Allow pets to catch up to their owners

Started 20 Feb 2019
by joshisanonymous
in Suggestions
I'm not sure if this affects other pet classes, and it's probably not an issue if you're not PUGing, but for BDs, it's almost impossible to be in a group and not lose your healer pets because they've recasted a buff or casted a heal and are never going to catch up if your group didn't stop moving for them. I know, I can nag my groups to loop for pets all the time, but it's a hassle and half the time they don't seem to understand that pets don't catch up.

On live, if a pet got far enough away, they'd run at like speed 20 or something ridiculous just to catch up, then be back to normal. It would be nice to have the same feature here or perhaps have them run one speed faster than their owner when not engaging in combat.
Wed 20 Feb 2019 8:09 PM by Turtle006
As a cabby player, I can support this. Would help the poor hunters a lot also. (Which I support as well)
Wed 20 Feb 2019 9:46 PM by djegu
I'm ok with that but they also need to remove the pet being able to cast through wall this is nonsense.
Wed 20 Feb 2019 11:50 PM by Isavyr
djegu wrote:
Wed 20 Feb 2019 9:46 PM
I'm ok with that but they also need to remove the pet being able to cast through wall this is nonsense.

Not that I disagree with you, but that's a huge functional change from classic gameplay. The animist is basically built on the assumption the shrooms will cast, as they already take awhile to cast, and only have 1000 range.
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