Good morning,
I am creating this thread to discuss the current, and slight alteration, of the Charge ability accessible to the Light Tank classes.
My proposal is to increase the speed effect of charge by 15%-30%; making no other changes to the ability (I.E. it stays in the Old Frontier version, no CC immunity).
My reasoning for this is quite simple, the relative ease in obtaining perma-sprint.
Currently Charge allows light tanks to "sprint" for the duration of the ability without consuming endurance. This also means that they move at sprint speed. The effectiveness of this ability is inversely proportional to the amount of classes that can obtain permanent sprint. The more classes that can perma-sprint, the less effective the ability becomes. Seeing as virtually every class has access to permanent sprint, it makes charge relatively useless.
I DO NOT want to see the CC immunity features of charge implemented, nor am I requesting that; however, what I would like to see is a small tweak in the speed bonus. This would make the ability slightly more functional (in that it's supposed to be a "charge" towards an enemy).
By slightly increasing the speed bonus of Charge it would slightly aid light tanks in closing the distance on enemies that have access to permanent sprint but do not have access to a base speed.
The reason I wouldn't want the speed bonus of charge to exceed anything higher than 15%-30% is to not nullify the effectiveness of speed classes.
Please comment on pro's and con's to my proposal. I'm looking for a way to make charge somewhat more beneficial without making the ability over powered and assert that adding a 15%-30% bonus to speed would help make this ability useful in certain scenarios (I.E., it would do nothing to use this ability trying to chase down a class running with speed buff) without making it overpowered.
Thank you,
Amp
I am creating this thread to discuss the current, and slight alteration, of the Charge ability accessible to the Light Tank classes.
My proposal is to increase the speed effect of charge by 15%-30%; making no other changes to the ability (I.E. it stays in the Old Frontier version, no CC immunity).
My reasoning for this is quite simple, the relative ease in obtaining perma-sprint.
Currently Charge allows light tanks to "sprint" for the duration of the ability without consuming endurance. This also means that they move at sprint speed. The effectiveness of this ability is inversely proportional to the amount of classes that can obtain permanent sprint. The more classes that can perma-sprint, the less effective the ability becomes. Seeing as virtually every class has access to permanent sprint, it makes charge relatively useless.
I DO NOT want to see the CC immunity features of charge implemented, nor am I requesting that; however, what I would like to see is a small tweak in the speed bonus. This would make the ability slightly more functional (in that it's supposed to be a "charge" towards an enemy).
By slightly increasing the speed bonus of Charge it would slightly aid light tanks in closing the distance on enemies that have access to permanent sprint but do not have access to a base speed.
The reason I wouldn't want the speed bonus of charge to exceed anything higher than 15%-30% is to not nullify the effectiveness of speed classes.
Please comment on pro's and con's to my proposal. I'm looking for a way to make charge somewhat more beneficial without making the ability over powered and assert that adding a 15%-30% bonus to speed would help make this ability useful in certain scenarios (I.E., it would do nothing to use this ability trying to chase down a class running with speed buff) without making it overpowered.
Thank you,
Amp