playing a Heat-based caster and are complaining of people having 50% resists? Maybe spec Earth instead then?
All in all I would say caster damage here is fairly similar to the values in 1.65, especially when you factor in new new ra passives. The difference is that CC isn't the same as it was, because of the new new ras and custom changes.
Fri 22 Feb 2019 6:11 AM by Cadebrennus
defiasbandit wrote:
Thu 21 Feb 2019 7:16 PM
This is not how Dark Age of Camelot was. We've got new new RA, and yet where are the ToA buffs to caster? I remember SI RvR and casters were so much stronger than here. You are so limited in what you can do in RvR. Then melee just walk up and slam you and sometimes 3 hit you. It isn't even so much that melee is too strong, but rather caster damage is just pathetic. Then you consider how powerful determination is here on top of that.

You are just so limited in what you can do and the fights you can take. Having MoC be 75% contributes to that as well. It is getting boring to play a caster.

Look the devs can crunch all the numbers they want, it doesn't change the reality of caster RvR here. You can just tell the damage is off here by playing a lot.

Seriously dude? After physical damage was nerfed and Casters given PD? The physical damage nerf is an indirect magic damage boost. Are you serious or just trolling at this point?
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Fri 22 Feb 2019 7:21 AM by Sepplord
defiasbandit wrote:
Thu 21 Feb 2019 7:16 PM
Look the devs can crunch all the numbers they want, it doesn't change the reality of caster RvR here. You can just tell the damage is off here by playing a lot.

I don't even know why people start a serious discussion after such a statement...
Fri 22 Feb 2019 9:58 AM by dudis
Caster damage is more than fine but somewhat relies on debuff synergy if you want to kill buffed/healed tanks especially.

You might feel weak in comparisson to live for example, where you often deal twice the damage, but people here also only have half the HP and very few of the defensive abilities.
Fri 22 Feb 2019 4:07 PM by sprinkle
currently playing a runemaster

runemaster damage is lower then it should be

alb casters seem to do much more damage then they should

melee damage is through the roof on this server
Fri 22 Feb 2019 6:01 PM by defiasbandit
sprinkle wrote:
Fri 22 Feb 2019 4:07 PM
currently playing a runemaster

runemaster damage is lower then it should be

alb casters seem to do much more damage then they should

melee damage is through the roof on this server

R.i.p. runemaster. Bolt casters damage is a joke.
Fri 22 Feb 2019 7:55 PM by Keelia
There are just some classes that were not meant to have Det 9, just saying.
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