Additions i think would be great & be helpful

Started 18 Feb 2019
by Cwtch
in Suggestions
1. Can we Stack Arrows up to 1000, please? When playing a bow class.. arrows take up a LOT of room in inventory when can only stack 200. no reason why we can't stack em 1000-5000?

2. The speed of the Hunt ... Could we have run speed pots, please.. maybe incorporate it into Alchemy..
As a Non-speed class (Friar) I'm sure I'm not alone in the frustration of trying to solo RVR on snail speed ... I think adding some kind of speed pots into the mix would enhance the solo/smaller man scene of RVR, and increase the volume of Soloers in RVR (would also help the soloers helping them slightly avoid being rolled by zerg or 8mans constantly hence less frustration and in turn more chance they go back into fontier.
Mon 18 Feb 2019 12:00 PM by Sepplord
Runspeed-items/pots/mounts etc. have been discussed to death and the dev stance is VERY clear. It is almost impossible to miss the discussions.


The first proposal seem reasonable and is a pure QOL feature that i wouldn't mind archers getting
Mon 18 Feb 2019 8:24 PM by Quik
Arrows stacking should already be in honestly and I see no reason not to.

Speed boost items should NEVER be added to the game and the dev's have stated they never will.
Mon 18 Feb 2019 8:58 PM by defiasbandit
Cwtch wrote:
Mon 18 Feb 2019 10:44 AM
1. Can we Stack Arrows up to 1000, please? When playing a bow class.. arrows take up a LOT of room in inventory when can only stack 200. no reason why we can't stack em 1000-5000?

2. The speed of the Hunt ... Could we have run speed pots, please.. maybe incorporate it into Alchemy..
As a Non-speed class (Friar) I'm sure I'm not alone in the frustration of trying to solo RVR on snail speed ... I think adding some kind of speed pots into the mix would enhance the solo/smaller man scene of RVR, and increase the volume of Soloers in RVR (would also help the soloers helping them slightly avoid being rolled by zerg or 8mans constantly hence less frustration and in turn more chance they go back into fontier.

Great suggestions. Speed of the hunt is a must. The speed mechanics on Phoenix are awful and should be changed. Lack of speed is a big reason players quit.
Wed 20 Feb 2019 3:24 PM by Amp_Phetamine
defiasbandit wrote:
Mon 18 Feb 2019 8:58 PM
Cwtch wrote:
Mon 18 Feb 2019 10:44 AM
1. Can we Stack Arrows up to 1000, please? When playing a bow class.. arrows take up a LOT of room in inventory when can only stack 200. no reason why we can't stack em 1000-5000?

2. The speed of the Hunt ... Could we have run speed pots, please.. maybe incorporate it into Alchemy..
As a Non-speed class (Friar) I'm sure I'm not alone in the frustration of trying to solo RVR on snail speed ... I think adding some kind of speed pots into the mix would enhance the solo/smaller man scene of RVR, and increase the volume of Soloers in RVR (would also help the soloers helping them slightly avoid being rolled by zerg or 8mans constantly hence less frustration and in turn more chance they go back into fontier.

Great suggestions. Speed of the hunt is a must. The speed mechanics on Phoenix are awful and should be changed. Lack of speed is a big reason players quit.

I disagree. The introduction of speed of the hunt, horse mounts, addition of speed 6 to sorcs/healers/enchanters on live all undermined the usefulness of the original speed classes and hurt those classes tremendously.

As annoying as it is as I also play a non-speed visi (Mercenary), at no point would I be in favor of undermining the effectiveness of speed classes by introducing these abilities.
Wed 20 Feb 2019 4:16 PM by darthenron
Instead of having "speed potions" why not just have more speed NPC's position near bind stones?
Wed 20 Feb 2019 5:51 PM by defiasbandit
Amp_Phetamine wrote:
Wed 20 Feb 2019 3:24 PM
defiasbandit wrote:
Mon 18 Feb 2019 8:58 PM
Cwtch wrote:
Mon 18 Feb 2019 10:44 AM
1. Can we Stack Arrows up to 1000, please? When playing a bow class.. arrows take up a LOT of room in inventory when can only stack 200. no reason why we can't stack em 1000-5000?

2. The speed of the Hunt ... Could we have run speed pots, please.. maybe incorporate it into Alchemy..
As a Non-speed class (Friar) I'm sure I'm not alone in the frustration of trying to solo RVR on snail speed ... I think adding some kind of speed pots into the mix would enhance the solo/smaller man scene of RVR, and increase the volume of Soloers in RVR (would also help the soloers helping them slightly avoid being rolled by zerg or 8mans constantly hence less frustration and in turn more chance they go back into fontier.

Great suggestions. Speed of the hunt is a must. The speed mechanics on Phoenix are awful and should be changed. Lack of speed is a big reason players quit.

I disagree. The introduction of speed of the hunt, horse mounts, addition of speed 6 to sorcs/healers/enchanters on live all undermined the usefulness of the original speed classes and hurt those classes tremendously.

As annoying as it is as I also play a non-speed visi (Mercenary), at no point would I be in favor of undermining the effectiveness of speed classes by introducing these abilities.

Oh you mean the speed classes became less overpowered and necessary?
Wed 20 Feb 2019 6:46 PM by Amp_Phetamine
defiasbandit wrote:
Wed 20 Feb 2019 5:51 PM
Amp_Phetamine wrote:
Wed 20 Feb 2019 3:24 PM
defiasbandit wrote:
Mon 18 Feb 2019 8:58 PM
Great suggestions. Speed of the hunt is a must. The speed mechanics on Phoenix are awful and should be changed. Lack of speed is a big reason players quit.

I disagree. The introduction of speed of the hunt, horse mounts, addition of speed 6 to sorcs/healers/enchanters on live all undermined the usefulness of the original speed classes and hurt those classes tremendously.

As annoying as it is as I also play a non-speed visi (Mercenary), at no point would I be in favor of undermining the effectiveness of speed classes by introducing these abilities.

Oh you mean the speed classes became less overpowered and necessary?

They become less necessary, yes.

In regards to your claim that speed classes are "over powered", in what way, shape or form? What examples can you provide? What classes are you referring to?
Wed 20 Feb 2019 7:02 PM by defiasbandit
Amp_Phetamine wrote:
Wed 20 Feb 2019 6:46 PM
defiasbandit wrote:
Wed 20 Feb 2019 5:51 PM
Amp_Phetamine wrote:
Wed 20 Feb 2019 3:24 PM
I disagree. The introduction of speed of the hunt, horse mounts, addition of speed 6 to sorcs/healers/enchanters on live all undermined the usefulness of the original speed classes and hurt those classes tremendously.

As annoying as it is as I also play a non-speed visi (Mercenary), at no point would I be in favor of undermining the effectiveness of speed classes by introducing these abilities.

Oh you mean the speed classes became less overpowered and necessary?

They become less necessary, yes.

In regards to your claim that speed classes are "over powered", in what way, shape or form? What examples can you provide? What classes are you referring to?

Last time I checked bard, skald ,minstrel were 3 of the best classes in the game. I wonder why.
Wed 20 Feb 2019 7:11 PM by Amp_Phetamine
defiasbandit wrote:
Wed 20 Feb 2019 7:02 PM
Amp_Phetamine wrote:
Wed 20 Feb 2019 6:46 PM
defiasbandit wrote:
Wed 20 Feb 2019 5:51 PM
Oh you mean the speed classes became less overpowered and necessary?

They become less necessary, yes.

In regards to your claim that speed classes are "over powered", in what way, shape or form? What examples can you provide? What classes are you referring to?

Last time I checked bard, skald ,minstrel were 3 of the best classes in the game. I wonder why.

You aren't offering anything substantial. Bard's, Skald's and Minstril's are 3 of the most utilized classes in the game BECAUSE they're absolutely necessary in small-man, 8 man, multi-group and zerging for their speed capability (bards obviously have more CC and healing capability as well - but bards have very low dps potential whereas minstrils and skalds are much superior in that aspect).

I'll state it again. There is no reason to implement speed of the hunt or mounts other than QoL improvements for solo non-speed classes. Implementing additional speed options undermines the value of speed classes. It has been done before (see Live - Speed 6 mounts, Sorcs, Enchanters, Healers).
Wed 20 Feb 2019 7:14 PM by defiasbandit
Amp_Phetamine wrote:
Wed 20 Feb 2019 7:11 PM
defiasbandit wrote:
Wed 20 Feb 2019 7:02 PM
Amp_Phetamine wrote:
Wed 20 Feb 2019 6:46 PM
They become less necessary, yes.

In regards to your claim that speed classes are "over powered", in what way, shape or form? What examples can you provide? What classes are you referring to?

Last time I checked bard, skald ,minstrel were 3 of the best classes in the game. I wonder why.

You aren't offering anything substantial. Bard's, Skald's and Minstril's are 3 of the most utilized classes in the game BECAUSE they're absolutely necessary in small-man, 8 man, multi-group and zerging for their speed capability (bards obviously have more CC and healing capability as well - but bards have very low dps potential whereas minstrils and skalds are much superior in that aspect).

I'll state it again. There is no reason to implement speed of the hunt or mounts other than QoL improvements for solo non-speed classes. Implementing additional speed options undermines the value of speed classes. It has been done before (see Live - Speed 6 mounts, Sorcs, Enchanters, Healers).

A lot of classes are not welcome in groups. Speed of the hunt makes it more viable for them to solo or small man. Not only are some classes not welcome in 8man, but they don't have speed either. You ever find it odd that the classes that are welcome im 8man also have 154% speed, yet they rely on speed 6 anyway.
Wed 20 Feb 2019 7:28 PM by Amp_Phetamine
defiasbandit wrote:
Wed 20 Feb 2019 7:14 PM
Amp_Phetamine wrote:
Wed 20 Feb 2019 7:11 PM
defiasbandit wrote:
Wed 20 Feb 2019 7:02 PM
Last time I checked bard, skald ,minstrel were 3 of the best classes in the game. I wonder why.

You aren't offering anything substantial. Bard's, Skald's and Minstril's are 3 of the most utilized classes in the game BECAUSE they're absolutely necessary in small-man, 8 man, multi-group and zerging for their speed capability (bards obviously have more CC and healing capability as well - but bards have very low dps potential whereas minstrils and skalds are much superior in that aspect).

I'll state it again. There is no reason to implement speed of the hunt or mounts other than QoL improvements for solo non-speed classes. Implementing additional speed options undermines the value of speed classes. It has been done before (see Live - Speed 6 mounts, Sorcs, Enchanters, Healers).

A lot of classes are not welcome in groups. Speed of the hunt makes it more viable for them to solo or small man. Not only are some classes not welcome in 8man, but they don't have speed either. You ever find it odd that the classes that are welcome im 8man also have 154% speed, yet they rely on speed 6 anyway.

I haven't seen any class struggle to get invited into a group so long as a speed class was already a member of it. If you're referring to Elitest 8 man groups then yes, each realm has an optimal setup in both caster/tank versions that certain classes are excluded from. In PUG 8 mans generally if their is a healer, speed and a form of CC whatever fills the rest of the group is whoever/whatever is available. The only classes that would struggle to get into visi 8mans would be assassins/archers unless that group is intentionally running a stealth detector.
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